BigMex
    Lifetime Points: 809


    Age: 34

    Location:
    So Cal
    About Me: Student, college employee. Freelance artist, writer, blogger, liver of life.
    Favorite Genres: Action-Adventure, Action, Fighting
    Music: Everything from A - Z
    Movies: Cohen Bros. movies Classic animation
    TV: Max X. The Simpsons.
    Books: Sci-fi, biographies.
    Likes: Music, illustrations, great reads and food!
    Dislikes: People in a rush. Not working on something.
    Hobbies: Drawing, writing, playing videogames.

Game Data

    I was supposed to review Super Street Fighter II HD Remix?

    Tuesday, December 9, 2008, 10:49 PM [General]

    Sorry friends but I didn't get the memo.

    I've had a few friends on 1UP ask if they missed my blog about the game. My take, a whole dissertation with the history of the franchise, supporting charts and whole-assed rants (I don't half-ass anything). I did not pick up SSFIITHDREMIX despite the positive and glowing reviews. I don't even have the slightest interest in it now. It's been too long a time in coming with too many concessions made to the "remix" element. In short this isn't SF II and I'm not playing a revisionist version of SF II. I think Capcom did better than it with SF Zero and SF III. Commercially they might not have been as big but in terms of content they were superior.

    It might be a disappointment for some of you. It's like an arrogant politician doing something incredibly stupid in front of Dennis Leary and then waiting for Leary tear him a new one. Only to have Leary said walk away and not say something. The game is out and here's my chance to give you both the benefits and detriments to the game in a thorough fashion. Should a Final Fantasy remake be in the works I know I could turn to Andrew for his take. It is humbling that some of you consider me the "Street Fighter guy" but I have no plans on getting this game. Let alone spending more than this blog talking about it.

    If you want to know who to turn to just read the other consistent 1UPpers. Fumes has giving us his take on it. And Marc's been doing some good deconstructions of the game. Marc's observations on the changes to the engine, control and music are the reason that I'm steering clear of this debacle.

     

    I'm a visual learner. You all know that by now. My foot into the world of Street Fighter has always been and always will be through character design. The changes that Udon has made to the graphics are nice but a copy of a copy never preserves the fingerprint of the original artist. His intentions are distilled through the stylings of the new artist. In this case Alvin Lee is doing his best Sensei or Akiman but he is neither of those men. Like the rest of the Udon staff they fail to recreate accurately the Capcom-style. They are good at what they do, and come very close, but these are the understudies trying to copy the masters. They will never be 100% dead ringers and should instead focus on making the art their own. But then it wouldn't be Street Fighter, would it?

    Maybe if it was labeled Remix we could let it slide.

    I couldn't...

    The changes made to the proportions of the characters, their range of attacks and damage modifiers have been done to balance out the tiers. I'm okay with that. When they begin changing the charge motions, tightening the controls to favor the shotoclones, turning 360 spins (in the case of Zangief to half-circles), then it begins to irk me. Those that were most interested in this game were familiar with the controls, why make concessions for those that don't know how to spin the joystick or charge for an attack? Was this done to level out the playing field? Was this something that Capcom USA assumed needed changing? I get the feeling that this dumbs down the control for an already dumbed-down level of competition in an already insipid fighting game crowd. Sure young fighting game aficionados can brag about how awesome they are at Soul Caliber or Smash Bros. but when you put them in front of a SF II game then their skills aren't very imposing. It is a steep learning curve, no matter how much tweaking and balancing Capcom does to it. Having to play a fighting game that is not dumbed down in the least is unnerving for those that assume one button press should equal a 10-hit combo. Forcing gamers to step up and meet the online challenge has turned some players into crybabies. GFW Ryan noticed this when gamers kept filing unfair reports on him, punishing him for playing well rather than admitting they were poor gamers.

     

    Why would I want to go online with that type of crowd out there?

