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SFxT ver 2013 Change log for Megaman, Toro, Cole and some Tekken characters

Oct 23, 2012 // Yuri Araujo

Hello everyone,

Here’s another part of the Change Log pertaining to the Ver. 2013 FREE patch update to S treet Fighter X Tekken . We’re working hard at getting the full list up as soon as possible, but as you can see, there’s A LOT of little tweaks here and there.

Hit the jump to see the changes made for Toro, Megaman, Cole, Kazuya Mishima, Nina Williams, Craig Marduk, King, Bob and Julia Chang, and for the info on the SF characters, click here .

Toro

L/M Shoryuken – Reduced block stun by 10F
– Lessened screen freeze by 5F
Special move meter gain:
Shoryuken: On hit 40-> 30
Tatsumaki Senpukyaku: whiff 20->10/On hit 40-> 30
Airborne Tatsumaki Senpukyaku: whiff 20->0/On hit 40-> 35
Joudan Sokutogeri: whiff 15->10/On hit 40-> 30
Hadoken: whiff 10->0/On hit 40-> 30

Megaman

Close HP – Reduced startup from 10F-> 5F
Close HK – Lower half of the body now invincible against airborne attacks
Far MP – Can now be cancelled
Far HP – Can now be cancelled
– Reduced startup from 10F-> 5F
Far HK – Lower half of the body now invincible against airborne attacks
Ice Slasher – Increased frames bi 1F on hit (On hit +4F)
Thunder Beam – Decreased damage from 80-> 60
Mega Uppercut – Decreased damage from 120-> 85
Mega Buster – Decreased damage from 80-> 65
EX Mega Buster – Increased damage from 80-> 150
Special move meter gain:
Ice Slasher: whiff 15->5/On hit 40-> 20
Thunder Beam: whiff 15->5/On hit 40-> 20
Mega Uppercut: whiff 15->5/On hit 40-> 30
Mega Buster: whiff 15->0/On hit 40-> 30

Cole

Command change – Changed command for Shock Wave from “41236+P” to “63214+K”
– Changed command for Ionic Vortex from “41236+PPP” to “63214+KKK”
– Roll Attack “6+HP” no longer activates with “3+HP”
HP – Reduced frames by 2F (On hit +8F/On block +3F)
– Push back on block reduced
cr. HP – Can now be cancelled
Sliding Combo (successful) – Reduced frames by 5F on hit
– Reduced frames by 15F on block
– Now launches straight upward on hit
Shock Grenade – Increased overall frames from 38F-> 43F
Shock Wave – Push back on block reduced
EX Amp Combo – Now has same move value as H Amp Combo
Special move meter gain:
Amp Combo: whiff 0->10/On hit 40-> 20
Amp Combo Follow Up 1: whiff 0->5/On hit 40-> 15
Amp Combo Follow Up 2: whiff 0->10/On hit 30-> 20
Thunder Drop: whiff 0-> 10
Shock Grenade: whiff 0-> 5
Lightning Hook: whiff 0->10/On hit 30-> 60
Shock Wave: On hit 40-> 50

Kazuya Mishima

MP – Hurt box enlarged
– 6F added to Boost combo (-5F on hit/-9F on block)
HP – Hurt box enlarged
– Push back on hit and block reduced
– 4F added to Boost combo (-10F on hit/-15F on block)
HK – Push back on block when used in boost combo reduced
cr. LK – Hitbox reduced
– Hurt box enlarged
cr. MP – 6F added to Boost combo (-5F on hit/-9F on block)
cr. MK – Push back on block when used in boost combo reduced
cr. HP – 8~9F of arm only is invincible versus jumping attacks
Right Splits Kick – Midair hit causes ground bound
EX Rising Uppercut – Forward movement increased
– Damage 80-> 100
Demon God Fist – Increased midair combo count
EX Demon God Fist – Damage 80+100(180)-> 80+120(200)
Mist Step – Removed invincibility to standing attacks
– Hurt box reduced
EX Slaughter Hook – Removed invincibility to strikes
Rising Uppercut (Fastest Input) – Block stun reduced by 2 (-1F on block)
Skull Smash – Damage 120-> 130
Special move meter gain:
Mist Step: whiff 5-> 0
Rising Uppercut: whiff 5->10/On hit 40-> 20
Rising Uppercut (fastest input): whiff 15->10/On hit 40-> 30
Dragon Uppercut: whiff 5-> 15
Dragon Uppercut to Middle Kick: On hit 40-> 15
Dragon Uppercut to Spinning Low Kick: On hit 40-> 15
Spinning Demon: whiff 5->10/On hit 40-> 20
Spinning Demon -> Spinning Demon: On hit 40-> 15
Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40-> 20
Rising Sun (L): whiff 10->15/On hit 40
Rising Sun (M): whiff 10->15/On hit 40×2(80)-> 20×2(40)
Rising Sun (H): whiff 10->15/On hit 40×3(120)-> 15×3(45)
Roundhouse to Triple Spin Kick: On hit 40-> 15
Slaughter Hook: whiff 15->10/On hit 40×2(80)-> 20×2(40)
Slaughter High Kick: whiff 15->10/On hit 40×2(80)-> 20×2(40)
Devastator: whiff 15->10/On hit 40×2(80)-> 20+30(50)
Demon God Fist: whiff 15->0/On hit 40-> 60

