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What should the new Darkstalker game look like for the PS3?
8 months ago  ::  Apr 07, 2009 - 11:54PM #1
M. Domi Bison
Posts: 144

Any suggestions on the storyline, adding or editing new and old characters, finishing moves and combos, graphics, controls, new features, cover art, DLC, developer, trophies, online, and anything else your heart desires.


 


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8 months ago  ::  Apr 08, 2009 - 10:12AM #2
mister negative
Posts: 2770

You mean for the ps3 and xbox 360^im agaisn`t specific console fanboys^


The game need more replay value to make sure gamers who dont have xbox live to challenge people online like me dont become bored of the game.A revamp up of thew dark force system,and a stoiry that feature the savior of hade in all it glory.

8 months ago  ::  Apr 08, 2009 - 11:27AM #3
Rhuen
Posts: 1703

All my suggestions can be found in the Unofficial Darkstalkers thread and "Help Ono-san make a new Darkstalkers game"


in a nut-shell


hybrid move sets fron NW and DS3, with new stuff like the moves from Marvel vs Capcom 2.


Play like a VS game,


3-D rendered graphics but not like SF IV as that would take too much time and money but rather like Tatsunoko vs Capcon. 


Include the previously un-used Nobles.


Give Marionette and Shadow their own move-sets (not just copy, but a copy opponent's moves or form as a move would be interesting too).


advance the time-line, maybe retcon some back story stuff, use animated cut-scenes, and try to tie all their endings and rival scenes together in a way that makes sense and ties together in a single story *but at the same time gives satisfactory endings for each character*


Nothing I hate more than beating a game just for the character I played with to lose in their ending. *I still can't believe that did that with Rose in SF IV* I had enough of those bad endings back in the day with other games.

8 months ago  ::  Apr 08, 2009 - 12:46PM #4
KORiA [iPanda]
Posts: 2525

I think all the funness of DS3. I'd assume they'd bring the front throw and back throw that was seen in SFIV :3 which wont be so bad but I loved pursuits! Newer players could get a easy graps on this and easly get in a few new hits :] I think the DF change and DF power thing should be cut out.

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8 months ago  ::  Apr 08, 2009 - 1:45PM #5
Scarecrow
Posts: 6887

What I'd like is for them to add the Rosario+Vampire characters :D


Hehe, well if that can't happen then they just have to add more interesting characters.


 


I really can't relate to many of them...and I don't know, sometimes the game doesn't feel fluent...Needs to be less "floaty/weak." So that when you attack you feel like you attacked.

I haven't played DS in a good while so I might be off on that.



It's something thought that I'm not too happy 'bout DS with.


 


I guess it needs more characters, that's it. 

"Once she was wonderful
Once she was fine
Once she was beautiful"
-Judas Priest
8 months ago  ::  Apr 08, 2009 - 2:39PM #6
PG > C
Posts: 2936

Apr 8, 2009 -- 11:27AM, Rhuen wrote:


All my suggestions can be found in the Unofficial Darkstalkers thread and "Help Ono-san make a new Darkstalkers game"


in a nut-shell


hybrid move sets fron NW and DS3, with new stuff like the moves from Marvel vs Capcom 2.


Play like a VS game,


3-D rendered graphics but not like SF IV as that would take too much time and money but rather like Tatsunoko vs Capcon.


Include the previously un-used Nobles.


Give Marionette and Shadow their own move-sets (not just copy, but a copy opponent's moves or form as a move would be interesting too).


advance the time-line, maybe retcon some back story stuff, use animated cut-scenes, and try to tie all their endings and rival scenes together in a way that makes sense and ties together in a single story *but at the same time gives satisfactory endings for each character*


Nothing I hate more than beating a game just for the character I played with to lose in their ending. *I still can't believe that did that with Rose in SF IV* I had enough of those bad endings back in the day with other games.




Uh...SFIV didn't that big of a budget, or at least not the way you make it come off as.


As for animated cut-scenes, defintely for it but not by the same people who did the ones for SFIV as those are all terrible.


Not so sure how the look should be, while I wouldn't mind the SFIV style, I want them to actually spend more time rendering the models correctly so that it actually looks like their 2D counterparts. That or go the KOFXII style and have really nice and smooth 2D HD animation.


