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Street Fighter 4 Performance
10 months ago  ::  Jun 15, 2009 - 9:31AM #11
marcus
Posts: 82

Jun 14, 2009 -- 11:32PM, Alpha wrote:


Jun 14, 2009 -- 9:10PM, Paul wrote:


Yeah it runs great (we all knew it would anyway as Capcom are the masters of PC optimisation nowadays) I get over 153FPS on my Core i7-965!!




Wow what are your specs and what resolution are you on?

Jun 14, 2009 -- 10:25PM, marcus wrote:


I can't use AA without getting a black screen with a purple static when running benchmark.




Try updating your graphic drivers.




 


My drivers are the latest, i'm only allowed to use AA at is highest, but my FPS is still constant 59.67 FTW(yes v-syncs is on, without I get 90 fps with everything maxed).

10 months ago  ::  Jun 15, 2009 - 1:05PM #12
Cxplorer
Posts: 201

I'm amazed that my pc can run this game better than the console version.Once again Capcom,YOU DID A GREAT JOB!!!


 


THANK YOU CAPCOM!

10 months ago  ::  Jun 15, 2009 - 2:50PM #13
EVILSIN
Posts: 794

wow this sounds so exciting.....CAPCOM the masters of gaming

10 months ago  ::  Jun 15, 2009 - 3:26PM #14
Sven
Posts: 6,635

Glad you are liking it. Please do support this release. A fighting game on a PC was a leap of faith we've made here and as you can see, there's been a lot of optimization versus what could have been just throwing the arcade code over the wall and hoping for the best.


Bundles with Mad Catz pads are available in the Capcom store and at Amazon. Digitally, the thing is going to be available everywhere.

Christian Svensson


Now Playing: WoW, Fat Princess, MvC2, Magic: The Gathering, Age of Booty (360)
10 months ago  ::  Jun 15, 2009 - 3:55PM #15
Alpha
Posts: 220

Jun 15, 2009 -- 3:26PM, Sven wrote:


Glad you are liking it. Please do support this release. A fighting game on a PC was a leap of faith we've made here and as you can see, there's been a lot of optimization versus what could have been just throwing the arcade code over the wall and hoping for the best.


Bundles with Mad Catz pads are available in the Capcom store and at Amazon. Digitally, the thing is going to be available everywhere.




I wish you guys the best and hopefully you at least meet your expectations if not exceed them! I know ill be getting two copies already. Have the bundle on pre-order and plan on getting it on steam as well. If i were you guys i would put the benchmark on Steam as well. At this point you need as much advertising as you can.


Great work on the optimization. Im sure performance will get even better with the release of newer drivers from both Nvidia & ATi. Keep up the great work on all your PC titles.


 


 

10 months ago  ::  Jun 15, 2009 - 4:09PM #16
pkt
Posts: 981

Jun 15, 2009 -- 3:26PM, Sven wrote:

Glad you are liking it. Please do support this release.


I would, but you're not making it easy. GfWL in general is pretty hated (seemingly arbitrary regional "restrictions", for one), there's the delay and marketing strategy (did you see a Games for Windows logo in any of the trailers?), lack of cross platform play or improvements to the online experience (which was criticized even by console players, PC people will be even more harsh). The PC version is a technically competent one, sure, but the console experience still seems to be a superior one.

Well, I'm hoping the game sells well regardless, since I don't really see a reason why fighters wouldn't work on PCs (refer to 2DF or GGPO, or the prominence of online multiplayer competitive games in general on the platform).

10 months ago  ::  Jun 15, 2009 - 5:37PM #17
RagingDemon015
Posts: 11,679

The benchmark is absolutely beautiful!! I loved every second - as I stared gaping at the screen with delight! Street Fighter IV has finally landed and prepared to invade.

"My young seeds once again,
will look up to the sky,
And I know they will grow strong..."       
                             
"insert long post here when I have time to write it."
"Stay Tuned."- Sven

Call me the Capcomrade!
10 months ago  ::  Jun 15, 2009 - 9:26PM #18
CurlehMustache
Posts: 1,321

Thought this was interesting:


Dee Jay & T. Hawk sound files in SF4 benchmark tool


Audio

9 months ago  ::  Jul 03, 2009 - 2:11PM #19
Robert
Posts: 2

Now, perhaps I have misinterpreted the recommended system specifications (intel core 2 duo, 2gb ram, gforce 8600 512 vram), which actually gave me an idea that this game would run nicely on my hugely different and obviously much weaker configuration (amd x2 6000, 2gb ram, gforce 8800gts 320mb vram). How naive of me.


 


Anyway, the game is pretty much unplayable, with frame rate of about 25 fps... Changing the resolution and lowering the game settings doesn't significantly change the frame rate. Now, someone was talking about great optimization...? Perhaps so, if you have Core i7-965 + GTX260-216 (a machine with a power of a hundred or so of xbox360s.) Heck, you don't need to optimize for this.... Just run the emulator.


 


What I would like to ask is, does anyone have a configuration similar to mine, and what is his/her framerate. Perhapse I am using wrong drivers? Or a gremlin is sleeping on top of my processor, heating it up too much? Or is it just that noone wants to move their lazy arses when it comes to optimize a game with even two (two!) 3d models at the same time on the screen?


 


 

9 months ago  ::  Jul 04, 2009 - 6:16AM #20
Robert
Posts: 2

...Problem solved. Wasn't a gremlin after all.


If you experience the same symptoms, and you have the latest drivers... Uninstall them.


I replaced my latest drivers with (much) earlier version, and the game (finally) runs nicely - 60fps and all.


 

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