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GGPO for SF4 Dash
2 months ago  ::  Oct 05, 2009 - 11:37AM #181
Mike
Posts: 4

I`m all for it!

2 months ago  ::  Oct 05, 2009 - 12:37PM #182
The Prophecy
Posts: 64

what code does blazblue use? there is never lag during the fights.

2 months ago  ::  Oct 05, 2009 - 1:19PM #183
Gustavo
Posts: 1

Ok, besides some character balancing, the whole online component needs to be revised. Championship mode waws a step forward, but still, navigation is bad(why if someone kicks me of a room I have to choose game mode again?), sometimes looks like I got a bad server cause I can only see the same 3 guys for an hour, search consistency(if I do a search, why show me again people that has kicked me from their rooms or people that I can't connect to?)... mostly details, but important details. I have some issues with the input lag too, I can get used to it but then I play someone offline and I have to adapt and most of the time play badly. Where are the player lobbies? Spectator mode? Ok, only one replay per account, but why can't we choose which one? I live in Peru, and out of thousands of online matches I have only found once or twice people from the same region(excellent connection), but I keep finding people from europe and/or asia, most of the time with bad connections... US people is OK, cause even with 2 bars we can have a decent match. One bar and it starts to be a slideshow and lag tactics become more important than the game itself.


Please fix the online component of the game. And you should update character balancing from time to time via DLC and make it mandatory, like the championship mode. Thanks for your time and if you can please release MvC3, I promise you that if it's good I will play it like MvC2(I still play it).

2 months ago  ::  Oct 05, 2009 - 8:58PM #184
d3v
Posts: 3389

Oct 5, 2009 -- 12:37PM, The Prophecy wrote:


what code does blazblue use? there is never lag during the fights.




Netcode that we do not want since it has variable input delay.

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2 months ago  ::  Oct 08, 2009 - 4:42AM #185
Ohmi
Posts: 1911

Signed.  Input lag is horrible.

"What strength!! But don't forget there are many guy like you all over the world."

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2 months ago  ::  Oct 08, 2009 - 7:10AM #186
Thamanator
Posts: 2077

Agreed, I have had input lag in the past that makes my special moves not even work... How did that system ever get by the testing stage?

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2 months ago  ::  Oct 10, 2009 - 11:41PM #187
deadfrog
Posts: 23

Please use GGPO for SSF4.  Its algorithm and netcode are still heads above anything else used to date for fighting games.

2 months ago  ::  Oct 11, 2009 - 9:09AM #188
MainstreetNuki2nd
Posts: 2

My name is MainstreetNuki2nd, and I approve of this message!

2 months ago  ::  Oct 11, 2009 - 2:10PM #189
Cal
Posts: 1

Support! 

1 month ago  ::  Oct 11, 2009 - 9:45PM #190
Kenneth
Posts: 6

signed

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