| 3 months ago :: Aug 25, 2008 - 08:13PM #1 | |
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I know that SF4 is being designed on the PC, so why is it coming out last? Is it a marketing issue or are there other reasons? I'm really just curious about the process. |
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| 3 months ago :: Aug 25, 2008 - 09:11PM #2 | |
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There's a few reasons: The vast majority of revenue comes from the console versions, so they take priority. From a managing our business stand point, we aren't going to hold them back to wait for the PC to be ready. PC requires optimizations for dozens of different possible configurations (the arcade unit, while a PC, has one specific configuration to test and optimize for...). Compat testing across all of this hardware takes a long time. Online integration is seperate and different from the console versions, requires different and additional testing. Addressing the technical requirement needs for Games for Windows certification takes time, as does submission for approvals for the program (similar to a console submission in time required but less rigorous). Etc. In our ideal world of worlds, they would be simultaneous. As it is, we're going to keep them as close together as possible. Exactly what that means in terms of a gap, it's not certain yet.
Christian Svensson
Corporate Officer/VP of Strategic Planning & Business Development Now Playing: Warhammer Online (Bretonia server), Little Big Planet, Fallout 3, Valkyria Chronicles |
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| 3 months ago :: Aug 26, 2008 - 01:15PM #3 | |
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Awesome. Thanks for the info. |
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