Script: /ask_capcom/go/thread/view/7371/1060221/Are_Capcom_pleased_with_DMC4s_PC_sales
Owner:
Subdir: ask_capcom
    Capcom Admin
    Lifetime Points: 45

    Group Owner

    Capcom A
    dmin

    Moderators

    • Sven


    • s-kill

 
General Forums Ask Capcom Are Capcom pleased with DMC4's PC sales?
Post Reply
Page 6 of 8  •  Prev 1 ... 3 4 5 6 7 8 Next
Are Capcom pleased with DMC4's PC sales?
1 year ago  ::  Aug 02, 2008 - 10:37AM #51
SymphonyX
Posts: 2

@ Chikahiro


My scenario was meant for people living in first world countries like the US and UK. Anyway, does it still equate to loss of sales? I know bootleggers in many third world countries sell games for about a dollar or two. But even if the pirated games were gone, would they still buy the original game which usually costs $50? Most likely not. Even if it were down to $30 just for the sake of giving them 'more access' to these luxuries, it's just too expensive for most of them. I'm more concerned about piracy in the first world countries. I mean... even teens in America can have a much higher net income per month than a bank accountant or a manager in a third world country. People in first world countries, mostly teens and young adults, can actually afford to buy games much more often and that's probably what I'd equate to loss of sales if they didn't buy anything and resorted to bootlegs and torrents. The PS3 is proving not to be popular in third world countries despite the PS2-loving-bootleg fiasco. Why? They can't afford the games. No bootlegs on the PS3 unlike the Wii and Xbox 360.


I know I sound very offensive. I have nothing against people who can't afford to buy original games most of the time, but it's just that it's kinda not fair for people in first world countries to pay much more for than our counterparts in the other side of the world. I know we'd like to have a world with more fellow gamers, but if I was an American paying $50 for Far Cry 2 and I found out that my cousin in Brazil got his for only $30, I'd be annoyed. I remember reading an article before that Microsoft requested e-retail store a ban of importation of Xbox 360 games from Asia because they were much cheaper. Something like that. I can't remember much of the details.

1 year ago  ::  Aug 02, 2008 - 11:33AM #52
Sven
Posts: 6417

The Problem is that the PC version came out half a year later... PS3 and Xbox360 already sold millions , Most of the Hardcore DMC fans couldn't wait that long ^ ^



It's a factor. We wanted them closer but that was the soonest we could get it done.


Also the game should have included More special or bonus contents exclusive to the PC , and like the others stated more marketing and etc.... 



It did have extra content and modes... and for that reason and extra optimization for better and worse hardware, it was five-six months after the consoles.

Christian Svensson


Now Playing: WoW, Fat Princess, MvC2, Magic: The Gathering, Age of Booty (360)
1 year ago  ::  Aug 02, 2008 - 11:39AM #53
MichiGen
Posts: 204

DMC 4 is awesome game, on PC with Turbo and LDK modes is totally perfect. The game run much better than DMC 3 and looks 10 times better Laughing , it needs internet distribution. Steam will be great. By the way, how many copies of Lost Planet : Extreme Condition CAPCOM sold on the world? And how many across the steam ?

1 year ago  ::  Aug 02, 2008 - 4:26PM #54
Chikahiro94
Posts: 19


@ Chikahiro


My scenario was meant for people living in first world countries like the US and UK. Anyway, does it still equate to loss of sales? I know bootleggers in many third world countries sell games for about a dollar or two. But even if the pirated games were gone, would they still buy the original game which usually costs $50? Most likely not. Even if it were down to $30 just for the sake of giving them 'more access' to these luxuries, it's just too expensive for most of them. I'm more concerned about piracy in the first world countries. I mean... even teens in America can have a much higher net income per month than a bank accountant or a manager in a third world country. People in first world countries, mostly teens and young adults, can actually afford to buy games much more often and that's probably what I'd equate to loss of sales if they didn't buy anything and resorted to bootlegs and torrents. The PS3 is proving not to be popular in third world countries despite the PS2-loving-bootleg fiasco. Why? They can't afford the games. No bootlegs on the PS3 unlike the Wii and Xbox 360.



Japan has the issue too, and I'd be hard pressed not to consider Korea.


I wish I could give you the exact reasons/formula why they equate piracy with lost sales. I just know they do. Is it one a 1 to 1 basis? Probably not, but I doubt they're going to give me those numbers.


When I was in college and still stupid some of the guys I knew pirated software. One guy pretty much was responsible for the whole thing. We were like "free games!" and never worried about it (again, we were stupid). Most of the guys had nice computers to boot, and we ate out a lot. Money wasn't an issue. Aside from a few copies of Starcraft and Asheron's Call? I can't recall a single game that was bought. So you had eight guys in our little group who played but never bought Quake 1-3, Half Life, Worms, Thief, the Sims, and I can't remember what else. Small college (around a thousand students including commuters), in a relatively tech-illiterate community. And that was just the folks we knew about, in our little gang.


