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General Forums Ask Capcom Noise Modification Gear for Megaman Starforce 3
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Noise Modification Gear for Megaman Starforce 3
6 months ago  ::  Jun 19, 2009 - 8:28PM #1
Robert
Posts: 13

My question is, are we getting it? Im not talking about the white cards modifications, Im talking about the actual noise modifications you can use to give your megaman all kinds of extra power ups such as resistant to freeze, auto power ups and what not? I haven't heard anything about it and was beggining to worry that these might not make it in the final cut. Im really looking forward to the noise mod system since it works exactly like starforce 2's wave command card system, eveything is already in the game, just need some kind of book or something to reveal the codes. Hope for an official answer here. Thanks for reading and I hope for a good reply.

6 months ago  ::  Jun 20, 2009 - 8:02PM #2
Robert
Posts: 13

Bump.


 


Anyone please?

5 months ago  ::  Jun 23, 2009 - 3:47PM #3
Robert
Posts: 13

Any answer from any capcom representative? Anything official to help? Will I have to stick with my import of Red Joker then if what I think to be true of all this is true? Aff.....

5 months ago  ::  Jun 23, 2009 - 8:05PM #4
s-kill
Posts: 1063

Hi Robert,


I'm not exactly sure I understand your question, but YES, noise modification is IN.  Check the MM Starforce 3 website for a bunch of details:  megaman.capcom.com/


best,


Seth

Ask me about my beard.  Or don't.  It's cool either way.
5 months ago  ::  Jun 24, 2009 - 5:03PM #5
Robert
Posts: 13

I appreciate the reply Seth, but the site fails to mention anything of the noise modification gear that the japanese version of the games have. White Card modifications do not fall into this catagory. You basically input up to a max of 5 noise modification gear codes via the touch command system, exactly how you would with the white cards modifier, only these modifiers would affect Megaman directly giving him special or extra abilities such as immunity to status effects, extra hp, extra power up on certain elemental cards, etc. Once the max of 5 codes have been reached, you would get what has been known to be called a "Noise Hand" and depending on what suits you used and their corresponding numbers, you would get extra abilities right after.


 


I have a feeling this isn't going to be in the US version of the game because I went and looked at the online wifi battles section of the site and failed to see anything about being able to filter out those who use noise modification gear like you could in the japanese game. I truly hope this is all still intact, it's one of those things ive been looking forward to the most in the US version of the game, just so that I can understand it better and have fun playing with my friends using it, allowing us to have a custom megaman, to each his own.


 


I hope that this system is still intact.  Any updates on this topic would be appreciated.

5 months ago  ::  Jul 01, 2009 - 9:17AM #6
Robert
Posts: 13

It seems you guys over at COA decided to take out most of the extra content from Starforce 3 as I feared. What convinced you guys to do such a thing? The Rezon card input screen can't be accessed nor code inputs. The Secret Sattelite Server Brothers have also been removed and the NKG or just Noise Modification Gear that I talked about in my last post has also been removed or locked. Whatever way you look at it, these features can't be accessed at all or have to be hacked using some type of cheating device.


 


My question to you Capcom of America is, why would you remove all that stuff out? Why decide to keep just the white cards in but take everything else out? A lot of replay value was taking away because of this. This is disappointing and it saddens me to see how Megaman Starforce 2 managed to keep it's Wave command card codes intact but Megaman Starforce 3's version of Wave command card codes were removed and all that other new stuff.


I would truly appreciate a Real answer as to why these were all taken out. You could of just put the codes up on the website like your all doing with the cipher codes and the white card codes. Was it too hard for you at COA to re-program in the game or what?


 Here are some pictures so whoever is reading this can understand what im talking about. I was only able to access these by using a cheating device, which was never the intended way of accessing them in the first place -_-


 


Any plans to release them as Downloadable content?

5 months ago  ::  Jul 01, 2009 - 8:46PM #7
Darky
Posts: 3

I would really appreciate if you could give us an answer too, because in my opinion it was just pointless to remove 3 features that were in the Japanese game: Satellite Server Brothers, Noise Kaizou Gear and Rezon (Purpose) Cards in the english release.


If not, are those removed features the "downloadable content" everyone is talking about?


 


Thanks for your time (if you even bother to read this).

5 months ago  ::  Jul 02, 2009 - 12:56AM #8
Obelisk
Posts: 1

I agree, the Noise Kaizou Gear, Rezon Card and Secret Satellite Brother features were akin to Star Force 2's Wave Command Code system which was not only left intact, but promoted for that game's release.  Removing these features from this game not only takes it a step back, but is going to impact conduct on Wifi in regards to Player vs Player battles (with some of the things you could do using Kaizou Gear people were given various options that kept player battles refreshing.  It's feared now with the removal of these, people are going to resort to paralyzing string attacks all the time.  Essentially cornering like in a Street Fighter but WITHOUT the ability to defend oneself).  Not to mention these allowed for some REALLY neat things to be done.  Reaction to the removal of these features has also been met with outrage by the people who've played the Japanese Version of this game beforehand, with a fair number looking to find ways to either hack/unlock these features back into the game or just use a Cheat Device to get the missing abilities regardless.


So honestly I'm confused.  Why remove all of this stuff when Wave Command Codes were in the last game?  I'm not as ticked off as some people, but I AM a bit miffed that stuff that was accessable in the Japanese version of the game was suddenly axed like the two areas of Megaman Battle Network 5 and several map areas of Megaman Battle Network 6 (One area entirely themed around Boktai, with a Boss and cameo by said game's hero, one section of the bonus area filled with tributes to the bosses of the entire Battle Network series).

5 months ago  ::  Jul 02, 2009 - 4:59PM #9
Robert
Posts: 13

s-kill or any other mod. I would really appreciate it if you guys looked into this matter. This issue needs to be addressed ASAP. Im so sick of having these megaman games loose such fun features. Please tell us why such an action was needed to be taken. I hope to have an answer soon.

5 months ago  ::  Jul 02, 2009 - 7:00PM #10
Maverick-jin8
Posts: 36

Hey now, it's not like we ever got the E-Reader cards for the BN games. Though if there was one game I'm glad we got stuff for, it's Star Force 2, since the game had a ridiculous amount of random battles, +850 HP and Tribe King at the begining of every battle made it so much more fun.


Though I can think of a few reasons why it got removed-


Capcom (whether it be A or J) didn't want to spend extra money to produce books to have the codes in, and IIRC in Japan, you need to buy cards to get the codes, so having them free on the website wouldn't be so great either.


Or they were seen as game-breaking, and for some reason were removed because it would be abused (see earlier mention of SF2 codes).


Though if there's one thing I would love to be answered, it's why did the Graveyard Area in BN6 get removed. The place had gravestone listings for pretty much EVERY navi in the series, it was so awesome, and I remember being so mad when I didn't see it in the US version.


Boktai stuff in 6 is very easy to answer though. Konami probably requested it to be taken out due to Boktai 3 not being released in English. This is also why Boktai DS (Lunar Knights) stuff wasn't in Star Force 1 (and I think 2)

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