| 10 months ago :: Feb 09, 2009 - 12:41AM #11 | |
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i agree about the dpad requiring a "slide" motion as opposed to a "roll" motion (i prefer the roll as it requires less throw input) and also requiring more applied pressure into each movement than actually needed, thus speeding up the process of thumb fatigue.
This is a minus point for the D-Pad Hopefully, it is only a defect. Gonna try an exchange at Gamestop. |
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| 10 months ago :: Feb 09, 2009 - 1:30AM #12 | |
The diagonals do require pressure. Though, I think it's more of a "your thumb should be covering the horizontal and vertical" directions moreso than nailing the diagonal. People mentioned the diagonals were hard to hit on the pad so I checked it out. And yeah, if you press on the diagonal fairly firmly, your character won't jump diagonally. I've seen a lot of people have problems with it. For some reason, I don't have the problem of missing diagonal jumps. There have been a few instances when I jumped straight up instead of backwards, but they were very rare. I probably use the dpad differently than most people so I haven't really had trouble with jumping at least. About the fireballs, you are right. When I would specifically think about doing down to forward, I'd probably throw like 3 fireballs out and my 4th would be a standing fierce. I did find a remedy for it though. If you start your thumb on diagonal-down-back, then do the full motion, you should be able to consistently get a fireball out (and do the motion fast enough). To test it out, I went into training and put the cpu player on block always and just chucked fireballs from the other side of the screen until the chip damage took all the cpu player's health away. I was able to do so without missing a single fireball. But once again, I think I'm a special case as far as this pad goes. If you care, you can try it out. I can completely understand how the pad completely sucks. Reading impressions elsewhere echo the same things you're saying here. And really, I don't disagree. I guess I'm just lucky with the way I use my thumb on the pad because with quite a bit of practice, I think I've gotten better with it than I am with my dual shock 3 (which I'm pretty decent with). By all means I'm not recommending the controller. I think every individual has to give it a real shot to see if he/she likes it. But judging by the majority and despite me actually liking it, I wouldn't recommend it to most people.
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| 10 months ago :: Feb 09, 2009 - 2:24AM #13 | |
This might very well force me to get more acquainted to sticks. But, stubborn as I am, I'm still getting the pad first.
Gamertag and PSN: GenerealBison
http://www.capcom-unity.com/genbison/blog |
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| 10 months ago :: Feb 09, 2009 - 3:56AM #14 | |
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Maybe the D-pad its "hard" because its new and it will get better with use? |
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| 10 months ago :: Feb 09, 2009 - 8:56AM #15 | |
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I will wait until I see this for myself. I am one of the very few that remembers that MadCatz actually has made a quality product in the past. One of the first custom pads they ever made was the fightpad for the 3DO which was the best controler available for it.
XBL Gamertag: Thamanator
"Rage quitters are not really people; so, they don't count. Hurting their feelings is a victimless crime... -Mo "I can't believe having to look on the internet is considered work these days." -Paul "It's called a cross-up for a reason, not a cross-WTF-vaccum-Ultra-from behind?" -Canadian (in reference to Ken's Ultra catching cross-ups) "I'll stop Street Fighting, when my heart stops beating!" -Thamanator +1 - CL3RIC 'Thamanator says: "If life throws fireballs at you, roast some marshmallows.'" -Mo |
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| 10 months ago :: Feb 09, 2009 - 9:16PM #16 | |
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Sven was right about the fightpad. It turns out I had the bad luck of prob getting the only defective controller placed on the shelves. I replaced it at best buy and sadly I couldn't get another Ken one, but I got the beautiful Chun Li this time and I'm a huge Chun Li fan, so it worked out! I tested the new pad as soon as I got home and I felt the difference immediately. It felt great and worked great as well. No struggles to pull off any moves whatsoever. So the Myth of this being a great controller is now "Confirmed". I have no worries about it and didn't have to try to get used to it or anything. It just worked... I'm glad I took the sugestion of exchanging it instead of thinking you where all crazy. Though I could call it an conspiracy to stop all the amazing Ken players from wining against non-Ken players, but I'll let it slide for now... LOL!
By the way. You might want to check your pad in as well cause after the exchange of a new pad I don't have the fireball issue. down to forward with just a light touch of the D-pad and the fireball is out. You might have a very slight defect in your pad. I highly reccommend this pad to all SF fans! If you have issues take it back and get a new one. There is no getting used to it or breaking in of this controller to do any moves. It just does it. |
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| 10 months ago :: Feb 09, 2009 - 9:29PM #17 | |
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That's good to know. :) |
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| 10 months ago :: Feb 10, 2009 - 3:20AM #18 | |
What a great relief!! Thanks for the update!
Gamertag and PSN: GenerealBison
http://www.capcom-unity.com/genbison/blog |
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| 10 months ago :: Feb 10, 2009 - 5:26AM #19 | |
Maybe the "good" pad its the CHUNLI version?, all people who have this pad says that its awesome. |
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| 10 months ago :: Feb 10, 2009 - 3:21PM #20 | |
This. Lol.
But I am glad everything worked out for you. That's also quite a relief to hear. I have a friend who was having a similar issue, and oddly enough it was with the Ken pad. I'll talk to him again to see if he's still having problems, and if so recommend he exchange it.
Lol, watch the Chun pads sell out now... |
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