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Sticky: Inside Capcom
2 years ago  ::  Dec 14, 2007 - 5:21PM #41
Snow
Posts: 3444
I had no idea you were limited by how many people are employed there. Crazies.

Still doesn't change the fact that my long-term goal is a job there. :D

Sven wrote:

Actually we have two + a creative director who in his own right is a good designer.


I know, I've checked out Francis' stuff online. I think I even saw a Star Wars book cover he's done(I think). I've read a lot of the novels, and the chance to be an artist for a cover is awesome.

Shawn Baxter


360: Snow Infernus
PSN: Snow_Infernus
2 years ago  ::  Jan 01, 2008 - 9:36PM #42
Sazdx
Posts: 7
Hahaha wow, I never thought you'd have all those SF toys around, that's a nice collection. I like how the building is too, its a nice dsign.

I wish I could work over there someday, that's my biggest dream.
2 years ago  ::  Jan 16, 2008 - 1:36AM #43
Yuffie
Posts: 6833

Laili with her giant sack of obviously less talented Poogies.


You dont know how bad that ****'s me off....

I preorder my mhf2 game and a friends..and they TOLD me i would get one....

They never came in..to any of there stores.  I even went to other places..to find of course they never got them.

I now see why......

=(
*crys*

*insert witty comment and words i can't spell here*

List Removed do to length.
2 years ago  ::  Jan 17, 2008 - 12:26PM #44
Snow
Posts: 3444
I have a request for some more "Inside Capcom" pictures... I'd like to see the design dept. :)

What kind of design is done in house at the Capcom offices? I'd be curious to see the process and the workstations/employees who do the designing there.

I know there's no game design done there, but I'm curious and most interested in the actual marketing/advertising design, if that's something you guys do in house.

I mean, is there someone who gets a varied design workflow? Like design a flash ad for Lost Planet, then a Devil May Cry 4 theme for XBL, then a booklet/instruction manual for We love Golf, then a Bionic Commando T-Shirt, then some Capcom "heart" boxers, etc.

If there is, I'm very interested in learning a little more about his/her/their work.
Shawn Baxter


360: Snow Infernus
PSN: Snow_Infernus
2 years ago  ::  Jan 19, 2008 - 4:17PM #45
JAB
Posts: 208

Sazdx wrote:

Hahaha wow, I never thought you'd have all those SF toys around, that's a nice collection. I like how the building is too, its a nice dsign.

I wish I could work over there someday, that's my biggest dream.


That's one of my life long dreams two, I know I can accomplish it and I will.:)

2 years ago  ::  Jan 22, 2008 - 10:47AM #46
TheBooya
Posts: 35

The Nubbin wrote:

I know there's no game design done there, but


Hey Nubbin,

A little known fact - there is actual quite a bit of game design done in the US office, as we're working on a number of projects. If you have any specific questions about game design, contact Kraig, our Director of Design.

Adam Boyes
Director of Production
Capcom Entertainment, Inc
2 years ago  ::  Jan 22, 2008 - 11:15AM #47
Snow
Posts: 3444

TheBooya wrote:

Hey Nubbin,

A little known fact - there is actual quite a bit of game design done in the US office, as we're working on a number of projects. If you have any specific questions about game design, contact Kraig, our Director of Design.


I figured from everything that goes on in the San Mateo office that it was mostly games outsourced to other companies to develop.

That's a new bit for me. Thanks! I'm still mostly curious to see the design that goes into the marketing stuff. Don't get me wrong, game design is cool. But I'm a marketing designer, and therefore it makes me curious to see Capcom's process. :)

I'm curious and most interested in the actual marketing/advertising design, if that's something you guys do in house.

I mean, is there someone who gets a varied design workflow? Like design a flash ad for Lost Planet, then a Devil May Cry 4 theme for XBL, then a booklet/instruction manual for We love Golf, then a Bionic Commando T-Shirt, then some Capcom "heart" boxers, etc.

If there is, I'm very interested in learning a little more about his/her/their work.


Shawn Baxter


360: Snow Infernus
PSN: Snow_Infernus
2 years ago  ::  Jan 27, 2008 - 2:38AM #48
DcP729UK
Posts: 878

s-kill wrote:

You asked for it, you've got it. 

