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General Forums Ask Capcom Is the 360 fightpad callibrated only for SF4?
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Is the 360 fightpad callibrated only for SF4?
10 months ago  ::  Feb 09, 2009 - 12:41AM #11
jT
Posts: 16

i agree about the dpad requiring a "slide" motion as opposed to a "roll" motion (i prefer the roll as it requires less throw input) and also requiring more applied pressure into each movement than actually needed, thus speeding up the process of thumb fatigue.


 


This is a minus point for the D-Pad


Hopefully, it is only a defect.


Gonna try an exchange at Gamestop.

10 months ago  ::  Feb 09, 2009 - 1:30AM #12
k
Posts: 37

Feb 8, 2009 -- 5:00PM, aang001 wrote:


What?!  The controller requires you to press in the diagonals really firmly to the point that any input commands that use a diagonal hinders the player almost useless. Yes you can pull them off in matches, but you have to exert 2-3 times more effort to every fireball, and uppercut. The down-up motions that you would use as chun li or guile are hard to pull off as well and that makes this a unworthy controller for anyone who wishes to fight competively or in tournaments. On a 360 controller you can throw 3 fireballs with the effort it takes 1 on a SF4 fightpad. I love the facebuttons all on the front and the ATTEMPT to make this a more accurate controller that SHOULD have solved all input misses caused by the lack of directions on the dpad on the 360 controller, but the truth sucks. Don't buy this controller. I'm returning mine quickly. I have had other friends who have been playing as long as I have to try out the controller, but it was clear from the get go they had the same issues and felt the controller was not a good SF gaming sollution. Anyone can challege me on this issue, but I wont be using it, nor anyone I know whom I compete with.


 


Unless I got a faulty controller I don't know how you were able to use it...




The diagonals do require pressure.  Though, I think it's more of a "your thumb should be covering the horizontal and vertical" directions moreso than nailing the diagonal.  People mentioned the diagonals were hard to hit on the pad so I checked it out.  And yeah, if you press on the diagonal fairly firmly, your character won't jump diagonally.  I've seen a lot of people have problems with it.  For some reason, I don't have the problem of missing diagonal jumps.  There have been a few instances when I jumped straight up instead of backwards, but they were very rare.  I probably use the dpad differently than most people so I haven't really had trouble with jumping at least.


About the fireballs, you are right.  When I would specifically think about doing down to forward, I'd probably throw like 3 fireballs out and my 4th would be a standing fierce.  I did find a remedy for it though.  If you start your thumb on diagonal-down-back, then do the full motion, you should be able to consistently get a fireball out (and do the motion fast enough).  To test it out, I went into training and put the cpu player on block always and just chucked fireballs from the other side of the screen until the chip damage took all the cpu player's health away.  I was able to do so without missing a single fireball.  But once again, I think I'm a special case as far as this pad goes.


If you care, you can try it out.  I can completely understand how the pad completely sucks.  Reading impressions elsewhere echo the same things you're saying here.  And really, I don't disagree.  I guess I'm just lucky with the way I use my thumb on the pad because with quite a bit of practice, I think I've gotten better with it than I am with my dual shock 3 (which I'm pretty decent with).  By all means I'm not recommending the controller.  I think every individual has to give it a real shot to see if he/she likes it.  But judging by the majority and despite me actually liking it, I wouldn't recommend it to most people.


 

10 months ago  ::  Feb 09, 2009 - 2:24AM #13
GenBison
Posts: 252

Feb 9, 2009 -- 1:30AM, k wrote:


 


The diagonals do require pressure.  Though, I think it's more of a "your thumb should be covering the horizontal and vertical" directions moreso than nailing the diagonal.  People mentioned the diagonals were hard to hit on the pad so I checked it out.  And yeah, if you press on the diagonal fairly firmly, your character won't jump diagonally.


About the fireballs, you are right.  When I would specifically think about doing down to forward, I'd probably throw like 3 fireballs out and my 4th would be a standing fierce.  I did find a remedy for it though.  If you start your thumb on diagonal-down-back, then do the full motion, you should be able to consistently get a fireball out (and do the motion fast enough).




This might very well force me to get more acquainted to sticks. But, stubborn as I am, I'm still getting the pad first.

Gamertag and PSN: GenerealBison
http://www.capcom-unity.com/genbison/blog
10 months ago  ::  Feb 09, 2009 - 3:56AM #14
Shen Long
Posts: 179

Maybe the D-pad its "hard" because its new and it will get better with use?

10 months ago  ::  Feb 09, 2009 - 8:56AM #15
Thamanator
Posts: 2077

I will wait until I see this for myself. I am one of the very few that remembers that MadCatz actually has made a quality product in the past. One of the first custom pads they ever made was the fightpad for the 3DO which was the best controler available for it.

