| 5 months ago :: Jul 03, 2009 - 6:15PM #1 | |
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Look me up, xbox 360 team slayers on public assembly, i've played more team slayers than anyone else (not sure about ps3) and I'm absolutely fed up with the dashboarding. It puzzles me as to how game designers didn't see this was going to happen. Team slayers is designed so that if one person is a sore loser it ruins it for everyone. You're loosing people left and right, you don't nearly have the same number of people playing it now as you did before, it's because everytime you start pounding another team one idiot will dashboard his xbox 360 and suddenly the game is ruined for everyone. It's not fair to punish everyone for one person being a sore looser! I've put so much time and effort into making myself #1 at this game and now I'm about to quit. I'm fed up with it, it happens to me 2 out of every 4 games, someone will dashboard right before the end of the game and ruin it for everyone. Take halo3 for example, if someone dashboards on team slayers there, the game finds a new host and keeps going, why isn't resident evil like this? You also should look into the lag issues. Your game favors people with laggy connections. If someone lags it takes two times the normal amount of shots to kill them, this makes no sense. Now you have people who intentionally mess with their connection so that it's harder to kill them, you can ask the person I play with, fireclipse, he'll confirm it, he's #3 and he's seen the same thing happen. Sometimes I have to hit someone who's injured 3 or 4 times with a magnum shot from stars wesker before it'll finish them off. there should be an option when I host a game to not allow people in my game who have horrible internet connections. I'm about to just give it up, why play a game where almost everytime I start winning someone quits the game and ruins it for everyone...It's so frustraiting, and it happens far too often. |
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| 5 months ago :: Jul 03, 2009 - 6:53PM #2 | |
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I think -15 point penalty for any disconnector, regardless of reason, would lessen quitters. Genuine disconnectors (rare) need to look at only joining 2 or 3 bar lobbies. If they lose 15 points for a genuine disconnect then they can make it back in no time. The penalty will only really hurt quitters, which is the aim.
I'd suggest having a disconnect % displayed in lobby as well, which will evaporate gradually as the player ceases quitting or disconnecting but of course increase the more they do it. |
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| 4 months ago :: Jul 06, 2009 - 7:47PM #3 | |
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This issue needs to be addressed immediately before nobody plays the game anymore. Even today I tried playing RE5 and I got dashboarded 3 times out of my first 4 games, why anyone would make a game like this puzzles me, one person quits, and everyone looses, great idea :) |
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| 4 months ago :: Jul 06, 2009 - 7:55PM #4 | |
I hate the quitters in RE5. I'm trying to get all of the achievements and they just make it take so much longer. I like that Capcom started displaying quit % in SFIV, But I'd love to see em enforce quitting with some harsher punishment.
XBL- BigApple3AM
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| 4 months ago :: Jul 06, 2009 - 8:37PM #5 | |
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In the last 5 games, 4 people dashboarded and 1 person shut his xbox off. Perhaps capcom can explain to me what the point of playing the game is if I have nothing to show for the past 1 hour thanks to sore loosers |
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| 4 months ago :: Jul 07, 2009 - 2:16PM #6 | |
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Woke up today and the first two games I got dashboarded on, thanks capcom, way to make the game, it's great when one sore looser ruins it for everyone... |
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| 4 months ago :: Jul 07, 2009 - 3:53PM #7 | |
No, this will drive away more players than anything and leave only glitcher/cheaters. As the OP commented on people who lag have a major advantage in that it takes more to kill them than people with better connections.
This is already abused enough by lag switchers, the only fight against them is quitting and depriving them of a cheated win. Remove that and people will be forced to play with cheats and no one wants to do that so will likely just find another game.
Lag switching in RE5 is pretty much god mode, you can barely hurt them if they time it right. Laggy players that take more damage than you is bogus too, players should have a right to quit from such unbalanced games and not be punished for it. |
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| 4 months ago :: Jul 07, 2009 - 3:54PM #8 | |
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F012saken, I can understand your frustrations. While I am #1 on Team Slayers Village and #10 on Ancient Ruins on the PS3 version of RE5 VS, I had to put up with sore losers who are selffish by quitting or disconnecting from the game before the match ends. When I confront them afterwards, they make lame excuses about how they hate being attacked or hate being blown out by my team. It's like 90% of the people who leave the match in RE5 VS did it intentionally to waste your time and only care about winning. This month, I have encountered at most 5 quitters per day but otherwise it's at 2-3 on average. In May, I had to put up with 12 quitters in 1 day which is a record for me personally and I knew a friend who encountered 20 quitters on a Saturday last month. However, this problem doesn't happen in Slayers if you have a match against 2-3 opponents. At least in Slayers, 1 person won't be able to ruin the fun but I did have 5 incidents where 2-3 of my opponents left when I had a giant lead. Very embarrassing for these people to do that. If it is possible for you to report these quitters on Xbox Live F012saken, I would do it. Quitters become a big problem in Public Assembly where it's very competitive and popular that having a bad day with quitters makes it difficult to climb rank or maintain rank. I think a -25 point penalty is better as it's a stiffer punishment against quitters and has a material effect on their all time stats. I do agree that there should be a way for the host to view disconnect stats of the other player joining his or her game. I suggest that the host should be able to use the R1 button on the PS3 version of RE5 Vs to look at a person's disconnection stats. If you give game hosts the ability to look up the other player's disconnect stats, it will make it difficult for quitters to find games to play because these quitters will get booted. While RE5 Versus on the PS3 is not as big as it was back in April, there's still a decent amount of people playing in the afternoon/night hours. However, Capcom needs to address the dashboarding/disconnecting/quitting issue in Versus before even releasing new DLC. |
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| 4 months ago :: Jul 07, 2009 - 3:59PM #9 | |
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I have seen people who lag just like F012saken described but these people are unable to take advantage of it when they face me. It's probably because I have lots of experience as STARS Wesker and Battlesuit Jill to handle it but I imagine an average player will have difficulties dealing with it. If I encounter laggers, I simply boot them afterwards. I'll say that the likelihood of encountering quitters/disconnectors is much higher than encountering laggers/glitchers. Either way, both the quitting and lag issues need to be addressed. Even if you don't implement a -?? point penalty, the most important thing is the ability to see a person's disconnect stats. |
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| 4 months ago :: Jul 07, 2009 - 4:09PM #10 | |
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2 wrongs don't make a right Laura. Both lag switching (rare) and leaving the match (happens often) are wrong. Just because someone attacks or blows a team out in a game, it doesn't mean that the quitter is right to leave the game. |
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