Script: /ask_capcom/go/thread/view/7371/21107021/Capcom_Vs_Snk_2_on_PSN_Its_possible
Owner:
Subdir: ask_capcom
    Capcom Admin
    Lifetime Points: 45

    Group Owner

    Capcom A
    dmin

    Moderators

    • Sven


    • s-kill

 
General Forums Ask Capcom Capcom Vs Snk 2 on PSN. It's possible?
Post Reply
Page 2 of 4  •  Prev 1 2 3 4 Next
Capcom Vs Snk 2 on PSN. It's possible?
4 weeks ago  ::  Oct 31, 2009 - 6:19PM #11
Smashbro29
Posts: 95

I'd much prefer they make a CvS 3, that way they can use characters OTHER then SF and KOF.

3 weeks ago  ::  Oct 31, 2009 - 10:36PM #12
d3v
Posts: 3416

Any game that allows me to paint the fence is a sho-sho-sho download for PSN(and XBLA)!

I support a new (or remixed) Darkstalkers game!
http://is.gd/2iSgG

My fighting game blog.
http://comboaddict.blogspot.com/
3 weeks ago  ::  Oct 31, 2009 - 10:44PM #13
GUNHED67
Posts: 1490

Oct 31, 2009 -- 10:36PM, d3v wrote:


Any game that allows me to paint the fence is a sho-sho-sho download for PSN(and XBLA)!




I see what ya did there.Tongue out

3 weeks ago  ::  Nov 01, 2009 - 6:03AM #14
kimbap629
Posts: 1138

Hey, for all we know, Capcom has something figured out for the rest of the "vs" series (X-Men Vs. Street Fighter, Marvel Super Heroes Vs. Street Fighter, Marvel Vs. Capom 1, Capcom Vs. SNK 1, Capcom Vs. SNK 2, SVC Chaos)...and probably intends on making Capcom Vs. SNK 3, Marvel Vs. Capcom 3, and SVC Chaos 2 eventually on the PS3 and Xbox 360.


It's all about timing and right now (in regards to fighting games), Capcom is already busy working on Super Street Fighter IV; and then there's that BlazBlue - Continuum Shift or whatever it's called that's coming out.


If Capcom floods the market (retail and online downloads) with fighting games all at once, it'll probably not sell as well as opposed to if they slowly released them 1 by 1.

3 weeks ago  ::  Nov 01, 2009 - 9:22AM #15
ZHZ90
Posts: 362

Well it will be really very nice if it came out on PSN and XBLA the same as MvC2


@nightshade_shinobi, I think that MvC2 has sold well

Dudley and Guy for SSF4

www.capcom-unity.com/hzh90/blog
www.capcom-unity.com/darkstalkers
www.capcom-unity.com/ask_capcom/go/thread/view/7371/20126337/Street_Fighter_Vs_Mortal_Kombat
www.capcom-unity.com/mortal
www.capcom-unity.com/rivalschoolsunitedbyfate
www.capcom-unity.com/powerstone
www.capcom-unity.com/street_fighter_legends
www.capcom-unity.com/excharactersforsfiv
3 weeks ago  ::  Nov 01, 2009 - 9:54AM #16
Cody
Posts: 934

Oct 31, 2009 -- 6:19PM, Smashbro29 wrote:


I'd much prefer they make a CvS 3, that way they can use characters OTHER then SF and KOF.




They did use characters other than SF and KoF, in CvS2. It wasn't such a good idea, since those characters didn't blend well with the rest of the street fighters (save for Rival Schools' Kyosuke). Personally, I support Street Fighter vs King of Fighters (which could also easily include characters from Final Fight, Saturday Night Slam Masters, Rival Schools, Art of Fighting, Fatal Fury and Maximum Impact) over a generic CvS3.


Anyway, this thread is about re-releasing an old game for PSN, not for making a whole new game (which is obviously a much bigger operation, and needs a lot more resources).