    For my brothers and myself SF II was a warm memory from the past and that is how it should remain. It is the reason neither of them are remotely interested in SF IV. They want to see the future of fighting games, new and uncharted territories with the franchise, not another look to the past. I am not keen on the dreadlocked, hot dog armed, douchy-look of the new Bionic Commando but I will give it a try. It is consistent with Capcom's modus operandi. The reason for that is because Capcom isn't trying to sell us that this is the original BC remade, this is an indirect sequel instead. The folly of Capcom is in re-imaging a title and missing all of the elements that made it great to begin with. Such was the case for Final Fight Streetwise and especially for Street Fighter 2010. While SSFIITHDREMIX is not a travesty it is also not original. We've seen and played every version of SF II: SF II' Champion Edition, SF II' Hyper Fighting, Super SF II", Super SF II" Turbo and Hyper SF II". On multiple consoles, portable, downloads as well as the arcade. Why do I want to pay for the privilege of a 17-year-old fighter one more time? It is time for Street Fighter to move on and both SSFIITHDREMIX and SF IV fail to do that. In my opinion anyhow.

    I feel that Capcom is not interested in my opinions. If 99 gamers buy SSFIITHDREMIX and love it why would they listen to the 1 guy that doesn't even want to buy it? A person that is consistently lambasting the decisions of HQ, or making snide remarks about Udon? Why should they listen to me?

    Maybe it is because I'm one of the rare gamers that looks at the series with a critical eye rather than through rose-tinted glasses. Nostalgia for the series is tempered with a sense that SF II was also the result of just a little dumb luck. A remade song, a poster of a classic character, a returning schoolgirl... These things mean nothing to me other than a sign that Capcom is catering to fan service rather than the series. Giving players what they want rather than what they need. I don't need another Street Fighter II. So please don't ask me to play it and tell you what I think. You should know by now.

    0 (0 Ratings)

    How can we change this?

    Friday, November 21, 2008, 08:47 PM [General]

    Hello friends, how has your week gone? Well, I hope! I celebrated my birthday on Monday, that was nice. Capcom released some Street Fighter UNO, which is awesome and of course SSFIIHD Remix is practically here!

    I need something to keep my mind going until then, as such I wanted to distill a very broad topic and make a concise blog. Normally I'd put up a bunch of links for the topic that I want to talk about and bring in the history of each subject but I've discovered that I solicit more comments when I let you fill in the blanks. So here goes...

    I believe that the USA is stuck in a creative death spiral.

    If you look at popular culture through the ages you will see certain patterns emerge. The ebb and flow of popular culture, the changing trends and tastes and even the fight for censorship, authority and youth culture. We've seen the US become the catalyst for some of the most amazing global trends, only to turn around and abandon what they have created, or worse, let the corporate entities strip it of its uniqueness, repackage the idea and sell it to the masses.

     

    Let's take jazz for example. It is said that jazz is the only original American art form. Jazz incorporated the early forms of progressive band music, poetry, gospel and dance. I agree that the music, ideology and culture of jazz was original, however it was not the only original American artform. The USA also spawned a modern version of jazz known as Hip Hop. Similar to jazz it was not solely a form of music as it was multiple elements. True Hip Hop consists of four elements; the emcee, the DJ, the b-boy and the graffiti writer. In its own way Hip Hop has a voice, way of dance, art and street poetry that perfectly mirrors what Jazz had done 100 years prior.

    However between the creation of Hip Hop in the 70's and the market saturation in the 80's, it fell in and out of favor with popular culture. Was it due to the overexposure on film and television? The abandonment of the other elements in favor of, and exclusively to the rapper? Our perpetually fickle youth culture? Or was it a little bit of all of the above? For whatever reason the USA seems hell bent on creating wondrous things and then leaving them by the wayside before they get a chance to mature.

    What is interesting is how other countries embrace and keep the cultures that we create. These other countries not only keep the cultures alive but actually allow them to flourish and mature. The four elements of Hip Hop are very alive and well in every major country on Earth. Japanese and French b-boy crews have some major dance battles every year. The best graffiti artists are just as likely to come from an impoverished favela in Brazil as they would from a German metropolis. DJ's the world over compete in multiple arenas. Yet the four elements are most often ignored in the USA, where we now associate Hip Hop music with the solitary rapper.

