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General Forums Ask Capcom Capcom please don't release port downs of any...
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Capcom please don't release port downs of any 360/PS3 games to Wii. Thank You.
5 months ago  ::  Jun 30, 2009 - 3:50AM #11
Daniel
Posts: 9

I'm not saying that it should be a straight port. I'm saying that it can happen and if done right It would help people to rethink the Wii's Capability. Sure Wii can't support "High Definition" stuff except for like 480p TV Resolution. but it can still make games look just as good. (even if they aren't)

5 months ago  ::  Jun 30, 2009 - 11:34AM #12
Captain Holland
Posts: 652

Jun 30, 2009 -- 12:17AM, LBD_Nytetrayn wrote:


Don't really see the problem with SFIV on the Wii... even the Producer implied it could be done.


And the Wii Remote or Classic Controller would probably work far better for me than the Xbox 360 controller, which is my alternative.


--LBD "Nytetrayn"




I love SF IV, but I feel the same about the controllers for 360 and even PS3. Those pads aren't made for fighting games (well, the D pad that is) and suggesting my buddies getting an arcadestick is a reason to laugh at me :(


So, yes, I agree.

5 months ago  ::  Jun 30, 2009 - 12:30PM #13
skizomaniak
Posts: 278

I just wonder if a Wii port of SF IV is viable simply for the fact that a classic controller is quite probably the only way to play the game correctly (or a stick that is) and the game would have atrocious at best online play (Smash Bros. is a good example of that).


 

5 months ago  ::  Jun 30, 2009 - 2:12PM #14
Scarecrow
Posts: 6968

Jun 30, 2009 -- 12:30PM, skizomaniak wrote:


I just wonder if a Wii port of SF IV is viable simply for the fact that a classic controller is quite probably the only way to play the game correctly (or a stick that is) and the game would have atrocious at best online play (Smash Bros. is a good example of that).


 




It doesn't need online


 


Look at Super Smash Bros. Brawl and Tastunoko VS Capcom (most don't play them online)


Great thread, the hurrendous ports like Dead Rising really make Capcom reputation look bad.


 


In essence if you're going to port games, make sure it's not a part and instead is a different game entirely.


 


What I'm saying is, if it's SFIV:


-Make it cellshaded


 


Resident Evil 5:


-You can either make it more "horror-filled" (change in day/time conditions). Or you can make it more flexible in terms of how you run, turn, etc. and make it overall a more 2D kind of game if you get my drift.

If you're a ninja, do you have secret passages in your house and stuff?-Sakura
5 months ago  ::  Jun 30, 2009 - 3:08PM #15
curbs
Posts: 1324

Jun 30, 2009 -- 2:12PM, Scarecrow wrote:


Jun 30, 2009 -- 12:30PM, skizomaniak wrote:


I just wonder if a Wii port of SF IV is viable simply for the fact that a classic controller is quite probably the only way to play the game correctly (or a stick that is) and the game would have atrocious at best online play (Smash Bros. is a good example of that).


 




Resident Evil 5:


-You can either make it more "horror-filled" (change in day/time conditions). Or you can make it more flexible in terms of how you run, turn, etc. and make it overall a more 2D kind of game if you get my drift.




 


Just give it RE4's engine. It won't suffer any like it would if it was made different entirely like Dead Rising was.

5 months ago  ::  Jul 02, 2009 - 6:41AM #16
Lord_TNK
Posts: 816

Jun 29, 2009 -- 9:48AM, travis wrote:


I only own a Wii at the moment, because of financial issues, so I can only get my Capcom fix on the Wii so far this gen. Having Said that, however, I am not desperate enough for Capcom to port down RE5 and SFIV to Wii. If you  want these games on a Nintendo system please wait till the next gen when Wii HD releases(whatever it will be called) and release them on there with added content or extras not found in the versions out now. RE5 could then look exactly as it does now, but with extra content along with Motion Control Aiming. I am not into Capcom sacrificing the quality of the graphics to port down to Wii.(1) However, if Capcom wants to do an all new Resident Evil action horror game on the Wii(not the RE DC on rails shooter) from the ground up that would be great. Along the same lines if Capcom wanted to release a game similar to SF IV(not TvC) but with a 2D art style(maybe a prequel to SFIV???) that would be great also. I think Capcom has a policy in place now not to release exclusives, but Wii is so popular right now and the market so wide open that I think Capcom's internal Japanese studios could make an exception for the world wide leader whose user base is still growing.  I would like to thank you for Wii support thus far, but I couldn't get into Dead Rising Wii. I read the reviews and compared it to the 360 version and instantly decided against the purchase.(2) I am thankful for the RE4 Wii Edition, Zack and Wiki, Okami, Mega Man 9 and the upcoming Spyborgs and TvC games, but I think Capcom could do more on the Wii than they currently are. Sorry Capcom, but I cannot get into Monster Hunter or RE on rail shooter games, but I will still read reviews and consider purchasing those games when they finally released here in the States. Thanks again.




1. It would not be "sacrificing" graphics. The graphics would be remade to what would fit. And there is a difference.


2. Most of the reviews, and most of the criticism from it here, are based on the belief that porting is easy, and making it look good is hard. That notion is not only false, it ignores the fact that no game like Dead Rising had been made when the original was developed, so how the hell would the developer have an idea of what works and what doesn't when putting it on the Wii? The bashers of this game seem to think this kind of development is simple and that it's obvious what should have been done, also false.


Either game was made with no idea of how to do that kind of detail, with all those enemies, in one area, in respect to the resources for their respective systems (early shots show even the 360 version had to cut down on the zombies in the final version). So in just trying to get even half of all that to run on the Wii, CTYD works very well. And it was important, as it means Capcom has more of an idea of doing games of that scale on the Wii (even original ones). Almost none of the reviews took that into account, nor did they take the gameplay and performance.


In fact several of the reviews showed they didn't pay attention to either the game, the original DR, or RE4. One review complained about Frank turning like the original RE games, when the latest games have the characters turning that way as well. Others complain about flaws that Dead Rising had on the 360.


In short, those reviews were bad, and you're dismissing the game for the wrong reasons. You should try to get your hands on it and give it an honest playthrough. If you find you like it on your own terms, buy it.


3. Ports have been around for years in gaming. It's unreasonable to think this is happening to the Wii to spite it. In fact, the lack of ports of games we've been wanting (GTA) show more spiting for the Wii than porting games, which are not spiting at all.

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