I know that what I'm about to say may sound ridiculous & also impossible.. however, I'm putting this on the table still.

Either a Street Fighter IV like tier system that ties more into each characters available moves & overall character specs--stats during online gameplay.
Or, some sort of balance selection system (Casual and/or Expert) that works something like the above tier system, but without players and characters having to be constrained & limited by the above tier system overall; unless warranted by above said selection.
The reason that I suggest the above premises is not only that I am frustrated with people complaining that the balance in certain video-games & characters alike are unbalance and take away from the casualness of the video-game, and it's playability overall..... I also would like to see those same concerns addressed in away that may not limit the potential of a development team and the video-games that they may decided on developing--producing within the future!
Personally, I see what I suggest somewhat in the same way as having a difficulty selection option during single play within any video-game; however,applied in a multiplayer online fashion instead.
Yes, I know that the above premises opens up a whole new can of worms, more-then-likely; however, maybe the actual smart Guys & Gals can & will be able to either solve or workaround those unseen technical concerns--issues; and once that is accomplished maybe all further online multiplayer video-games will suit the preferences of a larger majority of video-gamers & Developers alike (during & after development).
Why mess with the normal ways of doing things, when Developers can just downsize there overall product by cutting or limiting certain aspects and elements within their video-games as they see fit ?
Well as much as I don't want to answer My own question.. I will say that even I would sometimes prefer to be able to select either a Casual or Expert mode while playing any type of online video-game; given the right constraints & extra options that each selection may or may not provide depending on the selection maid. Plus, as i already stated (which may be wrong; in a sense), I also would like to see the concerns about online video-game balance addressed in away that may not limit the potential of a development team and the video-games that they may decided on developing--producing within the future.

I kind of like the idea, but I feel it's somehow been implemented already with the option of chosing to only play with/against characters of equal skill level based on personal stats (exp., Battle Points, etc). But If this idea can be taken further and be integrated into the game dynamically in keeping with the concepts of which you speak, it would be revolutionary. Damn. Video games are crazy. Best Hobby EVER!
supremebeing8703:38 AM CST