| 4 months ago :: Aug 01, 2009 - 11:29AM #11 | |
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Yes I'm talking about "bosses" because those are the only "real" unlockables in fighters. Why do I say real? Because the characters you unlock in SF4 aren't really anything new, they were just added on from the arcade version because people wanted them. They are previously established characters and there is simply no point for them to be unlockable in the first place. Their sense of reward is just from nostalgia, since they are rediculously easy to unlock. Most people don't even bother getting Seth, or just do it to get the achievement, simply because he isn't really worth it. Same goes for Soul Calibur 4 (which does have some banned chars mind you). Established characters really aren't going to change that much. They just leave them locked to artificially lengthen the single player experience. Wesker was already established to be a badass, from wall running in code veronica to thrust punching 5 zombies dead in RE4 mercs to teleporting in RE5 (npc). They pretty much significantly toned him down already, there is no need to down him down even further, he is supposed to wreck **** |
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| 4 months ago :: Aug 01, 2009 - 12:08PM #12 | |
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| 4 months ago :: Aug 01, 2009 - 12:15PM #13 | |
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Yes I realize how unfair that statement is, but that is just how it is, it is the nature of his character. I'm not saying don't tweak the time bonus (like with freezing the timer), but altering Wesker himself is a big no. Heck I'm guessing that if RE5 was Mikami's game, Wesker would be even more powerful. |
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| 4 months ago :: Aug 01, 2009 - 1:53PM #14 | |
wait, what?
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| 4 months ago :: Aug 01, 2009 - 2:12PM #15 | |
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Lol, funny you should say that cause I actually am in game design |
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| 4 months ago :: Aug 02, 2009 - 12:11PM #16 | |
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You cannot be serious about this!!! To unlock Wesker you must obviously play through and earn the right so why change that on PC as that would unbalance things and mean why bother unlocking a less powerful character. Its not required especially as PC players will find other ways to cheat anyway. Any effort to change the balance would be a waste of Capcom's resource! |
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| 4 months ago :: Aug 02, 2009 - 1:42PM #17 | |
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| 4 months ago :: Aug 02, 2009 - 4:01PM #18 | |
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The best thing to do is to make an option for the merc. Like, make it 2 type. A normal one, like it is now, and RE4 type one. |
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| 4 months ago :: Aug 02, 2009 - 4:21PM #19 | |
I'm only talking about VERY minor changes here. Only players going for top scores would notice the difference if the +5 second bonus melee was changed. You bring up a good point that the PC version might get hacked and people would cheat, but for now I'm assuming Capcom would be able to handle that. If they don't, then the leaderboards will be completely useless unfortunately. |
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| 4 months ago :: Aug 02, 2009 - 9:54PM #20 | |
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Well seeing how there are trainers that can actually stop the timer for RE4, it's not too far fetched to assume the same thing is very likely to happen with RE5.....unfortunately. |
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and that is just too bad for serious competitive play.




