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General Forums Ask Capcom Archive.. Capcom can you please change uneccesary...
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Switch to Forum Live View Capcom can you please change uneccesary features in SFxT?
8 years ago  ::  Apr 18, 2012 - 1:06PM #1
Two Coins
Posts: 710
Will you please remove custom combos and don't make precise input a gem (who's bright idea was that???) Make precise input an option in the select screen along with simple mode. Perhaps make precise input a choice for each character.

Also can you make a SINGLE player briefing room? Why is there fight request training mode only for coop? This makes little sense.  These ideas are not bad but are done badly.

Why not put simple mode and non simple mode (custom combos) Custom combos ruin the ability to use OS.

Capcom is obviously DONE with major features in SFxT but these things need to be looked at as it's holding back the technical aspect of this game. And i thought Capcom was invested in making their games competetive fighters? So mr. battle adviser? Has this been takin into account? Is there gonna be some more changes to SFxT? like as they did for AE2012? Can we expect Ono to continue to make some necessary changes to core features of the game and make it the best game it can be that is actually reasonable(for them) to change.

Will we see post DLC updates? Like AE2012? a reasonable DLC (downoadable) version thats not locked on disc? IF you ad 4-6 more fighters. i'd like to recommend Alex and Tom. ;] with Haggar as a boss.
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8 years ago  ::  Apr 19, 2012 - 5:49AM #2
Eternal
Posts: 656

The expert gem, single player briefing room, and quick combos unable to be disabled all seem like either poor decisions or oversights or both. I do hope they fix them.

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8 years ago  ::  Apr 19, 2012 - 9:45AM #3
sean
Posts: 557

Agreed with the custom combos / simple mode idea, this game has massive potential but it falls short in many areas, if capcom were to only do a few changes, fan requested like AE:2012, it could bring this game out of it's slump.


For Pandora Mode personally I think they should allow players to activate it on the condition of having both life bars full, one character gets killed and the other character gets very fast meter regeneration, gradual loss of life (ex. 2% every game second) and they also glow.


The benefits in this is making it into a start of the game strategy instead of an end game gamble move, the lost of life will encourage the one player to play rushdown but allow them enough chances to get a hit in if the opponent is running away, the other player(s) should be cautious but also play rushdown since the opponent life will go faster/easier to kill now, making the condition "both lives full" will encourage 2vs1 play which will suit some ppl who are great with one character and it also goes well with the in game rivalries: vega x balrog, bison x juri, I can see any of them using this option instead. Also this rewards good players instead for keeping their life bars full, not bad players, if you're able to do fight your opponent to mid match with full bars, you still have access to Pandora so you can show off that you don't need two characters, Think about it Capcom.

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8 years ago  ::  Apr 25, 2012 - 11:01AM #4
s-kill
Posts: 1,429

Hi guys,


There are no plans in place for changes like this currently, but this feedback and some other related ideas are under consideration. Currently the only completed gameplay-related patch is to address some infinites and a few other matters--should have details on what the patch includes and timeline for release coming soon. 



best,


Seth

Ask me about my beard.  Or don't.  It's cool either way.
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8 years ago  ::  Apr 26, 2012 - 2:49PM #5
The Lone Dragon
Posts: 457

I hope Capcom adjusts these new assist 1/4 bar throw tech / auto-block gems.

They completely destroy the throw game, and a number of characters really depend on throw mix-ups to have a chance at opening up their opponents.


If you don't intend to nerf them (which is preferable) please do one of the following:


1) Make the BP penalty for losing to them online much smaller.


2) Make the BP reward for winning with them online much smaller.


3) Disallow their usage after you reach a certain BP level (assist gems are supposed to be for beginners, after all)



Will Capcom consider gem rebalances in the future (as I believe was stated by Ono or someone in the past)?

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8 years ago  ::  Apr 26, 2012 - 3:33PM #6
3DJr.
Posts: 333

It becomes more and more clear as time passes, that EVO banning gem use in tournaments is the best decision they could make.

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8 years ago  ::  Apr 26, 2012 - 5:55PM #7
The Lone Dragon
Posts: 457

Apr 26, 2012 -- 3:33PM, 3DJr. wrote:


It becomes more and more clear as time passes, that EVO banning gem use in tournaments is the best decision they could make.




Well, I don't know about that.

Boost gems are actually kinda fun to use, and they do add an element of thoughtfulness to the gameplay.
For example, I really enjoy my Asuka specific loadout quite a bit, because I put a lot of thought into it, and it actually ended up working as planned.  It's satisfying, and it still requires skill and understanding to use.


However, these recent assist gems go way overboard, and start to hurt gameplay when you run into them online.


EVO could have just banned assist gems, and it would have beeen fine.

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8 years ago  ::  Apr 26, 2012 - 11:20PM #8
AcidGlow
Posts: 17

I also would like those quick combos removed Weak Punch+ Roundhouse and Weak Kick + Fierce Punch.
Even on an arcade stick I sometimes hit them cause I try to do a raging demon...  That and they are just annoying when they come out and you don't want them. My thumb rests on weak kick while my other fingers on the punch buttons and it just comes out sometimes.I never need them.. I almost never see new players use them either. At least give us an option to remove them on our control setup.

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