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General Forums Ask Capcom Street Fighter 2 HD on wii? possible
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Street Fighter 2 HD on wii? possible
1 year ago  ::  Nov 24, 2008 - 8:32AM #11
melbye90
Posts: 286

Make deal with Nintendo to bundle a Classic Controller with it, problem solved

1 year ago  ::  Nov 24, 2008 - 8:39AM #12
Dark_Nut
Posts: 436

In theory, with reasonable downgrades in visual quality including resolution reduction, yes. I will still raise the question: what's the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title?


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The same as Tatsonoko VS Capcom.


Seriously, at this point, who the hell cares? Most "core" gamers wont play a Street Fighter with Wiimote+Nunchuck anyway. Make a "fun" input mechanism for the "casuals" and the rest will stick with the Gamecube and Classic Controllers they bought to play SSBB or Guilty Gear, Virtual Console games etc...The rich pros can use arcade sticks.


 


http://www.wiisworld.com/images/hardware/classic-controller.jpghttp://inmyexperience.com/archives/images/gamecube_controller.jpghttp://www.gizmos.es/wp-content/uploads/2007/11/hori-fighting-stick-wii.jpg


 


 

1 year ago  ::  Nov 24, 2008 - 8:51AM #13
RagingDemon015
Posts: 11129

Nov 24, 2008 -- 8:39AM, Dark_Nut wrote:


In theory, with reasonable downgrades in visual quality including resolution reduction, yes. I will still raise the question: what's the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title?


--------------------------------------------------------------------------


 


 


The same as Tatsonoko VS Capcom.


Seriously, at this point, who the hell cares? Most "core" gamers wont play a Street Fighter with Wiimote+Nunchuck anyway. Make a "fun" input mechanism for the "casuals" and the rest will stick with the Gamecube and Classic Controllers they bought to play SSBB or Guilty Gear, Virtual Console games etc...The rich pros can use arcade sticks.


 


http://www.wiisworld.com/images/hardware/classic-controller.jpghttp://inmyexperience.com/archives/images/gamecube_controller.jpghttp://www.gizmos.es/wp-content/uploads/2007/11/hori-fighting-stick-wii.jpg


 


 



Since Tatsunoko vs Capcom is already on the Wii, there are no complaints.Either way the game looks FANTASTIC right now.Online play would also be niceSmile

"My young seeds once again,
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And I know they will grow strong..."       
                             
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Dark Void - 54 Clicks to Ignite
1 year ago  ::  Nov 24, 2008 - 9:31AM #14
DZX
Posts: 145

I came up with Wii + Nunchuk controls for SFIV. What do you guys think?


A = Light Punch
B = Medium Punch
Wiimote Shake = Hard Punch
C = Light Kick
Z = Medium Kick
Nunchuk Shake = Hard Kick
+ = Start/Pause
-/1/2 = Taunt/others


I know seems like a huge mess, but it's better than nothing. It allows for Wii + Nunchuk support and works. I also want to say that the Wii + Nunchuk having bad controls isn't a big deal at all. Classic Controller and Gamecube controllers should work fine.

1 year ago  ::  Nov 24, 2008 - 9:34AM #15
pedrocasilva
Posts: 1364

On Bionic Commando...



Nov 24, 2008 -- 7:05AM, Sven wrote:

Again, it would never fit in the Wiiware filesize so it would have to be disc based and you'd basically have to redo everything for Wii. It would not be an inexpensive process and I'm not sure the result would be completely satisfactory. I think you underestimate how technically advanced BCR is. It's built on the same engine as the big BC is.


Part of the reason HD Remix and BCR are digital is because we don't believe they're the right content for the retail channel (at least, not as stand alone experiences). The economics would be highly unfavorable as compared to their digital counterparts. And Wiiware, we're finding, only works for titles built from the ground up for Wiiware as the lead SKU given the filesize restrictions.


Well, of course it is more expensive that way, since Capcom goes around 24/7 saying "our strategy is that of the multiplatform!" but the Wii is never taken into account unless we're talking about NES games made in 2008; so really, of course doing games exclusively not for the Wii and thinking about doing it afterwards as a afterthought after the original development is done is costly, costly because it comes after development is done meaning you have to assemble people specifically to it now, and often some Z-String team and not the guys who did the original one and know their way around.


 


But the Wii is not to blame, if anything is your so called multiplatform strategy  that's flawed to the core (or rather, exclusively-not-for-the-wii-even-when-it-technically-could-run-the-game strategy), or might I say selective; we don't get the game and don't get primary support to make up for it, instead we get games made by smaller workgroups and spin-off's that help fund the "big ones", that and, well, Dead Rising; that, and get promised some "possible adaptation way down the road"


Bionic commando looks good and all, but could be done just fine on the Wii, it uses a bucketload of shaders so what, the TEV pipeline is not that crappy, but it would be wonderful if no one knew that.


