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MvC2 announced for XBLA and PSN
3 years ago  ::  Apr 28, 2009 - 12:46PM #61
wsippel
Posts: 210

Apr 28, 2009 -- 12:33PM, P* (BayoBot) wrote:


Wow...HDR was like 350mb...I doubt there'd be any chance of MVC benig less with all the tweaks. Can you play the Wiiware or VC off memory cards with the new update?




Yes, but the games are transparently copied to the system memory on execution, so the limits still apply. I guess I should add, though, that many games, including HDR, aren't as huge because they have to be, but simply because Microsofts and Sonys limits allow developers to work sloppy. The limit really is not that bad if developers know what they are doing and are used to work very efficiently (DS developers for example). There are many old and mostly forgotten and modern techniques (like tracked music and procedural synthesis, respectively) to keep file sizes down. Just look at what Shin'en or .theprodukkt can do. That stuff usually needs to be developed from the ground up, though. It's a lot of work. 


Shin'en for example is a company specialized in audio downsizing. Simply put, give them a 100MB soundtrack, and they'll recreate it near perfectly at 2MB - way beyond anything you could achieve just using standard compression technology. It's time consuming and expensive, though, and there's no need to work that way for XBLA and PSN, so companies just keep the soundtrack as is and ship it. 

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3 years ago  ::  Apr 28, 2009 - 12:49PM #62
Rock
Posts: 4,026

Apr 28, 2009 -- 12:38PM, bigman88zz wrote:


because Cheaptrickfan_100 posted this when he started the thread:


"Wtf? Wii gets screwed again Frown"




So one delusional fanboy is enough to de-rail a whole thread? I just got done making a post about MvC2 and it not being on Wii in another thread, I hope we don't end up with another threadlockathon.

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3 years ago  ::  Apr 28, 2009 - 12:51PM #63
bigman88zz
Posts: 153

the thing is, the thread wasnt really derailed. he started the thread with the intention of voicing his opinion about mvc2 not being on the wii. so really, this thread was about the wii from the start.

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3 years ago  ::  Apr 28, 2009 - 12:52PM #64
Rock
Posts: 4,026

And there's already another. Please decide on one thread to keep your crying in, some of us get tired of having to wade through the ocean of crybabys to talk about the great games we'll be playing.

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3 years ago  ::  Apr 28, 2009 - 1:04PM #65
bigman88zz
Posts: 153

just scroll down like everyone else? its not that hard. the more you think about it, the worse it gets. the more locks there are, the more threads will pop up. people can complain to mods till they are blue in the face, but that wont really do much. its best just to let nature take its course and let the heat die down, like with sf4, re5, dead rising 2, etc.

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3 years ago  ::  Apr 28, 2009 - 1:06PM #66
P* (BayoBot)
Posts: 8,335

Apr 28, 2009 -- 12:46PM, wsippel wrote:


Yes, but the games are transparently copied to the system memory on execution, so the limits still apply. I guess I should add, though, that many games, including HDR, aren't as huge because they have to be, but simply because Microsofts and Sonys limits allow developers to work sloppy. The limit really is not that bad if developers know what they are doing and are used to work very efficiently (DS developers for example). There are many old and mostly forgotten and modern techniques (like tracked music and procedural synthesis, respectively) to keep file sizes down. Just look at what Shin'en or .theprodukkt can do. That stuff usually needs to be developed from the ground up, though. It's a lot of work.


Shin'en for example is a company specialized in audio downsizing. Simply put, give them a 100MB soundtrack, and they'll recreate it near perfectly at 2MB - way beyond anything you could achieve just using standard compression technology. It's time consuming and expensive, though, and there's no need to work that way for XBLA and PSN, so companies just keep the soundtrack as is and ship it.




MS boosted it's limit just for HDR because they couldn't fit the game to MS' limit. How is giving people the maximum quality sloppy or a bad thing?

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3 years ago  ::  Apr 28, 2009 - 1:18PM #67
wsippel
Posts: 210

Apr 28, 2009 -- 1:06PM, P* (BayoBot) wrote:


MS boosted it's limit just for HDR because they couldn't fit the game to MS' limit. How is giving people the maximum quality sloppy or a bad thing?




It isn't. It's just that those huge file sizes usually aren't really necessary, even without sacrificing quality (some sacrifices are acceptable, though). Most developers simply don't know how to keep their file sizes down. When Microsoft decided to increase the limit, they didn't do it because it was impossible to make the game smaller, they did it because most developers, including Capcom, don't have the ressources or know how to make it smaller. Efficiency matters, and most developers simply aren't used to work that efficiently.


HDR isn't really a good example, anyway, because the game would have been much smaller on Wii by default. HD bitmaps (sprites and backgrounds) are a lot bigger than SD bitmaps for example. I'm absolutely certain that it would be possible to recreate HDR at 40MB or less on the Wii - but it would be a lot of work. Probably too much to be worth it in the end. MvC2, on the other hand, would be a whole lot harder to shrink below 40MB. It simply is a much bigger game, with more and bigger assets. 

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3 years ago  ::  Apr 28, 2009 - 1:58PM #68
Sven
Posts: 8,847

Apr 27, 2009 -- 8:12PM, Scrubking wrote:


WTF did you expect? I keep telling you the same thing in every thread and nobody listens. Capcom isn't going to put their good games on Wii. Period.




This is a downloadable play, not a retail play. We don't actually have any retail rights on this project. And there's no way to get anywhere near the Wiiware filesize limit here.


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3 years ago  ::  Apr 28, 2009 - 2:05PM #69
i-Legend
Posts: 856

what about the virtual cansole? they have full n64 games up there. could this within the limits?

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3 years ago  ::  Apr 28, 2009 - 2:06PM #70
Sven
Posts: 8,847

If I recall, the largest N64 game ever was 32MBytes (not be confused with Mbits)... so no. :(


Christian Svensson
Corporate Officer/Senior Vice-President

Now Playing:  SW: The Old Republic (PC), Kid Icarus (3DS), Spiral Knights (PC), Dota2 (PC), League of Legends (PC), Rayman (Vita)

You can find me on Google+
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