3 weeks ago  ::  Nov 01, 2009 - 1:48PM #17
s-kill
Posts: 1063

I too would love to turn on my consoles and have my choice to play any of my past favorites, but a few things to keep in mind for CVS2, or really any Capcom fighter not currently available on next-gen systems:


"Just release it on PSN (or XBL, etc.)" is much harder than it sounds.  As you can see from MVC2 and SF HD Remix, we aim high in terms of overall standards even for digital-only releases, and getting online right, much less the port itself, can be a very painstaking process.  Having been a part of both of these from the inside, the amount of work that goes into the games, even when they are just ports+online (like MVC2) would likely shock you.   It takes a lot of time and effort, all of which costs money.


That leads us to consideration #2:  return on investment (aka "yes, this is a business that has to make money to keep the lights on").  CVS2 has a very dedicated following, and had a long tournament life, but wasn't one of Capcom's most generally popular fighters.  In order to make these proposals "pencil" (as in, predict reasonable sales that at least cover our development costs), we need to be able to offer games that appeal to a larger base than just existing CVS2 fans.  This is a hard market to expand, however, because CVS2 is *extremely* complicated for new users.  It has C, A, P, S, N, and K "grooves," a large cast, multiple team members, not to mention roll canceling (the first hurdle you must jump if you want to play "seriously"), which puts the difficulty bar at a ridiculously high place for anyone trying the game for the first time.


Finally, even if we can generate enough sales to cover costs, there are at least two other issues to consider: First is opportunity cost.  That's basically the cost of having our staff work on this instead of something else. The people we have working on CVS2 online aren't working on SSFIV, or some other game that might produce a better return.  We're all about the fan service (trust me when you see a few of the things we have in store!), but when fan service becomes a black hole for time and money, that party gets ended pretty quick.


The second issue has already been mentioned here, and that's flooding the market.  I am insane about fighters, as are a few of you, but for most of the game-buying public, they only have room for a fighting game or two per year.  If Capcom decides to release a bunch all at once (and let's not forget, we've already gone from approximately zero per year to MANY just since I've started), we risk burning out even the hardcore.  Being "hardcore" about any game means devoting a lot of time to it, so having a lot out at once can get in the way of having enough time to really spend with any of them.  Fighters are special--they aren't like your Assassin's Creed, where you play it, hopefully enjoy it, get to the end, and then stick it on the shelf with your collection, probably never to play it again.  You can play a good fighter every day for well over a decade without getting bored, and even without mastering it.  Having TOO many such creations around can be taxing on everyone's time.


Wow, long answer to a simple question, but hopefully that gives you a little extra perspective from our side...


best,


Seth


 

Ask me about my beard.  Or don't.  It's cool either way.
3 weeks ago  ::  Nov 01, 2009 - 4:05PM #18
kimbap629
Posts: 1138

I guess what we're all dying for is a blast from our past and being able to play the "vs" games properly. My experience with the original "vs" games was quite horrible as I was limited to a PS1 and then the PS2. I did play the DreamCast Marvel Vs. Capcom 1 and 2 as well as the DreamCast version of Capcom Vs. SNK 1 at a friend's house, but I mean I'd prefer if I had like arcade perfect versions that I personally owned.


It is true that Capcom could probably make them and release them, but I agree with Seth about the flooding the market with fighting games. It might sound like a cool idea, but there wouldn't be much hype.


What I suggest for Capcom to consider (at least) is if you guys are or have an interest...or plans to re-release all the "vs" fighters, maybe release each 1 like every 4 months...and like after the release of 1, you guys could hype up the release of the next.


=D


I also understand the time and money part, but most of that "work" stuff is done since you guys did Marvel Vs. Capcom 2. Many of the same concepts & techniques could be copy-pasted on the other games and release them. So like wide screen, graphical filters, making sure the games run arcade perfect...and if there are minor issues after the release, a patch could be released and improve it.


Online fighting would also be great, but it isn't necessary really. I think out of the "vs" series, Marvel Vs. Capcom 2 and Capcom Vs. SNK 2 would be more than enough for online matches. I personally wouldn't mind getting the other "vs" games offline-only and maybe later release like an online add-on DLC for a small amount of money.