In terms of features, everything from HD Remix from online(lobby, actual quick matches done correctly, tournament) to vs mode. I say that because in Versus mode every character imo should just be unlocked right off the bat, many of the things in SFIV is just tedious instead of rewarding. Going through the arcade mode to get the story is it's own reward, unless you're unlocking some super secret character or some really secretive item or something.


Can't say anything about gameplay, it's been ages since the last time I've played any of the games but the vs Marvel style is something I wouldn't be against.

.
8 months ago  ::  Apr 08, 2009 - 4:17PM #7
Scarecrow
Posts: 6887

Anything but the horribly flashy/floaty gamepaly of the VS games...

@Stubbs,


 


SF characters never looked so good, Rose is the only one that's a bit out of line. Aside from that SF has the best looking 2.5D characters out there.


 


This is where it becomes personal, some like flasy(drawings), while other people like detailed ANIMATED models that are smooth and look more like a game instead of a cartoon.


I'm ok with the 2D, but after seeing SFIV, 2.5D for me from now on. 

"Once she was wonderful
Once she was fine
Once she was beautiful"
-Judas Priest
8 months ago  ::  Apr 08, 2009 - 4:45PM #8
MaelstromFalco
Posts: 221

I'd really like it if they didn't get lazy with hidden characters this time around. I really don't mind characters like Oboro Bishamon and Order-Sol, but Dark Jon Talbain and Dee (Donovan as a Darkstalker) is where they screwed up on.

"Personally, I prefer the air!" - Falco Lombardi

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8 months ago  ::  Apr 08, 2009 - 5:26PM #9
Roboydo
Posts: 836

Street Fighter 4 like graphics. fact is, its a good template that they have the software for already. Although I would like more animation when they're not moving.

I really like the ultra and super meters, but I would like for them to have three power moves rather than just two.

Several new characters including Akuma (he's always on about being a demon).

A less comedy oriented game play and more close to the first DS.

A story mode that isn't done with cheap animation. That doesn't mean I want awesome animation, but rather really well drawn stills would be more enjoyable that crap stuff. Also, the characters voice actor narrating that particular story,

A very in depth story mode, its a shame that a ten year old game (Alpha 3) has a superior single player mode than SF4.

Color editing the characters, like Capcom Vs SNK2

As many colors and taunts as SF4

Hell, if we're throwing anything out here: A story mode that played like Final Fight (sorta like Tekken did in one of their games).



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8 months ago  ::  Apr 08, 2009 - 8:42PM #10
Scarecrow
Posts: 6887

Apr 8, 2009 -- 5:26PM, Roboydo wrote:


Street Fighter 4 like graphics. fact is, its a good template that they have the software for already. Although I would like more animation when they're not moving.

I really like the ultra and super meters, but I would like for them to have three power moves rather than just two.

Several new characters including Akuma (he's always on about being a demon).

A less comedy oriented game play and more close to the first DS.

A story mode that isn't done with cheap animation. That doesn't mean I want awesome animation, but rather really well drawn stills would be more enjoyable that crap stuff. Also, the characters voice actor narrating that particular story,

A very in depth story mode, its a shame that a ten year old game (Alpha 3) has a superior single player mode than SF4.

Color editing the characters, like Capcom Vs SNK2

As many colors and taunts as SF4

Hell, if we're throwing anything out here: A story mode that played like Final Fight (sorta like Tekken did in one of their games).




Color editing mode = bad


Beat 'em up in fighting games = bad


Too in depth story = bad


 


On the story bit, you cannot push the story too far. Sure you can explain "events," but you cannot push the story too far 'cause if you do some characters will just "pass on." Meaning that storywise they'll be done, and won't really make it into a sequel.


 


I know it's hard to understand, but you just can't delve into the story as you can in adventure/action games.


SFIV had a solid "connected" storyline



As opposed to Alpha3 which had the same story where the character would "kill" M. Bison and then they'd have their own story bit at the end.


As long as the story's interesting and connects the characters(relations), like Sakura and Ryu, Gouken and Akuma, Akuma and M. Bison. As long as you have those rivalries and such going on the story will support that one way or another.

"Once she was wonderful
Once she was fine
Once she was beautiful"
-Judas Priest
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