| 1 year ago :: Nov 24, 2008 - 8:32AM #11 | |
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Make deal with Nintendo to bundle a Classic Controller with it, problem solved |
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| 1 year ago :: Nov 24, 2008 - 8:39AM #12 | |
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In theory, with reasonable downgrades in visual quality including resolution reduction, yes. I will still raise the question: what's the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title? --------------------------------------------------------------------------
The same as Tatsonoko VS Capcom. Seriously, at this point, who the hell cares? Most "core" gamers wont play a Street Fighter with Wiimote+Nunchuck anyway. Make a "fun" input mechanism for the "casuals" and the rest will stick with the Gamecube and Classic Controllers they bought to play SSBB or Guilty Gear, Virtual Console games etc...The rich pros can use arcade sticks.
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| 1 year ago :: Nov 24, 2008 - 8:51AM #13 | |
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 54 Clicks to Ignite |
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| 1 year ago :: Nov 24, 2008 - 9:31AM #14 | |
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I came up with Wii + Nunchuk controls for SFIV. What do you guys think? A = Light Punch I know seems like a huge mess, but it's better than nothing. It allows for Wii + Nunchuk support and works. I also want to say that the Wii + Nunchuk having bad controls isn't a big deal at all. Classic Controller and Gamecube controllers should work fine. |
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| 1 year ago :: Nov 24, 2008 - 9:34AM #15 | |
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On Bionic Commando...
But the Wii is not to blame, if anything is your so called multiplatform strategy that's flawed to the core (or rather, exclusively-not-for-the-wii-even-when-it-technically-could-run-the-game strategy), or might I say selective; we don't get the game and don't get primary support to make up for it, instead we get games made by smaller workgroups and spin-off's that help fund the "big ones", that and, well, Dead Rising; that, and get promised some "possible adaptation way down the road" Bionic commando looks good and all, but could be done just fine on the Wii, it uses a bucketload of shaders so what, the TEV pipeline is not that crappy, but it would be wonderful if no one knew that.
And the Big BC, another thing we have to thank Capcom for I guess. "Perhaps we can throw something together afterwards, sorry but we haven't thought of the Wii for the ground on this one", as always. |
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| 1 year ago :: Nov 24, 2008 - 9:42AM #16 | |
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You guys arent game programers who say its no problem to make these wii games, and now that you know hd remix will never release for wii, why don't you request a game that has a much better chance to release on wii, Street fighter 4
Psn id: Alb_Shinobi
Ranked 31 in Arcade mode GGPO for Super Street Fighter IV http://eventhubstourneys.wetpaint.com/ Check out my battles on youtube! http://www.youtube.com/user/AlboRacerZ |
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| 1 year ago :: Nov 24, 2008 - 9:48AM #17 | |
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Capcom isn't willing to ship the Bionic Commando or HD Remix on disc at this point. No, it can't be on Wiiware because it would exceed the Wiiware filesize. What's there not to understand? |
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| 1 year ago :: Nov 24, 2008 - 9:50AM #18 | |
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 54 Clicks to Ignite |
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| 1 year ago :: Nov 24, 2008 - 9:52AM #19 | |
Most internet average joe's know jack about it, alright, but saying there's no possible way to know what's feasible or not is no more than some falacy. How do you know what the hardware is capable of? knowing that they did things way better in it than the aforementioned helps, knowing it still uses the GC architecture, only more powerful, but that newer Capcom titles seem worse than the aforementioned GC games while making "it uses the same engine as that 4 year old game!" a selling point, only catch is that it seems like it was made for some mid-gen budget PS2 release; and we could go on. Those kinda sort it out as a subpar effort, subpar to the very same standard they've set previously on inferior hardware, which just makes it more sad, and unaceptable. Nobody's gonna jump on them for "hey x game couldn't fit in 40 MB even in 480p" even if they didn't even try, but to say "it couldn't run at all" I mean, I can understand the "engine" argument (it wasn't ported, shaders weren't put on the TEV pipeline and all, so of course it wouldn't run as is), but other than that there's simply nothing keeping it from being technically more than possible. |
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| 1 year ago :: Nov 24, 2008 - 9:56AM #20 | |
I didn't include it because I was throwing out a really simple option (for Teh Casualzzz), but if you must have Medium attacks then try this. A=SP, B=LP, C=MP A+Z=SK, B+Z=LK, C+Z=MK Just hold down the Z button like a shift and now you have all six attack buttons easily mapped to the wiimote and nunchuk. There are many more ways to do it. The fact that Sven can't possibly think up any way for SF4 to play on Wii is funny if not very telling. |
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