     

    Take a look at the legacy of the other creative cultures that the US was instrumental in shaping. Notice how they too failed to evolve. In other countries animation is respected as an artform. There are films for every member of society. From family features, comedies, fantasies and romance to more adult fare. Yet in the USA we have allowed ourselves to believe that animation is meant only for children or at the very least families. Adult animation, like anything else with the word "adult" is simply taboo. We try to deceive ourselves as a morally superior country when we still have high levels of domestic violence, open and overt racism and sexism and channel after channel dedicated to insipid "reality" programming that caters to fans of sex, guns and controversy. Some moral superiority indeed!

     

    The biggest obstacle facing US culture is our own treatment of the creative industries. We have a history of self-censorship that tend to limit, or worse, force those artistic endeavors into stagnation. As comic books were crippled by the publishing industry in a knee-jerk reaction to the controversial book, the Seduction of the Innocent, by adopting the Comics Code Authority. The graphic novel format and associated culture was barely getting started before it was crippled by the CCA. As jazz and Hip Hop had their own voices and outlet so too were comics beginning to change the mainstream. The graphic artists, illustrators and typists of the day changed the perception of art and culture. Andy Warhol never created anything as much as he exploited the things he grew up with, such as the panels, word balloons and fonts of comic books. Yet the comic book format itself would never become culturally relevant outside of Hollywood remakes, videogame licensing and a core following. As the comic medium was crippled by self-censorship so too did the music industry and videogame industry choose a similar path. Those industries should have instead fought a long and hard battle to change the collective consciousness of authority and media.

    By conceding to these rating systems the message has been sent to the mainstream that these are niche products rather than creative outlets. They are to be regulated and controlled like a utility. The message is that animation, comics and videogames are supposedly made and marketed towards children. When violence or sex turns up in one the US media has a field day. But this isn't always the case abroad. In Japan, in Europe they are more accepting of comics, graphic novels and even videogames as an artistic medium. These mediums can explore any number of themes without any hang-up attached to them.

    Comic characters (like TV characters in Japan) are not meant to remain perpetually fighting through the same obstacles forever, but rather share an interesting arc and move on. Superman would not have been continuously fighting against Lex Luthor for 70 years had he been created in Japan. Abroad those epic characters are meant to be retired and allow new legends to be born. Comics and graphic novels have their own audiences and this is understood. People don't look twice in Japan to a man reading a manga whereas an adult reading a comic book in the US is labeled some sort of immature kook.

     

    I do not understand why the USA is unique in this regard. Why are we so willing to take a risk, innovate and create so much only to turn around and abandon these cultures? Why do we allow corporations to sell us cultures that we invented and when they fall out of favor? Why do we act surprised that those cultures are flourishing abroad?

    It makes me angry that videogames are viewed with such disdain by the mainstream media. Often times they lack the perspective of a gamer. They fail to recognize the US contribution to electronic gaming, from the first electronic pinball machines to the first arcade cabinets and first home console systems. I doubt that most even recognize that SEGA is an acronym for Service Games, a company founded by an American while living in Japan. As the great American artistic and industrial movements so too did videogames deserve some recognition. The art, literature and language of gaming is unique. The music itself has become iconic and recognizable in concert halls, as well as in the club setting with homebrew DJ's using 8-bit synthesizers. Game culture is a unique and vital part of the greater American and global culture. It should never be pigeonholed by the media outlets.

    There would be no 1UP, no Kotaku, no game journalism debates or heated board battles had it not been for US gaming industry and US gaming culture. Yet when will we allow videogames to mature? Why does the game industry insist on developing sequel after sequel and become worried when the 5th generation of Guitar Hero, or 8th of Tony Hawk, doesn't do as well as the previous titles? Videogames, like the rest of the entertainment industry, make money but are essentially locked in a death spiral of creativity. They continuously borrow from each other in a vain attempt to hit that profit margin. The true potential for growth exists in allowing these creative mediums to mature and grow. To see games made and marketed for every age and demographic. These are the problems holding back the US comic book and animation industries as well. They are the problems with videogames. These things will never mature because we will not allow them to.

