Script: /orange.one
Owner:
Subdir: baconman
    Bacon
    Lifetime Points: 103



    Age: 28

    Location:
    Gokentou, California
    About Me: I am the epic win, secret character that usually gets banned from tournaments; and usually end up fighting solo, even in team-oriented games. I'm also one of 100 people that owns both a Dreamcast AND a NeoGeo Pocket Color (with SvC: MotM!).
    Favorite Genres: Action-Adventure, Action, Visual Novel, Fighting
    Music: Presently playing the Rockman 2: The Power Fighters and Street Fighter EX OSTs.
    Movies: Somebody PLEASE tell me they're scrapping "King of Fighters: The Movie." PLEASE! >.<
    TV: Mondays, I watch the "Bang Your Mother" block, and Medium. Tuesdays, I watch NCIS/Mentalist. Wednesdays I just watch Scrubs. No, I don't mean the Ken players on SF IV, either. Thursdays are about Bones. Take that how you will. And weekends just suck.
    Books: Comics and philosophy, mostly. Especially where combined.
    Likes: Fighting, Platform, and Musical Gaming. Spelunky (look it up!), Rockman/Megaman Endless Attacks, Street Fighters: EX2 Plus, Alpha 3, 3rd Strike, Marvel Super Heroes~MSH vs. SF; Mega/Rockmans: 2, 3, 5, 7, 8, "and Bass/Forte," 9, X-X6. Imported DDR (arcadesque) titles, and the Universe/Ultramix series. CAP vs. SNK Pro, actually more than CvS2. It must be the music or something.
    Dislikes: People who play Marvel vs. Capcom 2 like scrubs. Mix it up, will ya? Also, the music in that game. Don't get me wrong, it's good listening... just totally out of place!
    Hobbies: World domination, of course. Okay, not so much as in conquering or ruling the world; but more like transcending it. Does that make more sense?

Game Data

    SF 4 Dash?

    Tuesday, May 12, 2009, 09:43 AM [General]

    I'm not surprised in the least. Heck, I'm counting on a third, like "Dash Turbo EX + alpha" after that. It just fits the mold, doesn't it?

    So, on to what I think would make a SF4 revision into a winner. This should be totally obvious, but I'm going to say it anyways, because it needs said.

    PUT SOME SF3:3S CAST IN THE MIX!!!

    Doesn't have to be a big load of the cast either, just some major players. It's understandable that Yun would have no cohesive plot tie-in, being as young as he is canon-wise (not that it stops him from being in Alpha 3 MAX -.-'). But there's several major, key players that should be considered, like Alex, Urien, Ibuki, Dudley, Elena, and Hugo.

    ALSO, SOME SFEX SERIES CAST WOULD BE COOL, TOO.

    Sure, some of their dynamic would have to change, since super cancelling isn't as heavily focused on, but the Focus Attack/Focus Cancel system isn't too unlike SFEX3's stun system. Now, we can forego the half of the cast that is identical in playstyle to Ryu/Ken/other main characters (like Jack), but some with unrepresented styles, like Hokuto, Skullomania, Pullum Purna (who's WAY different-feeling than Cammy, in spite of their similarities!), and Garuda.

    KARIN KANZUKI AND RAINBOW MIKA FTW!

    I'm totally surprised these terrific SFA3-debutters were omitted! They have such expert players and such major followings, it's crazy to toss them out after only one appearance!

    In fact, the biggest conceptual appeal that SF4 had to me, originally; was the ability to fight one generation or set of SF cast against the others! That's also one reason I absolutely LOVE SFA3/MAX/HYPER, and to a similar extent, CAP vs. SNK 1-2.

    REVISE THE ULTRA MOVE ABUSE!

    Perhaps having a way to make it both charge and drain slightly quicker. This will still encourage fair offense/defense balance, so as to reduce pressuring slightly, but not make it outright worthless, either. Maybe a little more like the EXCEED systems that SvC:Chaos used, just not one-per-match limited... but maybe one-per-round seems right...

    REVISE THE PARRY SYSTEM!

    There's a lot going right with SF4, so far. However, I'm not a big fan of the effect of it's parry system. Say you just full-parry a super or an EX-special combo. Then right afterwards, you eat a pecking throw or a crouching low kick. BAM! The entire amount of damage you just worked to avoid is inflicted upon you.

    The recoverable life system invoked with it seems mostly fair enough in concept, but at least a few points per hit should be dropped entirely, as it makes the effort of parrying almost totally worthless.

    I really don't get it. The parrying concept is FUN. It's ACTIVE (unlike most defensive tactics). It's EXCITING. And given proper timing windows, it's completely FAIR; and in fact, probably the MOST FAIR defense mechanism out there.

    Yet, in the last 2-3 games it's been featured in, it's been totally overshadowed by the relative disadvantages of using the related system (like P-Groove in CvS2, for instance). And now, with how easy it is to completely overrule in SF4, anything more than maybe one initial hit is totally worthless to try and parry.

    It's like the staff HATES this fun innovation, or something. Or is it just me?

     

    I'm gonna go play some Slammasters II: Ring of Destruction, now. I really gotta get the hang of the movesets again (especially the tap-move timing!). It's been so long!

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