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3 years ago ::
Jul 08, 2009 - 1:16PM
#1
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I was listening to Alphaism radio, they had Ponder (creator of GGPO netcode) as a guest speaking and he talked about GGPO for SF4, and basically he was encouraging people who like the no input lag style of netcode that GGPO is to post on these forums, because according to him Capcom listen. According to Ponder GGPO is possible for the SF4 series, and that we should make our voices heard, afterall Capcom has licensed the code, they can and should use it and improve on it. So here goes, I'm a big fan of the Street Fighter franchise and enjoy SF4 aswell, however in order to play with almost unnoticable input lag I have to get a 5 bar green connection (I'm talking PC version if that differs from console). This is a rarity and limits the amount of people I want to play as they have to be geographically quite close to where I am, playing under any other circumstance (4 bar and below) is just not enjoyable for me personally and I end up going back to GGPO for lagless online play. I feel an important point needs to be made as to why I think GGPO is so successful amongst fighting game fans, and that is the way it masks input delay, I think the masking of input delay makes a world of difference and really helps to recreate that offline face to face experience where fast reactions are executed reliably and without worry, also the fact that it masks input delay regardless of connection quality gives you alot of leeway in the type of people you can play, playing people with 100-120ms of ping is actually possible in GGPO (thats something like UK to some parts of USA). So yeah, those are my thoughts, anybody else whos in support of GGPO style netcode for the next iteration of SF4/SF Series to eliminate input lag, please reply with your thoughts, lets get this noticed. Here is a link to an old post with Ponder's thoughts on how GGPO is theoretically possible for SF4: forums.shoryuken.com/showpost.php?p=5690... Here is the podcast which features Ponder, he talks about GGPO as an independant product and GGPO with SF4 around a quarter of the way through the part2 mp3: www.zshare.net/download/6237192062f2416f... (Source Thread: forums.shoryuken.com/showthread.php?t=19...) Oh and as a PS, Blazblue has some nice networking features to create a nicer environment to play as does SF2 HD Remix, it would be nice if the next SF4 equals or even beats these two games in network interface features. (Things such as spectating, quarter matches, lobbys etc) EDIT: Now that SUPER Street Fighter IV has been announced, this thread could not be more relevant, better netcode needs to happen Capcom, don't dissappoint!
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3 years ago ::
Jul 08, 2009 - 1:53PM
#2
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Hello, Let me start by saying that I love Street Fighter IV. I love the game itself, and the mechanics behind it, however when it comes to online play it leaves a lot to be desired. In most cases I can only have an enjoyable experience online if I have a 5 bar connection. Most matches end up having some kind of input lag or delay that completely change the way I have to play the game, making it less than enjoyable. I have loads of fun playing this game offline though, and if you guys at Capcom can make it so the online play is even comparable to offline play, it would push this game over the top for me, making me a very happy customer. So I ask you Capcom, please incorporate GGPO netcode, or something similar to improve the quality of playing Street Fighter IV online. I know from experience that GGPO is the perfect approach to playing fighting games online. So it only makes sense that when it comes to playing the best game out there (SF4), you offer us the best netcode out there. Thanks for you time and consideration of my opinion. -Mark B.
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3 years ago ::
Jul 08, 2009 - 6:50PM
#3
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Ditto from me! SF is the best fighting game franchise ever created and GGPO is the best tech for online. Please, Pretty Please... I'm begging here guys!
XBL Gamertag: Thamanator WINDOWS LIVE: Thamanator PSN ID: ThamanatorUNITY (Don't own one, so I won't be on much)
Co-Host of The World Warriors Podcast http://www.youtube.com/user/WorldWarriorsPodcast
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3 years ago ::
Jul 08, 2009 - 7:16PM
#4
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signed, the input lag in sf4 online is super horrible.
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3 years ago ::
Jul 08, 2009 - 8:01PM
#5
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The original sfiv couldn't have GGPO because the consoles couldn't handle the power it demanded. Wonder why Dash would change anything.... Anyhow, it would definitely be a good sales pitch.
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3 years ago ::
Jul 08, 2009 - 8:17PM
#6
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yep count me in also, ggpo instead of the current netcode, hell yea
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3 years ago ::
Jul 08, 2009 - 9:20PM
#7
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The original sfiv couldn't have GGPO because the consoles couldn't handle the power it demanded.
That seems like complete bollocks to me. Source?
Anyway, DO IT. There's no excuse for a multiplayer-heavy game having input lag in this day and age.
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3 years ago ::
Jul 08, 2009 - 9:35PM
#8
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You're not alone in your thinking, pkt. Here's asking for GGPO for SF4 for consoles and PC 
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3 years ago ::
Jul 08, 2009 - 10:09PM
#9
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I agree with this thread. Street Fighter 4 is easily my game of the year at this point and it has really revitalized my love for fighting games. However, the mediocore online play is strating to get to me. It gets the job done in its current form, but just barely. And in this day and age, especially with the recent release of BlazBlue (Easily the best online fighting game on consoes today in terms of network play. Too bad I don't like the game ), just getting the job done is not acceptable. And, of course, this is STREET FIGHTER, give it the love it deserves. From what I read, the devs of BlazBlue talked with Ponder of GGPO and look how good it turned out. Capcom has licensed the tools, make it happen! I just wouldn't be able to justify a purchase of the eventual SF4 revision (Whatever it ends up being called) if the online experience is the same. Give me two things Capcom, it's all I ask! - Better netcode (GGPO please!) - Quarter match/Spectaor lobby mode Basically, copy BlazBlue. Heck, you have the rights to GGPO and you've proven you can do a quarter match/specator lobby mode with SSF2T:HDR and MVC2. Combine those two things with the already great gameplay system that is SF4 and you'll have a combination that surpasses peanut butter & jelly sandwhiches. I've got my money ready Capcom and I'm sure many others do too if you can give this to us.
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3 years ago ::
Jul 08, 2009 - 10:48PM
#10
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I agree with this thread.
Street Fighter 4 is easily my game of the year at this point and it has really revitalized my love for fighting games. However, the mediocore online play is strating to get to me. It gets the job done in its current form, but just barely. And in this day and age, especially with the recent release of BlazBlue (Easily the best online fighting game on consoes to day in terms of network play. Too bad I don't like the game ), just getting the job done is not acceptable. And, of course, this is STREET FIGHTER, give it the love it deserves. From what I read, the devs of BlazBlue talked with Ponder of GGPO and look how good it turned out. Capcom has licensed the tools, make it happen! I just wouldn't be able to justify a purchase of the eventual SF4 revision (Whatever it ends up being called) if the online experience is the same.
Give me two things Capcom, it's all I ask!
- Better netcode (GGPO please!)
- Quarter match/Spectaor lobby mode
Basically, copy BlazBlue. Heck, you have the rights to GGPO and you've proven you can do a quarter match/specator lobby mode with SSF2T:HDR and MVC2. Combine those two things with the already great system that is SF4 and you'll have a combination that surpasses peanut butter & jelly sandwhiches.
I've got my money ready Capcom and I'm sure many others do to if you can give this to us.
you sir have got it spot on.
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