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GGPO for SF4 Dash
5 months ago  ::  Jul 12, 2009 - 10:43AM #31
Baha
Posts: 1

/Support

5 months ago  ::  Jul 12, 2009 - 10:50AM #32
jpr333
Posts: 2
Yes ggpo pls, better net code or im not buying it and telling everyone i know not to buy it. Im good at being subtle.
5 months ago  ::  Jul 12, 2009 - 1:10PM #33
Luis
Posts: 49

Jul 12, 2009 -- 10:50AM, jpr333 wrote:

Yes ggpo pls, better net code or im not buying it and telling everyone i know not to buy it. Im good at being subtle.



Buy yourself a better connection the game runs well online.

5 months ago  ::  Jul 12, 2009 - 1:45PM #34
eastx
Posts: 15

Dude, the game's online performance depends on a number of factors, and they do vary. If the players' connection has a low number of bars, lag is much more severe than it would be with GGPO. Plus the PC version has new problems, such as how if both players don't have their framerates set to fixed, their game will run far less smoothly.

5 months ago  ::  Jul 12, 2009 - 1:45PM #35
Ant
Posts: 35

Jul 12, 2009 -- 1:10PM, Luis wrote:


Jul 12, 2009 -- 10:50AM, jpr333 wrote:

Yes ggpo pls, better net code or im not buying it and telling everyone i know not to buy it. Im good at being subtle.



Buy yourself a better connection the game runs well online.




Right...and wrong, yes the game will run fine if the connection between two players is nothing short of excellent (~20ms) but anything more and the game falls apart, and high level play is not possible with this kind of input delay.


Heres a quote from "Noema" from SRK forums, he/she explains why GGPO is better and why SF4 is flawed, and it is worded in a way that even the most dense of people will understand (providing you have a reasonable grasp of the English language).


SFIV adds input delay directly proportional to the ping between both players, gameplay will feel different depending on how much latency there is. One match you could be playing someone in your city and you have ~20ms ping and it plays great because you only have one frame of delay, but then you play someone 2000km away and you have >100ms ping and the game feels different because the delay is greater. Stuff that normally works doesn't anymore. You can't do things on reaction anymore.


With GGPO, you set a fixed frames of input delay and the system works around that. Yes, in extreme cases this results in warping or rollback, but those are high latency / not-enough bandwidth situations, which should be rare. The point is: with GGPO and similar systems, input delay is constant and fixed, and thus a 20ms match doesn't feel any different from a 100ms match.


And to anyone thinking SFIV is somehow more complex because it's 3D: it isn't. It's still 2D hitboxes hitting each other. A game state in SFIV is not fundamentally different from a given game state in HDR or 3S. The amount of information being sent and received is minimal (if you don't believe me, check the size of replays, which effectively include all the inputs from both players to reproduce the match perfectly. A whole 3 round match is less than a MB in size, usually much less than that).


5 months ago  ::  Jul 13, 2009 - 9:41AM #36
Kent
Posts: 1

Posting to support GGPO and lobbies.

5 months ago  ::  Jul 13, 2009 - 12:21PM #37
Giiyom
Posts: 1

/signed


Online features are incredibly bad right now.

5 months ago  ::  Jul 13, 2009 - 12:26PM #38
Pato
Posts: 5

I support this idea.


 


Also it'd be nice to have a lobby to meet with certain people, and organize matches between that group, and while they're idle to chat via microphone or (gasp) USE THE KEYBOARD to chat.


Also through this lobby you could spectate matches in real time.


 


 

5 months ago  ::  Jul 13, 2009 - 1:06PM #39
Boris
Posts: 5

I very much support this. Spending hours playing the game in one night only to count one person with a connection of four bars or higher is ridiculous. We, as Street Fighter players, shouldn't have to play through such incredible input lag. 

5 months ago  ::  Jul 14, 2009 - 12:48AM #40
Hank
Posts: 1

Buy GGPO. Don't use.


-Capcom

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