Nina Williams

LK – Hurt box enlarged
MP – Hurt box enlarged
– 7F added to Boost combo (-5F on hit/-9F on block)
MK – Hurt box enlarged
HP – Hurt box enlarged
HK – Hurt box enlarged
– Push back on block when used in boost combo reduced
cr. LK – Startup 5F-> 4F
– Hit box reduced
cr. MP – (+4F on hit/±0F on block)
cr. MK – Startup 7F-> 6F
cr. HP – Startup 8F-> 5F
– Damage 90-> 80
j. MK – Can crossup now
j. HK – Cannot crossup anymore
Spider Knee – Increased forward movement
Ivory Cutter – Damage 50+40(90)-> 50×2(100)
Blonde Bomb – Uniform 80 damage->L=70, M=80, H=100
– Push back on hit and block adjusted depending on move strength
Blonde Bomb (L) – Block stun reduced by 1 (-6 on block)
Blonde Bomb (M) – (0F on hit/-7F on block)->(+2F on hit/-6F on block)
Blonde Bomb (H) – Block stun reduced by 1 (-6 on block)
– Hit causes knock down
Geyser Cannon (L) – Startup 15F-> 8F
– From 6F onward move is invincible against air attacks
– Hit box enlarged
– Block stun reduced by 3 (-10 on block)
– No push back on block
– No movement when kicks come out
Geyser Cannon (M) – Damage 70-> 80
Geyser Cannon (H) – Damage 80-> 100
EX Geyser Cannon – Block stun reduced by 3 (-10 on block)
Skull Splitter – Damage 70-> 80
Arm Break – Damage 60-> 80
Special move meter gain:
Skull Splitter: whiff 15->10/On hit 40-> 30
Geyser Cannon: On hit 30-> 40
Backhand Slap: whiff 5->10/On hit 20-> 30
Arm Break: whiff 0/On hit: 30
Double Arm Break: On hit 0-> 40
Blonde Bomb: On hit 0-> 40

Craig Marduk

Mongolian Chop – Command changed from [PP] to [6+PP]
Close LP – Startup 5F-> 4F
– (+3F on hit/-2F on block)
Close MP – (+6F on hit/+2F on block)
Far MP – Push back on block when used in boost combo reduced
cr. MP – Push back on block when used in boost combo reduced
– (+4F on hit/0F on block)
cr. HP – Startup 13F-> 10F
– Floats higher on hit
Revolving Trap Kick – Changed to be continuous hits
Double Leg Take Down – Attack active frames 2F-> 3F
Mount Rush – Attack active frames 2F-> 3F
Special move meter gain:
Gator Slam (L and M): On hit 40-> 60
Gator Slam (H): On hit 20×2(40)-> 30×2(60)
Northern Lights Suplex: whiff 15->20/On hit 40-> 80
Double Leg Take Down: whiff 10->0/On hit 40-> 30
Mount Mongolian Chop: whiff 5->0/On hit 0-> 30×2+40(100)
Hercules’ Hammer: whiff 5->0/On hit 0-> 80

King

Reverse Arm Slam Combo – Move does not come out with [121+P]
Wonderful Mexican Special Combo – Move does not come out with [121+PPP]
Close MP – Damage 60-> 65
– Hit box enlarged
Close MP – Damage 60-> 65
– Hit box enlarged
– 5F added to Boost combo (-3F on hit/-9F on block)
Close MK – Damage 60-> 70
– 2F added to Boost combo (-5F on hit/-9F on block)
Close HP – Damage 90-> 100
Close HK – Push back on block when used in boost combo reduced
– 5F added to Boost combo (-9F on hit/-14F on block)
Far MP – Damage 60-> 70
Far MK – Damage 60-> 70
Far HP – Damage 90-> 100
Far HK – Damage 90-> 110
– Push back on block when used in boost combo reduced
cr. LK – Startup 6F-> 5F
cr. MP – (+5F on hit/+1F on block)
– 3F added to Boost combo (-5F on hit/-9F on block)
cr. MK – Startup 8F-> 7F
cr. HP – Startup 8F-> 7F
– (+2F on hit/-4F on block)
– Hit box enlarged
– Active frames change to 5
– Hurt box above the chest area is invincible against air attacks
– Push back on hit and block when used in boost combo reduced
Jumping Knee Lift – Damage 110-> 100
– Reduced air combo count to 2
– From startup until 4th frame, move counts as ground state
Running Jaguar Bomb (L) – Invincible against air attacks
– Startup 12F-> 6F
Running Jaguar Bomb (M) – Damage 160-> 170
Running Jaguar Bomb HH) – Damage 170-> 180
EX Running Jaguar Bomb – Startup 13F-> 10F
– Full body invincibility against strikes
Lariat – Damage 70-> 100
Leg Screw – Damage 170-> 220
DDT – Damage 90-> 120
Giant Swing (L) – Damage 250-> 280
Giant Swing (M) – Damage 230-> 250
Giant Swing (H) – Damage 210-> 230
EX Giant Swing – Damage 230-> 250
Tomahawk (L) – Damage 200-> 250
Tomahawk (M) – Damage 180-> 230
Tomahawk (H) – Damage 170-> 210
EX Tomahawk – Damage 180-> 230
Reverse Arm Slam Combo – Damage 20+110(130)-> 60+120(180)
EX Reverse Arm Slam Combo – Damage 20+50+100(170)-> 60+40+120(220)
Winding Nut – Damage 130-> 150
Suplex – Damage 130-> 150
Special move meter gain:
Lariat: whiff 5->10/On hit 60-> 30
Elbow Drop: whiff 5->10/On hit 60-> 30
Water Surface Kick: whiff 5->10/On hit 60-> 30
Leg Screw: whiff 15->10/On hit 40-> 50
Running Jaguar Bomb: On hit 40-> 60
Konvict Kick: On hit 60-> 25
DDT:On hit 40-> 50
Giant Swing: whiff 15->20/On hit 40-> 80
Tomahawk: whiff 15->20/On hit 40-> 60
Reverse Arm Slam Combo: whiff 15->0/On hit 40-> 60

