| 2 months ago :: Sep 29, 2009 - 9:37AM #151 | |
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Now that Super Street Fighter 4 has been announced, this thread could not be more relevant. Don't dissappoint Capcom, better netcode needs to happen! I am looking forward to this sequel. |
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| 2 months ago :: Sep 29, 2009 - 9:38AM #152 | |
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Amen, Antman!
XBL Gamertag: Thamanator
"Rage quitters are not really people; so, they don't count. Hurting their feelings is a victimless crime... -Mo "I can't believe having to look on the internet is considered work these days." -Paul "It's called a cross-up for a reason, not a cross-WTF-vaccum-Ultra-from behind?" -Canadian (in reference to Ken's Ultra catching cross-ups) "I'll stop Street Fighting, when my heart stops beating!" -Thamanator +1 - CL3RIC 'Thamanator says: "If life throws fireballs at you, roast some marshmallows.'" -Mo |
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| 2 months ago :: Sep 29, 2009 - 5:33PM #153 | |
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Dear Capcom, now that Ono-San has announced that there will be no arcade version of Super Street Fighter IV, it is even more important to make the online netcode the best it can be since that is where most of the competition will take place. Do this for the fans as we have asked many times, but also do this for yourselves as you need to give people reason to buy this game other than more characters. It is essential you convince Capcom Japan to implent the best netcode possible. If for some reason GGPO cannot work, then try what BlazBlue has done (they have the best netcode on consoles, even better than hd remix). If you are going to use the same netcode, then why bother getting the game. even if you add lobbies, the current mid level netcode will not handle it well and people will get even more lag than they have in Street fighter 4, and that says a lot. What's the point of buying arcade sticks and fightpads if lag will ruin any precision you have with those items. It is in your best interest to make this happen if you want our continued support and a lot of profit. We are moving into 2010 and our expectations are higher, especially when playing sf2 hd remix, MvsC2, BlazeBlue, and even kof12 has a lot of multiplayer features. You will also be competing with other fighting games such as Tekken 6, which will have a beat em up campaing mode, lobbies, a lot of fighters and more. Dragonball raging blast which has a big fanbase and will have a 16 player tournament mode!!! There is also BlazeBlue Continuam Shift which already has a very amazing netcode, will introduce new characters and features, so that's an update you are directly competing with your own update. Other Japanese developers and just developers in general are and have been keeping up with current generation demands in their fighting games and have even been innovating to beat their competition. It is time for you to do the same, especially since you have one of the most popular and iconic fighting franchise in the world. You owe it to us and you owe it to yourselves. Thank You Very much
Psn id: Alb_Shinobi
Ranked 31 in Arcade mode GGPO for Super Street Fighter IV http://eventhubstourneys.wetpaint.com/ Check out my battles on youtube! http://www.youtube.com/user/AlboRacerZ |
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| 2 months ago :: Sep 29, 2009 - 11:33PM #154 | |
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Dear Capcom, I am going to keep this short and sweet. Super Street Fighter IV needs improved netcode. Something along the lines of GGPO, with no input lag. I would gladly wait through however many months of delay, for you to properly test it and add the necessary features (lobbies, replays, etc), and I would happily pay full price for the final product. Thank you. |
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| 2 months ago :: Sep 29, 2009 - 11:40PM #155 | |
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I cant wait with them using and ultra modifying I cant wait. |
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| 2 months ago :: Sep 30, 2009 - 4:53AM #156 | |
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Yeah, needs GGPO. Even moreso than lobbies. We know you can't just slap it on there and it has to be modified to work well with the game, but it needs to be done. BlazBlue, HDR, and MvC2 all kill SFIV in terms of netcode (and other online things), when Capcom knows Street Fighter should be the gold standard in fighting games. I don't really care if the game has to be delayed to implement it, or even if they have to DLC it in after to stay on schedule, but some kind of static 1/2 frame input lag, rollback-based netcode is a must. This ain't the 00s anymore! |
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| 2 months ago :: Sep 30, 2009 - 3:10PM #157 | |
Ono already said they have new netcode in it. They also said they couldn't do Lobbies in SFIV without GGPO. Ono also stated that there would be lobbies and modes like winner stays for group play. This hints toward GGPO. Why would capcom waste their time when they already have a completed netcode that they paid to liscense?
(Mind you they didn't have the liscense for GGPO when they started SF 4, they got it for HD Remix which was after the completion of the Arcade Version of SF 4, which was then ported to consoles. Super Street Fighter IV has a new network code.... so it really can logically speaking, only be GGPO. So I wouldn't worry about it.) |
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| 2 months ago :: Sep 30, 2009 - 7:38PM #158 | |
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Mike, I have seen seen and read all the news about SSF4 and Ono has not said such a thing. For all we know, enhanced online play could mean more titles and icons or a tournament mode which isn't hard to program. I really hope you are right but it's too early to assume anythig. I just hope they realize how important a high quality netcode is if they want to make sales. All other developers are innovating and taking steps forward online so it's very dissappointing when the company giant capcom does not deliver on that end, especially with one of the best fighting games made. Anyways, it's too early to tell anything and I will keep my hopes in capcom.
Psn id: Alb_Shinobi
Ranked 31 in Arcade mode GGPO for Super Street Fighter IV http://eventhubstourneys.wetpaint.com/ Check out my battles on youtube! http://www.youtube.com/user/AlboRacerZ |
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| 2 months ago :: Oct 01, 2009 - 5:45PM #159 | |
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Signed without better netcode Street Fighter may as well be called Ken Fighter online, laggy safe SRKs ftl, GGPO FTW! |
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| 2 months ago :: Oct 01, 2009 - 7:35PM #160 | |
Agreed. SSF4 should, at the bare minimum, have netcode that's as good as those other games. GGPO can make that happen! |
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