| 12 months ago :: Dec 29, 2008 - 10:27PM #21 | |
Strider is tonally different from all of those. The games you mentioned are dark and foreboding. Strider is bright, colorful, and fun, with lots of sci-fi action. If you get the game's tone right, it won't feel like any of the series you mentioned.
On that note, I wouldn't mind seeing the NES Strider remade, ReArmed-style. Especially considering the game was barely playable, due to collision detection that made the Triangle Jump nearly impossible to pull off. Upgrade the graphics, augment the story with elements culled from the manga, include the scene where Mariya gets killed, and you get Strider: ReCyphered.
Well, yes, Strider 2 did let you choose the first missions. And yes, Strider 2 also seemed easier than it actually was, because the continues let you proceed on from the spot where you died, instead of sending you back to the beginning of the scene. In fact, when it was released, Strider 2 was the Superman Returns of the Strider series, in that it pretty much split the fanbase down the middle. On the one hand, you had people who said, "Hey, this is actually a lot like the first game. And it isn't Strider Returns." And they were happy. On the other hand, you had people who said, "Man, this sucks. Infinite continues? Disjointed level design? '2000 years ago'? Pfft." And they were pissed. I know for a fact that one webmaster of a prominent Strider fansite was so disappointed with Strider 2 that he swore off the series forever and abandoned his site completely. (And there weren't that many. Still aren't.) So, y'know, it's important to make sure a Strider 3 has that magic Seth was talking about. All the little elements mixed together in just the right amounts, so it feels like the game we played in the arcades and fell in love with mid-way through the second level. I know you'd like to pull in more influence from the NES game, but the tradeoff is that you'd lose much of the arcade game's energy by introducing those nonlinear elements. Which is more important: recapturing the adrenaline rush that is Strider, or increasing playability by adding RPG elements? I lean towards the former, personally. |
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| 12 months ago :: Dec 30, 2008 - 1:01AM #22 | |
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I would like Strider 3 to have Strider 2's style of play. There's no need to jump on the 3-D bandwagon, especially for a game that defined the 2-D platforming genre. If I want to go around slashing a sword in 3-D, I'll play DMC.
"All Wii complaint threads need to be consolidated."
- Christian Svensson |
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| 12 months ago :: Dec 30, 2008 - 12:03PM #23 | |
That would be awesome. Imagine Strider 2 with huge, hi-res, Odin Sphere-style sprites. Or full 3D renders on a 2D plane, like ReArmed or Little Big Planet.
I don't think of it as "jumping on a bandwagon". If they'd released a 3D Strider 3 for the PSone, that would've been bandwagon-jumping. Now, though... 3D is the established format. Using a 3D structure in a platformer is perfectly justifiable. And saying a 3D Strider is unnecessary because we have the DMC games is kind of like saying the new Bionic Commando is unnecessary because we have the Spider-Man games. I don't remember DMC featuring gravity reversals. Or slide tackles. Or cartwheel jumps. Or the ability to cling and crawl on any surface. I'm convinced that a 3D Strider would not only distinguish itself from Shinobi, DMC, Ninja Gaiden, and Prince of Persia, but that it would also push the 3D action platformer in new directions. I'll say it again. Regardless of whether it's 2D or 3D, the most important thing is to preserve the pacing by creating a device that keeps the player moving forward. I can think of several different ways to do this. Shinobi did it by timing the stages and penalizing the player if he took too long. Prince of Persia: Warrior Within did it with Dahaka chases. And, of course, the CPS-1 Strider did it by nearly overwhelming you with enemies and locking off sections as you cleared them, making backtracking impossible. This particular method would translate well into 3D, I think, and it could avoid diminishing replayability by the inclusion of Strider 2's level select map, tweaked to allow players to re-enter levels and re-explore them. However, I must stress that this exploration must not be mandatory. It should not be like the NES Strider, forcing you to replay Kazakh four times before you could actually get all the way through the level and fight the boss. It should, instead, be more like the re-exploration in Mega Man X, allowing you to earn worthwhile, but unnecessary, benefits (e.g. the X armor upgrades). If the player wants to go back and find those benefits, fine. If not, they can beat the game by just blasting through in one go. This would preserve the energy or "magic" of the game in-level, while also adding replayability. |
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| 12 months ago :: Dec 30, 2008 - 5:21PM #24 | |
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ok all this STRIDER 3 talk is making me go nuts.... MAKE IT HAPPEN CAPCOM or I migth lose my mind |
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| 12 months ago :: Dec 30, 2008 - 5:39PM #25 | |
SF4 Mains: Chun-Li
BlazBlue mains:Noel Vermillion,Litchi Faye Ling and Taokaka I love Chun-Li and she defeated the Metal Gear with Snake! Maramasa= BEAUTY! Fight ‘til you drop never stop can’t give up Til you reach the top (FIGHT!) you’re the best in town (FIGHT!) Listen to that sound A little bit of all you got Can never bring you down You’re the best! Around! Nothing’s gonna ever keep you down You’re the Best! Around! |
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| 12 months ago :: Dec 31, 2008 - 3:00AM #26 | |
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Strider is best left as a 2-D game. Worst case scenario with making a 2-D Strider game, is to have another great Strider 2-D title. Putting the gameplay into 3-D takes away from the all-important feel, control, and responsiveness.