3 weeks ago  ::  Nov 01, 2009 - 4:33PM #19
nightshade_shinobi
Posts: 224

Nov 1, 2009 -- 1:48PM, s-kill wrote:


I too would love to turn on my consoles and have my choice to play any of my past favorites, but a few things to keep in mind for CVS2, or really any Capcom fighter not currently available on next-gen systems:


"Just release it on PSN (or XBL, etc.)" is much harder than it sounds. As you can see from MVC2 and SF HD Remix, we aim high in terms of overall standards even for digital-only releases, and getting online right, much less the port itself, can be a very painstaking process. Having been a part of both of these from the inside, the amount of work that goes into the games, even when they are just ports+online (like MVC2) would likely shock you. It takes a lot of time and effort, all of which costs money.


That leads us to consideration #2: return on investment (aka "yes, this is a business that has to make money to keep the lights on"). CVS2 has a very dedicated following, and had a long tournament life, but wasn't one of Capcom's most generally popular fighters. In order to make these proposals "pencil" (as in, predict reasonable sales that at least cover our development costs), we need to be able to offer games that appeal to a larger base than just existing CVS2 fans. This is a hard market to expand, however, because CVS2 is *extremely* complicated for new users. It has C, A, P, S, N, and K "grooves," a large cast, multiple team members, not to mention roll canceling (the first hurdle you must jump if you want to play "seriously"), which puts the difficulty bar at a ridiculously high place for anyone trying the game for the first time.


Finally, even if we can generate enough sales to cover costs, there are at least two other issues to consider: First is opportunity cost. That's basically the cost of having our staff work on this instead of something else. The people we have working on CVS2 online aren't working on SSFIV, or some other game that might produce a better return. We're all about the fan service (trust me when you see a few of the things we have in store!), but when fan service becomes a black hole for time and money, that party gets ended pretty quick.


The second issue has already been mentioned here, and that's flooding the market. I am insane about fighters, as are a few of you, but for most of the game-buying public, they only have room for a fighting game or two per year. If Capcom decides to release a bunch all at once (and let's not forget, we've already gone from approximately zero per year to MANY just since I've started), we risk burning out even the hardcore. Being "hardcore" about any game means devoting a lot of time to it, so having a lot out at once can get in the way of having enough time to really spend with any of them. Fighters are special--they aren't like your Assassin's Creed, where you play it, hopefully enjoy it, get to the end, and then stick it on the shelf with your collection, probably never to play it again. You can play a good fighter every day for well over a decade without getting bored, and even without mastering it. Having TOO many such creations around can be taxing on everyone's time.


Wow, long answer to a simple question, but hopefully that gives you a little extra perspective from our side...


best,


Seth


 




100 % agreed, Capcom during the late 90's was coming out with WAY TOO MANY fighters, no wonder games like Street Fighter 3rd strike, Darkstalkers, Rival Schools and Star Gladiator barely got noticed, there were too many games coming out at the same time, and only marvel vs capcom series and the street fighter alpha series got the attention.

3 weeks ago  ::  Nov 01, 2009 - 4:39PM #20
Smashbro29
Posts: 95

Nov 1, 2009 -- 9:54AM, Cody wrote:


Oct 31, 2009 -- 6:19PM, Smashbro29 wrote:


I'd much prefer they make a CvS 3, that way they can use characters OTHER then SF and KOF.




They did use characters other than SF and KoF, in CvS2. It wasn't such a good idea, since those characters didn't blend well with the rest of the street fighters (save for Rival Schools' Kyosuke). Personally, I support Street Fighter vs King of Fighters (which could also easily include characters from Final Fight, Saturday Night Slam Masters, Rival Schools, Art of Fighting, Fatal Fury and Maximum Impact) over a generic CvS3.


Anyway, this thread is about re-releasing an old game for PSN, not for making a whole new game (which is obviously a much bigger operation, and needs a lot more resources).




 


en.wikipedia.org/wiki/Capcom_vs._SNK_2


 


According to that, not really.

Page 2 of 4  •  Prev 1 2 3 4 Next
Post Reply



© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status