    How can we change this?

    0 (0 Ratings)

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    Any tips on San Diego Comic-con? I understand you've been there and I was hoping to get a few tips if possible as it will be my first time going in 2009.

    Truest Strike
    November 17, 2008
    01:36 AM CST

    BIGMEX.
    Excellent blogs! I've read them all and they happen to be very informative; giving me different perspectives on new and old ideas. Keep up the great work!

    Truest Strike
    November 11, 2008
    07:00 AM CST

    Hi BigMex,

    Gen is indeed and great character, and reaches deeply into some of the thicker roots of martial arts.

    The choice was made; to bring back all
    of the original 8 of the SFII cast and the 4 bosses. That means we have a base of 12 characters of SFII. And that's not even including Akuma, Cammy and Fei Long which would make that number 15. This is the core choice of SFIV, chosen to bring back the feeling of SFII while adding new things and advancing from there. I won't go as far as discuss that. What I will try to do is to answer your questions in the best way possible.

    You ask: "Isn't it a bit much the number of returning characters we've seen and lackluster new ones being added to the cast."

    Yes and no. If we take those 15 as a given and if we would only include new characters form there on SFIV would be doing something wrong, it would close it's eye to the greatness of the other series and their designs stories etc. Also to get SFIV enough love from the very different type of fans we have we couldn't settle for SFII in 3D or SFII.5. As for the lackluster new characters, El Fuerte, Abel, C. Viper, Rufus, Seth and Gouken. It's funny that most people fans of the series who respect its story (and with it his death) still consider Gouken one of the strongest additions. Besides the dreammatches, Gouken is connected to everything that is SF, while the new characters still need to be interwoven with the other characters. Especially Rufus and El Fuerte as they were presented should have been more strongly connected to the other cast, not only in motivation but also in their history. Because C. Viper has and excuse (secret mission), Abel lost his memory and we are supposed to keep Seth a mystery for now. Design wise I personally could find slight changes that could improve them, but on a whole we could have a done a lot worse. I do like the variety brought with these new designs, that is important, the atmosphere around the characters needs work. We need to see C. Viper's child, know why El Fuerte fell in love with the arts of cooking and fighting, what in Rufus training made him this fast, see some of Abel's vague memories. Seeing Seth going through much pain and barely surviving a serious of operations would be a start, him in a later stage pondering on which move to learn to improve his fighting arsenal and what to change to make it better, him working hard to improve it that would be liked. Characters that simply fell into a powerful role without any struggle that isn't easily appreciated, especially if given no adequate reason. We could bring 3 old (existing) characters in the time of 1 totally new design. Adding a character like Retsu could be a possible way to include a new character at this late stage.

    You say: "This title feels more and more like a VS title than a SF title."

    A versus is against everything outside of the SF universe. So I'd say it feels more like Street Fighter Beta 1 (a sequel to the Alpha series) or seeing the quality of the work it's reaching SF Beta 2 right away. Which considering it position between SFII and SFIII isn't necessarily a bad thing. There is a lot of story details put into SFIV at the moment, if done well I myself will respect that a lot. I'm missing some level of depth and bigger story advancement in place with the character's personality I personally would have put in there, but I'm trying to remain reasonable. Hoping for more is good, but expecting everything to be perfect kills a lot of fun.

    Greetings,
    ST

    ShotokanTuning
    November 11, 2008
    05:35 AM CST

    I love your blogs, everything you write about is always interesting to read. I just stumbled upon one of your blogs from 3 yrs ago, you should post it here. It was the one titled "All hail Bengus!" great stuff.

    SharpEyes
    October 22, 2008
    05:35 PM CST

    hey man, it was cool meeting you at comic-con!

    "frijole piledrive!" man his moves have lame names.

    RedVirtue
    August 03, 2008
    12:29 AM CST

    Fray Tormenta is the inspiration for King of Tekken fame as well...

    Tyrant
    July 30, 2008
    01:15 AM CST
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