"All Wii complaint threads need to be consolidated."
- Christian Svensson |
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| 12 months ago :: Dec 31, 2008 - 7:09AM #27 | |
You're not the only one, man.
Will they? Strider 2 was 2.5D and barely attracted any attention. I thought it was awesome (and still have my PSone copy), but that didn't make it sell more. Was that due to the newness of the 3D platformer, you think? Were people not interested in Strider 2 because the polygon craze made 2D platformers seem old hat? Or was it due to the quality of the game itself?
Why? Why does it have to be 2D? You've played Strider Returns, right? And the NES version? Making a 2D Strider doesn't guarantee greatness. Making a 3D installment could sacrifice feel, control, and responsiveness... but it doesn't necessarily have to. You just have to be careful with how you design the game. Anyone here play Prince of Persia: Two Thrones? Remember the last part of the endboss fight against the Vizier/Zurvan? Lots of fragmented platforms floating in midair, forcing you to navigate a twisting, ascending pathway so you can get close enough to strike a killing blow? That's probably the best example of how Strider could preserve its feel. Granted, Hiryu doesn't do parkour, but that is still an incredibly Strider-like sequence. And it's done in 3D. Imagine an entire game done like that. It could be just as visceral as a 2D game, if designed right. |
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| 12 months ago :: Dec 31, 2008 - 2:53PM #28 | |
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Any chance of an HD Remix or "ReArmed" version of Strider Arcade (or even the NES console version)?? If a full-blown next-gen sequel is on permanent hold, then could we get either an HD-fied version of the arcade and console versions a'la SF HD Remix or in 2.5D like BC:ReArmed?? Heck, even a port of the PS1/Arcade game of Strider 2 (please, not the 16-bit US Gold game, Strider Returns) to XBLA/PSN & WiiWare would be more than welcome at this point. Be sure to let your dev teams know that there's some serious love for Strider and thousands would love to see Strider return to the next-gen consoles. Personally, I would love to see everything above happen, but most of all a cross-over Capcom action-advenure game similar to Marvel Ultimate Alliance, but with Capcom characters from almost every Capcom game imaginable teaming up for an adventure. It would be the ultimate Capcom fanboy game for sure and it could have endless downloadable content in terms of characters, missions, storylines and stages. Please make it happen, guys!! :) |
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| 12 months ago :: Dec 31, 2008 - 3:46PM #29 | |
Which reminds me, there needs to be tons of wall jumping in a new Strider game. It is a great feeling to climb around a level using jumps. Imagine a score attack just for wall jumps/climbing lol (see how high/far you can get). Or just a score attack in general for the game itself similar to MM9. Just don't make it as hard lol, hah, who do I think I'm speaking too.
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| 12 months ago :: Jan 01, 2009 - 12:54AM #30 | |
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Strider for NES sucked because of the NES. Strider was never meant to be ported to an eight bit console. The game itself pushed the Genesis to the limit, so it's unreasonable to expect anything similar to the Genesis version on the NES. The unfortunate truth is, there will never be a perfect camera for a third person platforming game. The only way this could ever happen, is if your console could actually read your mind. People want a Strider sequel out of nostalgia. A 2-D Strider sequel will be welcomed with arms wide open, the same way Mega Man 9 was.
"All Wii complaint threads need to be consolidated."
- Christian Svensson |
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There will probably be some Ultra Hard score attack mode.