I'm baffled really. This thread probably isn't specific to Capcom, but given the Unity boards unique position in relaying ideas and opinions through to Capcom, perhaps this is a place where ideas can count for something.
As to why I'm baffled, Elebits is the answer.
I keep saying it again and again, but if you look at what Psi ops did last gen and see what Elebits did on Wii you should be seeing this physics based object manipulation in virtually all FPS or 3rd person wii games. Force unleashed and Harry potter 5 omitting IR and physics based gameplay is raw stupidness.
It's like no developer has even heard or played Elebits and seen what it's technologically doing. Has anyone at Capcom played this game and if so, has no one been inspired by its design?
That's what annoys me so much, a launch game with an obvious mechanic that can yield so much potential is being completely ignored. Only Boom Blox uses similar mechanics. It can be incorporated into so many regular hardcore games though and not just puzzle games. Psi Ops and to a lesser extent, Second Sight are blatant proof of concept too.
But basically virtually any game can use the physics manipulation of Elebits. You have a controller that gives you acceleration info, positional info, allows you to rotate or throw objects with your own heft, has you using actual depth to pull and push things into and out of the screen. It gives you an absurd amount of control when coupled with a physics engine.
Take that mechanic, give your character in an action game some superpower and have him throw stuffaround. In a Resident evil game you could pick up crates and hurl them at zombies. Or pluck off a zombies head.
In Star Wars Force unleashed you could ping pong storm troopers off eachother, or solve environmental puzzles. In a first person game you could investigate a scene by picking apart its components. Actually in a resident evil game, actually sifting through the contents of a mansion in the first person would be much more fun than walking towards a glowing file and pressing a button.
So why is Elebits and its game mechanics so special?
It really has a very rewarding, eye opening revolutionary control mechanic. It feels like direct interaction with the gameworld. Previously looking at footage I thought it could be approximated on PC, but after playing it, no. This could not be done on PC. It really uses the Wii controller as a 3-D mouse to give you really fine control over your enviroment and is completely beyond a dual stick controller. Once you've plucked through a couple of missions you find yourself doing really crazy things, zipping through levels, using complex interactions within the game world.
It actually uses the wii controller to sense depth so you will find yourself pulling and pushing items in and out of the screen, rotating objects and this isn't some random gesture control, it's fine tuned and accurate and very satisfying. You can actually fling items into the air and then catch them mid air in a delicious juggling act. I found myself lifting up a microwave, stacking it on boxes, flipping open the door, grabbing a pizza, feeding it into the box then turning it on, all the while zapping elebits at the same time. To put its control in some perspective, you can actually feed a CD into the slot of a disc shredder, in a 3-D space with no camera assistance, plane switching or automatic button pressing.
Once you get further into the game it becomes a lot more complex, items have to be used in order or activated through different ways like a puzzle, elebits become harder to find, your gun has to be powered up to lift heavier objects, you wrap your head around the power-ups which are really neat, either luring, shocking or deafening the little beasts, you have limitations like not causing noise (careful with those pot lids) and not breaking things (watch out for the vases) And of course rooting through the environment causing chaos never gets tired.
Almost everything in the environment can be manipulated with a fine degree of control, talk about design depth.
What's startling about Elebits is how it's game design in one fell swoop shows what a controller can offer to gameplay as opposed to the traditional view of what other hardware related performance upgrades can offer. Both approaches have benefits the other doesn't IMO. The makers of Psi-ops playing this game would have a field day with the mechanics, it makes the gravity gun in Half Life 2 look like a blunt instrument.
So please, if there is any justice, Capcom will take a hard look at the mechnics of this game and use them in a future title.