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Are Capcom pleased with DMC4's PC sales?
1 year ago  ::  Aug 01, 2008 - 10:20AM #31
Sagi
Posts: 9

like it was said in the first post in this page, don't use drm in Steam. it's basically impossible to pirate Steam versions of games. Steam is a Gateway for people who doesn't want drm (like me) this is why it's so popular.


and don't judge sales by retail sales in US stores. pc games sells much more worldwide and Steam got like 17 million subscribers (Valve say so) even if only 1% of them buy the game thigs will change significently.


 

1 year ago  ::  Aug 01, 2008 - 10:28AM #32
RJG
Posts: 50

Well ain't this a pickle!


I was sitting here, waiting for the Steam version to be announced so I could buy that.


Australians love Steam BTW. Less pain on the wallet, since we get to pay the same price as US gamers, not double the price. Plus, it has its own DRM, so there's no BS compatibility issues with SecuROM, which has caused some trouble on my PC.


But upon hearing this, I guess I have to pony up and buy a retail copy from somewhere, just to prove to you that it's worth your effort.

1 year ago  ::  Aug 01, 2008 - 11:21AM #33
Bahn Yuki
Posts: 9

I bought the retail version of DMC4 and really enjoyed it much more than the 360 version.  I think the main problem with the PC releases is that they come out so much later than their console counterparts, so that hurts sales overall.  Also reading some reviews have a bias against the PC(1up's review was abysmal).


 


I'd just like Capcom to not give up.  As long as they keep giving me games on the PC, I'll buy them as my rig really outshines the litle consoles.  I plan on purchasing both Bionic Commandos and I'm desperately waiting for SFIV.  I just wish SSF2T:HD Remix were coming to PC as I the controllers for 360 are horrid.


You bring me HD Remix to PC, I'll sell my 360 tomorrow.  Guarentee...


 

1 year ago  ::  Aug 01, 2008 - 1:14PM #34
Kan
Posts: 5

@Sven :-


 


Can you tell me if Capcom has any plans for selling their games to India?. I want to buy Street Fighter 4 and DMC 4 but it has not come to India.

1 year ago  ::  Aug 01, 2008 - 1:20PM #35
ray
Posts: 17


Lazy developers



 Developers don't get all the time, money and staffing they want you know. And its quite possible they tried doing mouse control and thought it wasn't good enough to be included.




Yeah, you are probably right, 6 months wasn't enough to add a freakin' mouse support


SIX MONTHS


 

1 year ago  ::  Aug 01, 2008 - 2:42PM #36
Ryan
Posts: 1

Quit whining. Who the hell wants to ruin their mouse by playing this game? Not to mention it'd be a waste of battery power for cordless versions. Losing points for lack of mouse support was one of the biggest loads of crap in some of those reviews and many see that.

1 year ago  ::  Aug 01, 2008 - 4:20PM #37
Marcus
Posts: 1

First of all, I agree with everyone here who says it's a great game. I bought it for the PC and I have enjoyed it immensely. The graphics are really slick and the controls are great. However, the way you set up your controls stinks of lazyness to me. I am really curious and since we have an insider answering in this thread I would really like to know, is it hard to change the graphics for how the controls are represented in the game? Having to assign my logitech gamepad to an XBOX360-controller really doesn't make much sense to me.


I ended up having to write down my assignments to be able to change the right stuff in the controller menu in the game. All of this hassle really gave me a first bad impression of the game and got me thinking that I had another drab lazy port on my hands but once I got playing all those fears went out the window since the game really is great. However I really think that some time could have been spent changing the controller menus to represent PC controllers, I'm guessing that the PS3 version doesn't ask you to map your PS3 controller to an XBOX controller.


So as I said before, I'm really curious about if these changes are harder to make than you might think since from the outside it seems like "simple" changes that for some reason aren't being made.


Oh and btw, rumble does not work with the logitech cordless rumblepad 2 Tongue out, I know that's a technical issue but those kind of things really should work out of the box.


 


Kindly, Marcus.

1 year ago  ::  Aug 01, 2008 - 5:34PM #38
Chikahiro94
Posts: 19



Lazy developers



Developers don't get all the time, money and staffing they want you know. And its quite possible they tried doing mouse control and thought it wasn't good enough to be included.




Yeah, you are probably right, 6 months wasn't enough to add a freakin' mouse support


SIX MONTHS





Or possibly was more than enough time to realize it was a good idea in theory, horrible idea in practice. And lets not forget they had more important things to do such as testing the game on the utter myriad of PC hardware combinations (video cards, sound cards, motherboards, CPU's, etc), operating systems (XP SP2, Vista, Vista SP1), drivers and other quality control issues. The PC isn't a standardized platform like consoles are and need that kind of attention/work. I've seen and owned games that have specific video cards, CPU's, soundcards, etc., listed in the README.TXT that the game had issues with.

1 year ago  ::  Aug 01, 2008 - 6:50PM #39
Sven
Posts: 6410


Having to assign my logitech gamepad to an XBOX360-controller really doesn't make much sense to me.


 However I really think that some time could have been spent changing the controller menus to represent PC controllers, I'm guessing that the PS3 version doesn't ask you to map your PS3 controller to an XBOX controller.


So as I said before, I'm really curious about if these changes are harder to make than you might think since from the outside it seems like "simple" changes that for some reason aren't being made.


Oh and btw, rumble does not work with the logitech cordless rumblepad 2 Tongue out, I know that's a technical issue but those kind of things really should work out of the box.




A fair question... but one I'm ultimately going to answer with another question:


Actually we did support a controller out of the box: the Games for Windows controller as mandated by the Games for Windows TCRs. Any gamepad that uses the same DirectInput calls/button maps should have also worked out of the box. 


The question is how many controllers and which ones are the right ones to support? We made it so any and all keys could be assigned as needed (as it seems you've managed albeit with a bit of work). We supported what should be deemed "the standard PC controller" and there's probably more of these in the wild due to 360 penetration than pretty much anything else you could think of. Anything else, we figured would be handled by the configurability offered via menus/config files.


In short, it's impossible to support and test (and testing has significant costs associated with it on PC) every possible controller combination there is out there.


The beauty of Games for Windows as a program is you know what's going to be supported and anything else is likely to be a question mark.


P.S.- Ever play Crysis with a 360 pad? It's sort of cool in a Haloish sort of way. :)

Christian Svensson


Now Playing: WoW, Fat Princess, MvC2, Magic: The Gathering, Age of Booty (360)
1 year ago  ::  Aug 01, 2008 - 6:53PM #40
Sven
Posts: 6410


Can you tell me if Capcom has any plans for selling their games to India?. I want to buy Street Fighter 4 and DMC 4 but it has not come to India.




I believe we've just signed a distribution agreement in India via our Hong Kong office, though in truth, I'm not sure what titles are covered/coming. It's far enough outside my domain that I'm not up to speed on the details.

Christian Svensson


Now Playing: WoW, Fat Princess, MvC2, Magic: The Gathering, Age of Booty (360)
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