While I was still in Georgia, I knew one guy who'd rent PS1 games, copy them, and then would sell them online. I knew another guy who modded his Dreamcast and downloaded all the games he wanted. One of my co-workers ran a business selling Xbox modchips until that one kid got busted - after that he just gave my friend games whenever he asked. Hell, was it the Screensavers (old show on G4) that showed you how to put Xbox games on the harddrive after modding it? How many people do you think went out to the video store to rent games to "back up?"


Looking Glass going under was a bit of a wake-up call for me. SNK going bankrupt was a blow to the head. Finding out one of the reasons developers were abandoning the Dreamcast was because it was easy to pirate games was moderately horrifying (found that out concerning Shenmue!).


I gave the example of UT3 - that game has not sold 40 million copies. Reflexive, makers of a very cool casual game called Richchet, did some analysis and back in February realized that 92% of the copies of that game out there are pirated. While Reflexive does seem to conclude in their case eliminating piracy didn't help sales that much, its very disturbing to see their numbers. This gets to, in my mind, the real problem: yes, some folks did go legit, but the vast majority didn't, and this wasn't even a hardcore game. All those other people had literally no issue with stealing the game. When most PC developers look at the market, they look at the estimate number of people who can run the game. But as Brad Wardell points out, that's not the number of people you can count on to actually buy it, because as Rein pointed out, most of those people know how to pirate.


Its not a lack of money in their case. Hot gaming PC's and broadband (both being luxuries) do not equate to poverty in my mind. A lot of these pirates simply will not pay for games even if its in their ability to do so. But more than that, they can show others how to pirate for themselves, which can get more people used to the idea "Hey, no need to pay, these companies are rich anyhow." That's one of the reasons why there's an increased interest in online games that feature microtransactions and advertising here.


I know I sound very offensive. I have nothing against people who can't afford to buy original games most of the time, but it's just that it's kinda not fair for people in first world countries to pay much more for than our counterparts in the other side of the world. I know we'd like to have a world with more fellow gamers, but if I was an American paying $50 for Far Cry 2 and I found out that my cousin in Brazil got his for only $30, I'd be annoyed. I remember reading an article before that Microsoft requested e-retail store a ban of importation of Xbox 360 games from Asia because they were much cheaper. Something like that. I can't remember much of the details.



Currency differences might account for some of that. And back during the 16-bit days I got to go to Japan - their new games were more expensive than ours at the time ($10-20 more). Here's the thing - as far as I know most companies depend on the one or more of the three "big regions" (Japn, North America/US, Europe) to recoup their investment. Releasing a game outside those regions is extra money for one, and two making sure there's a legal way to get the game for folks who want it (aside from importing).


You also have to consider if they (Microsoft) didn't do that, their US retail partners would get really pissed off at them, since a title that's imported robs them of a sale (Forbes estimated that 20% of a new console game's price is retailer markup). I've heard that for PC games they sometimes take a bigger cut than that. They're not the first publisher/platform holder to go after importers, and they won't be the last.

1 year ago  ::  Aug 03, 2008 - 4:30AM #55
Gergely
Posts: 2

First i must say i just played the demo of DMC4 cause the pulisher (in Hungary) decided to push the game to September... they pushed LP: Colonies too to late summer.


The Demo:


Its awsome! It runs maxed out on my PC and runs better than any other of my new games! The controlls are awsome... and yes im playing on keyboard. Just keep up this quality!


I will buy DMC4 and LP: C when DMC4 comes out in Hungary.


Looking forward to Dark Void, SF4 and Bionic Commando too! (and maybe a PC port of RE5 :P )


 


As i readed in a prew post Capcom will use net based Securom, i have no problem with that but one thing i must say:


Please leave out the install limit, thats the only thing i cant stand in Securom protected games and thats the reason i got Bioshock just now. A lot of PC gamers dont buy games with install limits. Or if Capcom decides to put in install limits please make a "revoke tool" such as Bioshock had.


^^

1 year ago  ::  Aug 03, 2008 - 5:15AM #56
john
Posts: 1


The Problem is that the PC version came out half a year later... PS3 and Xbox360 already sold millions , Most of the Hardcore DMC fans couldn't wait that long ^ ^



It's a factor. We wanted them closer but that was the soonest we could get it done.


Also the game should have included More special or bonus contents exclusive to the PC , and like the others stated more marketing and etc.... 



It did have extra content and modes... and for that reason and extra optimization for better and worse hardware, it was five-six months after the consoles.




