| 1 year ago :: Jan 16, 2009 - 7:20PM #1 | |
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Quote from the latest Nintendo Power: "For better or for worse, the Wii version of Dead Rising offers a fundamentally different experience from is Xbox 360 predecessor. Granted, the overall structure of the game remains the same- as freelance photojournalist Frank West, you run around a mall killing zombies while trying to get a scoop on why the dead have suddenly risen. But a number of significant structural and gameplay changes drastically alter Dead Rising's identity.
If I remember correctly, sven said " Dead Rising Wii was never about having 100 zombies on screen, it's about killing your enemies with many different weapons" Now, this quote disproves that. Apparently there's even less Melee weapons now, and you can only carry one at a time. Now, it's more about firearms? Well, that doesn't make any sense. How can a JOURNALIST have the skill to kill 5 zombies that are on screen with only a gun? I think that's impossible. Also, how is it about killing zombies in creative ways if you're forced to use firearms the entire time? What say you sven??
Edit: So, if sven said that it's about killing your enemies in creative ways, why don't we just by Madworld? There's more ways to kill zombies, and the gameplay is going to be 10x better. So, everyone buy Madworld!!
"We have a broad Wii portfolio. I don't see that changing in the future. " - Sven
"How many Wii titles have online co-op, even from Nintendo?" - Sven... so you want Capcom to be as mediocre as the rest of Wii developers? Figures. |
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| 1 year ago :: Jan 16, 2009 - 7:53PM #2 | |
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wow, just wow, forget about less weapons, Its says that Frank can't jump....???!!! what the hell,... he can't jump.... seriously, what the hell??? all we wanted was Dead Rising 2 was that too much to ask? Now you destroy dead Rising with this!!! |
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| 1 year ago :: Jan 16, 2009 - 7:55PM #3 | |
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I can't wait to see the reviews rip this game apart.
"All Wii complaint threads need to be consolidated."
- Christian Svensson |
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| 1 year ago :: Jan 16, 2009 - 8:15PM #4 | |
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on a serious note, DR was about a journalist who went into a mall that was swarming with zombies. DR is about taking photos, facing hordes of zombies that fill the screen and killing zombies in hilarious random means with anything you can find. They have removed the horde of zombies, they’ve removed the any item can kill a zombie and put a camera on his neck but told him he cannot use it, and what about giving him gravity boots that tells him he has to stay on a level with the zombies and can only run but not climb They have removed what DR was about and made it into RE located in a mall MH(tri) is a single saving grace of capcom as it shows their willing to make an effort, i would have preferred if they saved the money from DR and used it to confirm localisation of the series for Europe and NA.(im the person who made the petition to have the game localised btw) |
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| 1 year ago :: Jan 17, 2009 - 12:01AM #5 | |
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It's kind of a running theme with Chop Till You Drop... there's less of EVERYTHING. Play the original if at all possible. |
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| 1 year ago :: Jan 17, 2009 - 1:32AM #6 | |
That's exactly it. Most of these changes are just consequences of it using a barely-modified RE4 engine. I think that decision, which may have saved quite a bit of development time and money, sure, is now generating so much bad press that Capcom might want to reconsider doing similar things in the future. Of course, the early press still might be wrong and Capcom might be able to polish a different - but still good - game out of the mess we've seen in previews, and then we'll all be proven wrong. But there's no technical reason why the core gameplay of Dead Rising needed to change so much to work on the Wii - it's all a consequence of using the RE4 engine. Nobody's expecting the models to have the same level of detail, sure, but shouldn't that have been one of the first things to sacrifice in order to have swarms of enemies..?
someone is out there who will like you. take off your mask so they can find you faster.
I support the new Nekketsu Kouha Kunio-kun. |
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| 1 year ago :: Jan 17, 2009 - 1:57AM #7 | |
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I haven't lost hope on this one. But then I've never seen the original game, nor do I care much how it compares. Of course can the Wii technically have 100 zombies swarming around, the PS1 could do such things already. So I really hope under all the redesign comes out a game that's working on its own. I tend to think of it as telling the same story as the original, only with another gameplay mechanic underneath. It's kinda like RE4ing remakes of RE1-RE3, which seems to be a common request by RE4 fans. Out of Capcoms Q1 offerings for the Wii, this is the one I'll most likely buy, certainly not Neopets or MotoGP. |
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| 1 year ago :: Jan 17, 2009 - 3:17AM #8 | |
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According to this http://www.gametrailers.com/player/44474.html the game has Wiggle Waggle so it should be awesome |
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| 1 year ago :: Jan 17, 2009 - 3:28AM #9 | |
I fully agree that proper motion controls are a lot better than any ancient button mashing, which is feeling sooo 2005. Did you ever play Bully on the Wii? How much more satisfying is it there to really physically execute a punch into someones face instead of just pressing the X Button... |
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| 1 year ago :: Jan 17, 2009 - 4:01AM #10 | |
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Thanks to the japanese site I now have a clearer idea of why you waggle the remote for objects like the baseball bat, it's nothing more then a special move you do when you stun a enemy, I guess you can still flick left, right or down to perform a regular attack.
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