 


And the Big BC, another thing we have to thank Capcom for I guess. "Perhaps we can throw something together afterwards, sorry but we haven't thought of the Wii for the ground on this one", as always.


1 year ago  ::  Nov 24, 2008 - 9:42AM #16
AlboShinobi
Posts: 2853

You guys arent game programers who say its no problem to make these wii games, and now that you know hd remix will never release for wii, why don't you request a game that has a much better chance to release on wii, Street fighter 4

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1 year ago  ::  Nov 24, 2008 - 9:48AM #17
DZX
Posts: 145

Capcom isn't willing to ship the Bionic Commando or HD Remix on disc at this point. No, it can't be on Wiiware because it would exceed the Wiiware filesize. What's there not to understand?

1 year ago  ::  Nov 24, 2008 - 9:50AM #18
RagingDemon015
Posts: 11129

Nov 24, 2008 -- 9:48AM, DZX wrote:


Capcom isn't willing to ship the Bionic Commando or HD Remix on disc at this point. No, it can't be on Wiiware because it would exceed the Wiiware filesize. What's there not to understand?



Exactly so in conclusion, they won't be going on to the Wii. Besides, I think its suppose to ba a console for family and friends to enjoy.

"My young seeds once again,
will look up to the sky,
And I know they will grow strong..."       
                             
"insert long post here when I have time to write it."
"Stay Tuned."- Sven

Call me the CapComrade!

Dark Void - 54 Clicks to Ignite
1 year ago  ::  Nov 24, 2008 - 9:52AM #19
pedrocasilva
Posts: 1364

Nov 24, 2008 -- 9:42AM, AlboShinobi wrote:

You guys arent game programers who say its no problem to make these wii games, and now that you know hd remix will never release for wii, why don't you request a game that has a much better chance to release on wii, Street fighter 4


Neither is Sven.


Most internet average joe's know jack about it, alright, but saying there's no possible way to know what's feasible or not is no more than some falacy.


How do you know what the hardware is capable of? knowing that they did things way better in it than the aforementioned helps, knowing it still uses the GC architecture, only more powerful, but that newer Capcom titles seem worse than the aforementioned GC games while making "it uses the same engine as that 4 year old game!" a selling point, only catch is that it seems like it was made for some mid-gen budget PS2 release; and we could go on. Those kinda sort it out as a subpar effort, subpar to the very same standard they've set previously on inferior hardware, which just makes it more sad, and unaceptable.


Nobody's gonna jump on them for "hey x game couldn't fit in 40 MB even in 480p" even if they didn't even try, but to say "it couldn't run at all" I mean, I can understand the "engine" argument (it wasn't ported, shaders weren't put on the TEV pipeline and all, so of course it wouldn't run as is), but other than that there's simply nothing keeping it from being technically more than possible.

1 year ago  ::  Nov 24, 2008 - 9:56AM #20
Scrubking
Posts: 216

Nov 24, 2008 -- 8:31AM, Top KaTT wrote:


Nov 24, 2008 -- 7:49AM, Scrubking wrote:


Nov 24, 2008 -- 7:05AM, Sven wrote:


 


In theory, with reasonable downgrades in visual quality including resolution reduction, yes. I will still raise the question: what's the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title?




You are not marketing SF4 to 100% of the install base so that argument is moot! Do you expect your 360 games to sell  11 Million? Of course not! Your games typically sell to a fraction of the entire install base of any console.


Given that fact it's reasonable to assume that those who want SF4 already have a CC or GC controller or are more than willing to buy one. Throw in the fact that you can just put a simplified control scheme on the Wiimote (A=HP, B=LP, C=LK, Z=HK), and the normal scheme on the CC and you have all you have your "problems" solved.  And don't try to say that scheme is no good because I've played SF since I was a kid and I've barely ever used the Medium attack buttons, and that is more than good enough for your non-hardcore fighting gamer. The hardcore fighting gamers will likely already have one of the many Wii arcade joysticks available.




 


your really ok with a game with a title that has HD meaning "High Definition" with no medium attacks when there should be.


Really? no chun li head stomp? you'd really be ok with that?




I didn't include it because I was throwing out a really simple option (for Teh Casualzzz), but if you must have Medium attacks then try this.


A=SP, B=LP, C=MP


A+Z=SK, B+Z=LK, C+Z=MK


Just hold down the Z button like a shift and now you have all six attack buttons easily mapped to the wiimote and nunchuk. There are many more ways to do it.


The fact that Sven can't possibly think up any way for SF4 to play on Wii is funny if not very telling.

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