Same as other poster said; I have already played DMC4 through.  Even with extra content/game modes it doesnt warrant purchasing the PC version, no matter how much better it looks. 


I downloaded the demo a month or so back to see how it looked, the high quality shadows, higher resolution, anti-aliasing, etc etc etc  It all looked great to me.  But to buy a game I've already bought/rented just isn't appearling.


I for one would of bought the PC version had it come out at the same time because i prefer higher image quality, mods if available as well as the convience of being on the PC.  Its a shame we can't have a unobtrusive effective anti-piracy method so titles are equally developed for PC. 


I saw that you mentioned it came out so much later on the PC because of the time to develop it, but that is only true because Capcom(?) put a low priority on it.  Had PC been a main focus from the start it could have been a simultaneous release.  Unfortunately it was decided to be a low priority/timed release.  Had it come out at the same time as the other versions the PC version would of sold more, guaranteed (at least by one because of my copy)  I can only assume that people who share my views would have also purchased the PC version.  How much would PC pirates hurt the console sales,I couldn't say. We can only guess, to a certain degree. 


Did capcom/whom-this-may-concern ever look at console pirating? Were console sales so high that they didn't mention/care?

1 year ago  ::  Aug 03, 2008 - 5:41AM #57
hano
Posts: 40

One of the reasons is probably US retail is mostly owned by consoles, but in Europe and other places it is still strong. How's the game doing in retail in Europe if it has been released there?


Also, not only is Digital Distribution important for the US buyers alone, what about us overseas? I'm in Saudi Arabia, how am I going to get my hands on this game if itsn't digitally distributed? The company representatives in Japan have to realise that if pirating the game for some people is easier than buying it legitimately, they have a problem. Good luck with your efforts in that regard Sven. 


Note: I realised that DMC3 is being sold digitally on Steam, why not DMC4?

1 year ago  ::  Aug 04, 2008 - 9:15AM #58
SeriousKriss
Posts: 1

Just wanted to say I enjoyed the demo, but I'd much prefer to buy the game on Steam. Is there absolutely no chance of that happening? I just don't have the need/space for boxes and discs anymore...

1 year ago  ::  Aug 04, 2008 - 11:03AM #59
Marino
Posts: 62


Just wanted to say I enjoyed the demo, but I'd much prefer to buy the game on Steam. Is there absolutely no chance of that happening? I just don't have the need/space for boxes and discs anymore...




 


I agree, steam would help, it is the good place for online distribution, i usually dont tend buy online but steam suprised me and more and more publishers and companies are choosing steam for distributing their games, i really think that is the future for seling games, and i am certan that if DMC4 was selling over steam it would made much better results in sales numbers...

1 year ago  ::  Aug 04, 2008 - 1:16PM #60
Dorian
Posts: 1

Reading this forum I see that many posters think bad sales are due mostly to the fact that the PC port came out 6 months later or that it isn't digitally distributed in a sector where digital distribution seems like the only bright future, but what I didn't see anyone point out yet is that maybe, just maybe, PC gamers don't care at all about action games like this.


Don't get false hopes Capcom, the people here that have said kind words or the good reviews are about 1% of the PC gamers that the PC version was obviously marketed to. Most of them are just console fans that *also* have a PC (who doesn't these days?) and found out about this version. So basically they're the ones that would still have bought it on a console.


The truth is a PC only gamer, like me, would hardly even consider a game like DMC4 for purchase, when there are so many other great games out there, games that the PC is best at (like strategies of all kinds, FPSs and obviously MMOs, even the free ones). The PC market is not one that will greet this kind of actions games with wide open arms, especially since Prince of Persia proved way back ago that an action game can work with a mouse and that horrible stable cam should stay on the consoles. Not to mention Capcom's reputation for horrible ports (I've heard the RE4 port was actually scarier than the game itself).


So what I'm basically saying is that certain genres should stay (or fully migrate, depends on your point of view) on consoles and that PC should just have its genres. Just look at EA's pathetic attempts to port strategy to consoles and learn from their mistakes. Most of us don't care about DMC4 on the PC and whatever you say to deny this, your sales are facts that confirm my opinion!


Maybe Steam would help but don't expect miracles. I, for one have like 20 Steam titles that I would buy before even thinking about DMC4, and DMC on Steam is like a pig in a sheep herd - something different than the rest that nobody actually wants.


And someone was talking about few PC reviews of the game. My guess is review sites and magazines based on consoles already played it and don't want to review a 6 months old title again, and PC based ones have a hard time finding reviewers that actually LIKE this genre and can give an unbiased opinion.

Page 6 of 8  •  Prev 1 ... 3 4 5 6 7 8 Next
Post Reply



© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status