XBL Gamertag: Thamanator

"Rage quitters are not really people; so, they don't count.  Hurting their feelings is a victimless crime... -Mo

"I can't believe having to look on the internet is considered work these days." -Paul

"It's called a cross-up for a reason, not a cross-WTF-vaccum-Ultra-from behind?" -Canadian (in reference to Ken's Ultra catching cross-ups)

"I'll stop Street Fighting, when my heart stops beating!" -Thamanator
+1 - CL3RIC

'Thamanator says: "If life throws fireballs at you, roast some marshmallows.'" -Mo
10 months ago  ::  Feb 09, 2009 - 9:16PM #16
aang001
Posts: 256

Sven was right about the fightpad. It turns out I had the bad luck of prob getting the only defective controller placed on the shelves. I replaced it at best buy and sadly I couldn't get another Ken one, but I got the beautiful Chun Li this time and I'm a huge Chun Li fan, so it worked out! I tested the new pad as soon as I got home and I felt the difference immediately. It felt great and worked great as well. No struggles to pull off any moves whatsoever. So the Myth of this being a great controller is now "Confirmed".  I have no worries about it and didn't have to try to get used to it or anything. It just worked... I'm glad I took the sugestion of exchanging it instead of thinking you where all crazy. Though I could call it an conspiracy to stop all the amazing Ken players from wining against non-Ken players, but I'll let it slide for now... LOL!


 


By the way. You might want to check your pad in as well cause after the exchange of a new pad I don't have the fireball issue. down to forward with just a light touch of the D-pad and the fireball is out. You might have a very slight defect in your pad.  I highly reccommend this pad to all SF fans! If you have issues take it back and get a new one. There is no getting used to it or breaking in of this controller to do any moves. It just does it.

10 months ago  ::  Feb 09, 2009 - 9:29PM #17
BleepGGE
Posts: 1121

That's good to know. :)
I'll definitely be checking it out now.

10 months ago  ::  Feb 10, 2009 - 3:20AM #18
GenBison
Posts: 252

Feb 9, 2009 -- 9:16PM, aang001 wrote:


Sven was right about the fightpad. It turns out I had the bad luck of prob getting the only defective controller placed on the shelves. I replaced it at best buy and sadly I couldn't get another Ken one, but I got the beautiful Chun Li this time and I'm a huge Chun Li fan, so it worked out! I tested the new pad as soon as I got home and I felt the difference immediately. It felt great and worked great as well. No struggles to pull off any moves whatsoever. So the Myth of this being a great controller is now "Confirmed".  I have no worries about it and didn't have to try to get used to it or anything. It just worked... I'm glad I took the sugestion of exchanging it instead of thinking you where all crazy. Though I could call it an conspiracy to stop all the amazing Ken players from wining against non-Ken players, but I'll let it slide for now... LOL!


 


By the way. You might want to check your pad in as well cause after the exchange of a new pad I don't have the fireball issue. down to forward with just a light touch of the D-pad and the fireball is out. You might have a very slight defect in your pad.  I highly reccommend this pad to all SF fans! If you have issues take it back and get a new one. There is no getting used to it or breaking in of this controller to do any moves. It just does it.




What a great relief!! Thanks for the update!

Gamertag and PSN: GenerealBison
http://www.capcom-unity.com/genbison/blog
10 months ago  ::  Feb 10, 2009 - 5:26AM #19
Shen Long
Posts: 179

Feb 9, 2009 -- 9:16PM, aang001 wrote:


Sven was right about the fightpad. It turns out I had the bad luck of prob getting the only defective controller placed on the shelves. I replaced it at best buy and sadly I couldn't get another Ken one, but I got the beautiful Chun Li this time and I'm a huge Chun Li fan, so it worked out! I tested the new pad as soon as I got home and I felt the difference immediately. It felt great and worked great as well. No struggles to pull off any moves whatsoever. So the Myth of this being a great controller is now "Confirmed".  I have no worries about it and didn't have to try to get used to it or anything. It just worked... I'm glad I took the sugestion of exchanging it instead of thinking you where all crazy. Though I could call it an conspiracy to stop all the amazing Ken players from wining against non-Ken players, but I'll let it slide for now... LOL!


 


By the way. You might want to check your pad in as well cause after the exchange of a new pad I don't have the fireball issue. down to forward with just a light touch of the D-pad and the fireball is out. You might have a very slight defect in your pad.  I highly reccommend this pad to all SF fans! If you have issues take it back and get a new one. There is no getting used to it or breaking in of this controller to do any moves. It just does it.




 


Maybe the "good" pad its the CHUNLI version?, all people who have this pad says that its awesome.

10 months ago  ::  Feb 10, 2009 - 3:21PM #20
Chris
Posts: 7

Feb 8, 2009 -- 6:16AM, Shen Long wrote:


Its impossible the Fightpad could be worse than the standar Xbox 360 Controller and D-pad.




 


This. Lol.


 


But I am glad everything worked out for you. That's also quite a relief to hear. I have a friend who was having a similar issue, and oddly enough it was with the Ken pad. I'll talk to him again to see if he's still having problems, and if so recommend he exchange it.


 


Lol, watch the Chun pads sell out now...

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