Bob

Walk speed – Changed to same as Ken
Close/Far LP – Hurt box enlarged
– Startup 5F-> 4F
Close MP – Startup 10F-> 6F
Close HP – Midair hit causes bound
Far HP – Push back on block when used in boost combo reduced
cr. MP – (+6F on hit/+2F on block)
cr. HP – Hit box enlarged
– Changed way move overlaps with others
– Duing active frames 3~7F, from the neck and up is invincible against air attacks
– Damage 90-> 80
j. HK – Damage 100-> 90
Gaufrettes Punch – Midair hit causes bound
Fast Break – Changed from high to mid attack
– Can be canceled
Cracker (L) – Hurt box appears 1F later
– Startup 10F-> 6F
Cracker – Causes lower float on midair hit
– Fall speed slowed
EX Cracker – Startup 9F-> 6F
– 0F on hit
Spiral Rocky – Blow back on hit modified
– Landing recovery reduced
– Removed invincibility
Langue Washer – Damage 60-> 80
EX Giga Jacker – From startup until rebound after hit, move is projectile invincible
– Damage 120-> 180
– Hit causes untechable knockdown
Granchi Cannon – Hit causes wall bounce
– Counter hit causes crumple
– Changed midair combo count
– Move is +2 on block
Giga Meteo – First hit doesn’t use midair combo count
– If first hit connects midair it causes bound
Flying Cask – Damage 120-> 130
Quarter Deck – Damage 120-> 130
Special move meter gain:
Spinner Ball: whiff 10->5/On hit 0-> 15×2(30)
Lyonnaise Break: whiff 5->10/On hit 40-> 25
Perfect Press: whiff 5->20/On hit 40-> 45
Panini Flip: whiff 5->20/On hit 30+20+20(70)-> 15×3(45)
Cracker: whiff 10->15/On hit 40-> 30
Pound Cake: whiff 5->15/On hit 40-> 30
Cracker Jacker: whiff 5-> 20
Langue Washer: whiff 5->10/On hit 40-> 25
Spiral Rocky: whiff 5->10/On hit 20×4(80)-> 10×4(40)
Granchi Cannon: whiff 5->15/On hit 40-> 30
Apres Sweep : whiff 5-> 15
Cutting Coppa: whiff 5->10/On hit 30-> 25
Giga Jacker: whiff 15->0/On hit 40-> 50

Julia Chang

Vitality – 1000-> 950
Back step – Reduced distance by 40%
Close/Far MP – Reduced frames by 3 (+7F on hit/+3F on block)
– 5F added to Boost combo (-5F on hit/-9F on block)
Close MK – 2F added to Boost combo (-5F on hit/-10F on block)
Close HK – Frames added to Boost combo (-9F on hit/-10F on block)
Far MP – 5F added to Boost combo (-6F on hit/-10F on block)
Far MK – 2F added to Boost combo (-6F on hit/-10F on block)
cr. LK – Hit box reduced
cr. MP – Reduced frames by 4 (+6F on hit/+2F on block)
– 5F added to Boost combo (-6F on hit/-10F on block)
cr. MK – Push back on block when used in boost combo reduced
Tiger Strike – Damage 50+80(130)-> 50+100(150)
Rising Kick (L) – Startup 8F-> 6F
– Damage 120-> 130
Rising Kick (L and M) – Block stun reduced by 10F
– Screen freeze reduced by 3F
– Push back on block reduced
EX Lashing Arrow – Hit causes wall bounce
– Damage 70-> 100
Iron Mountain Rush – Startup 1F-> 3F
Wild Stallion – Damage 120-> 130
Mad Axes – Damage 120-> 130
Special move meter gain:
Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)
Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)
Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)-> 20+30(50)
Rising Kick (L): On hit 60-> 40
Rising Kick (M and H): On hit 60+60(120)-> 20×2(40)
Tiger Strike: whiff 15->0/On hit 10+10(20)-> 20+50(70)