| 6 months ago :: Sep 24, 2009 - 10:37AM #21 | |
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I think you missed the part about appreciating the resource efficiency of this game. It would require too much to run this game with split screen play. Haven't you noticed that not many games these days run split screen. There are several games that are multiplayer only online, that normally would have at least been two players on a system (Burnout Paradise comes to mind). Welcome to the wonderful world of HD gaming. I don't consider it a huge loss since the game has online multiplayer. |
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| 6 months ago :: Sep 24, 2009 - 1:53PM #22 | |
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I would have preferred split-screen too. There's nothing like playing with a buddy who's sitting next to you and sharing all the unique moments. My friends all depend on me for their gaming anyway, none of them owns any consoles or a PC fit for games. Anyway, I finished the game with an AI partner and the gameplay kept me hooked till the end. The only thing I felt should have been done differently is that when the two characters are close, I should have been able to pick up an item from a character's inventory with the mouse and drop it on the other's without having to go through options like "Request" or "Give". It made no sense when your partner's AI. But I guess there have to be sacrifices for ports. |
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| 6 months ago :: Sep 24, 2009 - 2:38PM #23 | |
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Resident Evil 5 is not a port. All titles developed using MT Framework (any version of it) are developed with the PC as the lead platform. So what you are playing is the actual originally intended form of the game. So no sacrifice. It fnctions that way because that is how the development team wanted it. After all, video games are about believing in the worlds you are playing. So you should request and give items. It is your partner after all, not just an AI (from an immersive perspective). However I do agree that it would be nice to play the game with a friend who is in person rather than online. That is an element that no amount of online technology could ever replace. Nothing beats being able to complete a game with your best friends at your side both in virtual combat and literally. I suppose that is what the Wii is good for...unfortunately the library there leaves something to be desired. |
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| 6 months ago :: Sep 24, 2009 - 3:29PM #24 | |
It's a feature present in the console version, isn't it? In which case, you're the one missing something. |
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| 6 months ago :: Sep 25, 2009 - 12:31AM #25 | |
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I thought that was an odd comment also, especially when compared to current consoles, PCs are not the platform that's limited on resources. I don't like split-screen games on my PC, but for reference, modders were able to enable the split-screen mode on the PC version of L4D. So there's probably a way to do so on the PC version of RE5. |
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| 6 months ago :: Sep 25, 2009 - 1:48PM #26 | |
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| 6 months ago :: Sep 26, 2009 - 1:38AM #27 | |
True, but current PCs are several factors more powerful than any consoles and really aren't limited in the same respect. So the extra overhead required for its OS isn't really a factor now days, especially not with games that are balanced to play well on a dated console. The 360 and PS3 are both using tech that's about 4 years behind PCs now and it shows. This is why my mid-range PC(Core 2 Quad + GTX 275) can push RE5 at an average of 60 fps at a higher detail level and resolution than either console can manage -- and without screen tearing. The 360 pushed about 30 fps at a lower resolution and detail level, where as the PS3 has problems maintaining that frame rate and often dips into the twenties at even a lower detail level. When it comes down to it, it's the consoles that are taxed more when running a split-screen mode, as their resources are limited compared to newer PCs. |
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| 6 months ago :: Sep 26, 2009 - 5:21AM #28 | |
Wow that's sweet, I wish that would happen with RE5 but I highly doubt it simply because Valve games have the most dedicated modding community I've ever witnessed but there's not a whole lotta (modding) love for Capcom games on PC. |
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| 6 months ago :: Sep 26, 2009 - 10:33AM #29 | |
SFIV PC has been getting quite a lot of love with plenty of fan made textures to keep you busy. Same with RE5, and it's only been out for around a week and a half. I can say with confidence that at least one dedicated fan will find some split screen code! :D |
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| 6 months ago :: Sep 26, 2009 - 12:49PM #30 | |
You have a quad core processor where as an XBOX 360 has a tricore processor. That pretty much undermined your arguent right there. You have a GTX 275 where as the PS3 runs what? A 7800GTX derivative card. In fact, you proved my point. A more inferior console can run the same games as a superior PC, because less resources are needed to get about the same performance as a more powerful PC. PCs multitask at all times, even when the user is not actively doing anything. A console pretty much does one thing at a time. You can't minimize the DVD player in an XBOX and play Halo. You can do this on a PC however. Consoles pretty much do two things at a time. Run the kernel for its OS and run the game. Nothing else. And even then, there are a lot of console games now that are starting to not support split screen play (again, Burnout Paradise comes to mind). |
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