Andy
    Lifetime Points: 54014


    Location:
    Indianapolis
    About Me: ART @
    http://andymichaelart.carb...
    Favorite Genres: Fighting, Shooter
    Music: Beck, Kylie Minogue, Flaming Lips, Smashing Pumpkins
    Movies: Empire Strikes Back, Fight Club, Death Race 2000, Seven Samurai, Indiana Jones, Zombie Movies
    TV: Futurama, LOST
    Books: 100%, Shaolin Cowboy, Musashi, All Star Superman, Powers
    Likes: Reading-Writing-Drawing Comics, Capcom, and B-Movies
    Dislikes: Bad 90's comics, Artists inspired by bad 90's comics.

Game Data

    Array

    5' Street Fighter II Woodcut Work in Progress

    Thursday, June 18, 2009, 02:55 PM EST [General]

    Here is a shot of the work in progress of my big SFII woodcut:

    It's going to be made out of two 32" panels to make an image over 5 feet long.

    The image depicts Honda and Zangief fighting it out in Honda's sweet bath house stage. The CD that came with the SSF2THDR press kit is coming in quite handy for photo reference.

    After the woodcut is done, I'm going to do a small edition of the prints. Stay tuned for more updates as the work comes along. I aim to be all done by Tuesday. 

    Update #1 (6/21 @6pm)

    I've finished all of the linework on the two panels, and I've begun the long process of actually carving them.

    The perspective in the actual level was a little wonky, and replicating said wonkiness was probably the hardest part of the drawing.

    This is my second woodcut ever, and the process is really fun and challenging. At 5.3', this is also one of the largest pieces I've ever done. Woodcut involves carving a panel and then covering it in ink and making prints (think of the wood as a giant rubber stamp). I have two large rolls of nice paper to print on, and I plan on making as many prints as I can. I will probably end up with and edition of 5-10. I am doing this for a monotype class, and our teacher is big proponent of working back into prints with traditional media like paint, so I might go back and watercolor one of the prints. We'll see.

    Update #2 (6/23 @ 1:52 am)

    After about 25 hours of carving, the woodcut is finished!

    I am about to head downtown to the print shop to make my editions of the woodcut. The prints are due at 9am, so it is going to be a long, rough day/night.

    For each print of each panel I have to use rollers to spread a thin layer of ink over the entire board. The board is then rolled through a printing press and the ink is transferred onto paper. The board has to be re-inked after each printing, and I have to hand-tear each sheet of paper, so I'm estimating a good 3-5 hours of work left. I'll be sure to post the finished product!

    Update #3 (6/25)

    The prints are all done! I did an edition of 7 of each panel. I will have photos or scans of the final product soon because I don't get them back until Friday. 

    (Panel 2 all inked up)

    (A Print of Panel 2)

    (Panel 1 all inked up)

    (A print of panel 1)

    The prints are backwards because I wanted to do something slightly different from the game itself, and it's a fun nod to the sprite flipping in SFII a la Guile's tattoo.

    I hope you dig them, and any comments/critiques/suggestions would be greatly appreciated.

     

    4.6 (7 Ratings)

    Get Excited for Spyborgs

    Monday, June 8, 2009, 08:10 PM EST [General]

    I was lucky enough to get my hands Spyborgs, and to grill the game’s producer, Daryl, at Captivate ’09 in Monte Carlo this year, and the game really made an impression on me. Even better, the game has continued to evolve and improve. The build at E3 looks like an absolute blast. 

    So why should YOU be as excited about Spyborgs as I am? 

    1. It’s an honest-to-god Capcom beat-em-up.

    Remember the days when you and a buddy could pick up controllers and beat up all of the chumps between point A and point B? Those days are back. In classic beat-em-up fashion, the user can play as a ninja chick, a big robot dude, and a suave cool-guy. Spyborgs is a proud return to Capcom's good old days, and really has a lot to offer to old-school Capcom fans.

    2. Wii controls that aren't stupid.

      Spyborgs doesn't smack the user in the face with tacked-on or repetitive motions. Motion controlled attacks are saved for the big over the top special moves and boss crushing unique attacks sprinkled throughout the game. Daryl is proud of the visceral nature of these moves, and for good reason. The big specials and team-up attacks in the game are diverse and awesome, and the motion controls used for them really convey the excitement of that final stab or smash.

    The spy vision is a cool use of the Wii pointer and keeps the user on the lookout for hidden goodies.

    3. Spyborgs is a gorgeous Wii game.

    The big team-up attacks and specials deserve special mention. The characters in the game really come to life via their unique attacks. Think of the look of moves as Devil May Cry's "Stylish Action" filtered through Ratchet and Clank. The game has a ridiculous number of unique special attacks, and the ones that I was shown were pretty cool. And there really are a lot of them. Seriously, a lot.

    The graphics in the game are really solid and stand a step above the majority of Wii titles. 

    4. It has a sweet train level.

    Nearly every beat-em-up worth its salt has a sweet train level.

    Spyborgs is no exception to this rule.

    5. Giant Bosses Rock Faces

    Giant bosses are another staple of fine gaming, and Spyborgs delivers in spades.

    There's nothing quite as scary as when you blow up the boss on your last bit of health, only to have it return BIGGER AND SHOOTING MISSILES OUT OF WHAT USED TO BE ITS FACE.

    Spyborgs features some really cool enemies, and the bosses are a real treat. I can't wait to see more of 'em.

    6. It's really fun!

    This game didn't win me over until I actually got my hands on it, so make sure you give it a shot when it comes out later this year, I think you'll be surprised at just how much fun you'll be having.

     The game even sports a set of pseudo-achievements to keep you coming back for more. Achievements ended up being one of things I enjoy most about my 360, and it's really great to see the Wii getting in on some of that action. Metroid Prime 3 had a similar system, but I get the impression that it's a little more robust in Spyborgs.


     

    4.6 (4 Ratings)

    Leave a Comment | View All Comments

    as always, our matches are great, close, and memorable!

    BABERIFIC!!
    June 29, 2009
    08:30 PM EST

    That's great. Very impressive. I'm definitely interested, it's just a matter of wall space! I might not be able to. Keep us all posted on your progress.

    CurlehMustache
    June 22, 2009
    03:59 AM EST

    True i wish they would say take Exchange points of the people for quiting out it would be so much better

    BTHR Zero X
    June 16, 2009
    07:37 PM EST

    Awesome. RE 5 Online is Very nice except when people quit out but at least its not as bad as ST IV for Quitting out since they don't seem to send hate mail

    BTHR Zero X
    June 16, 2009
    07:31 PM EST

    My xbox has crapped out lol it wont read disc's at the moment, I am Sick and i have the worst headache ever lol but not much other then that :P. How are you ?

    BTHR Zero X
    June 16, 2009
    07:24 PM EST

    LOL yeah speed racer would be awesome XD

    Vegivo
    May 28, 2009
    03:32 PM EST
  • Michael, 18
    Michael

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    CurlehMu
    stache

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    Ken

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    Texcap

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    Artsta

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    JiTAE

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    João

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    Vegivo

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    Carbonox
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    C!!

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    Zartan

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