As has already been revealed, Capcom's U.S. office is mostly that--an office, but there are definitely a few unusual bits I thought I'd share after seeing that some people are curious (forgive the yellow-izing phone cam!): 

To start at the beginning, here's what we look like from the outside. 
http://www.flickr.com/photos/capcomlost … 598070946/


Inside the inner sanctum. 
http://www.flickr.com/photos/capcomlost … 598070946/

The receptionist's desk!  (sans receptionist at the moment)
http://www.flickr.com/photos/capcomlost … 598070946/

A small sampling of the acres and acres of awards that Capcom games have won. Also a small, caged robot.   
http://www.flickr.com/photos/capcomlost … 598070946/

One of our game demo rooms.  Icy air-conditioning, 50" plasma, blackout shades, and surprisingly uncomfortable couches. 
http://www.flickr.com/photos/capcomlost … 598070946/

Here's the sign I consult when I forget where it is that I work.  Also there's a mysterious hammer and a button beneath it.  I don't know what this does, nor does anyone else seem to.   
http://www.flickr.com/photos/capcomlost … 598070946/

Retinal scan and sonic passkey security system. 
http://www.flickr.com/photos/capcomlost … 598070946/

If you can get past the tight security, things inside can get more relaxed quickly.  Here's blogger extraordinaire Brian Dunn breaking all kinds of health codes by running around barefoot. 
http://www.flickr.com/photos/capcomlost … 598070946/

His feet are hurting from a bad case of frostbite after spending time in our "Danger Room"-style Lost Planet simulator. 
http://www.flickr.com/photos/capcomlost … 598070946/


A Lego recreation of the "Hardballer" VS from Lost Planet.  Sitting atop the Hardballer is the head from an extremely creepy, extremely old Mega Man costume.  The eyes follow you, and so does the smell.   
http://www.flickr.com/photos/capcomlost … 598070946/

A small pyramid of the new promotional Poogie plushes from Monster Hunter Freedom 2.  They are practicing to form Poogie Voltron which will take revenge on us all. 
http://www.flickr.com/photos/capcomlost … 598070946/

Laili with her giant sack of obviously less talented Poogies. 
http://www.flickr.com/photos/capcomlost … 598070946/

The best "meeting room" in the office, featuring reclining, full-body iJoy massage chairs (beware the "percussion" setting).
http://www.flickr.com/photos/capcomlost … 598070946/

Randy and Kevin, checking out the new build of Zack and Wiki in Long's cube. 
http://www.flickr.com/photos/capcomlost … 598070946/

My old EVO Street Fighter banner (and my unpopular Flavia machine). 
http://www.flickr.com/photos/capcomlost … 598070946/

Part of Rey's (producer of Super Street Fighter II Turbo: HD Remix, among others) collection of Street Fighter toys. 
http://www.flickr.com/photos/capcomlost … 598070946/

Sven's office.  As you can see, when he's not answering your questions or playing games, he's all business! 
http://www.flickr.com/photos/capcomlost … 598070946/


Roots!  An original marquee from the Section Z arcade game. 
http://www.flickr.com/photos/capcomlost … 598070946/

Parts 1, 2, and 3 of Francis's toy wonderland.  His office is an extension of his garage at home, which is filled to the brim with toy-ful goodness. 

http://www.flickr.com/photos/capcomlost … 598070946/

http://www.flickr.com/photos/capcomlost … 598070946/

http://www.flickr.com/photos/capcomlost … 598070946/


Nique (aka qchan) settling into his new digs at Capcom.  He really looks like he cares about what you think, doesn't he?  I think it's because, contra to my advice, he actually does. 
http://www.flickr.com/photos/capcomlost … 598070946/

Part of Darin's vast Capcom game archive, including the games themselves, as well as strategy guides and more. 
http://www.flickr.com/photos/capcomlost … 598070946/

http://www.flickr.com/photos/capcomlost … 598070946/

One of the more "creative" awards that we've kept around through the years. 
http://www.flickr.com/photos/capcomlost … 598070946/


xo,
Seth


nice offices :D

the only thing missing is a Team photo. is it possible for you to post one? ... if not, i understand ;)

thanks for your time, Dc. =)
2 years ago  ::  Jan 27, 2008 - 11:34AM #49
Snow
Posts: 3444
There's about 70 people working in the offices. Getting all of them together at a moment when they're not busy I bet would be one hell of a trick. But that aside, a group shot would be pretty awesome! :cool:
Shawn Baxter


360: Snow Infernus
PSN: Snow_Infernus
2 years ago  ::  Jan 27, 2008 - 11:37AM #50
Namdas
Posts: 644

The Nubbin wrote:

There's about 70 people working in the offices. Getting all of them together at a moment when they're not busy I bet would be one hell of a trick. But that aside, a group shot would be pretty awesome! :cool:


You just want a group shot so you can see what the artists over at the Capcom US offices look like so you can kill them and take their job! >_> <_<

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