So lately, I've been playing a lot of Final Fantasy IV DS.
I must say, I like this way more than the original.
You see, the original was plagued with problems like the characters being too unbalanced (meaning, some were too weak, and others way too strong), most character abilities being very useless (Cry, I'm looking at you), and just a plain depressing experience all around. Though the music, story, and characters were and still are great.
But for the DS version, Matrix Software, the ones who remade FFIII almost two years ago, decided to remake FFIV and change a lot of things up.
Most notably, how the characters have been balanced. Characters who were seemingly mostly useless before, like, say....Edward, have been given entirely new tricks to help them compete. There is another new feature called the Augment system where, after an important character leaves the party, they give you one or several abilities of theirs depending on how many Augments you give them. This makes sure that each character that you actually keep can be customized with one or more abilities from the people who leave your save file permanently. Other abilities, even ones from bosses, can be found in hidden locations.
And the system works insanely well. Giving Cecil abilities like "Counter" help him to become even more of a powerhouse, while "MP+50%" on Rydia or Rosa increases the amount of spells they can do by 33%.
However, to counteract the usefulness of these augments (since if they were in the original game, the game would have been far too easy), nearly all the enemies and bosses have been rebalanced. Most of them seem to fight the same way as they did before, just more powerful, but other bosses have seriously had their patterns changed, meaning that any FFIV veterans expecting to win these battles with old tricks have to change their strategies around, 'cause they won't work here.
Outside of battle, the music, graphics, and overall style of FFIV have been given much care here. Some will decry FFIV for not looking quite as good as FFIII DS, but I say "phooey" to them :P (nah, just playing). The music has been redone and sounds great. The story is now partly acted out by voiced cutscenes, which are quite good, and many scenes are redone due to the new 3D perspective.
It seems that there have been some new story bits added in, which I won't spoil here. Maybe in a later blog entry. But I think these bits are the result of FFIV's producer wanting to add more story into the SNES version but being unable to, due to the limited capacity of a cartridge at the time. These new story bits are welcome and really flesh out the characters even more.
Also, there have been other changes made to the game. It now sports a New Game+ feature, which allows you to carry levels over into the next playthrough, as well as to get new Augments (some you can only get after beating the game and starting it over). There are two new bosses one can fight during this second playthrough, too, both pretty difficult.
All this comes at a price, though. The new stuff introduced in the GBA port/remake, like the new dungeons and the ability to switch your characters for the final dungeon, have been taken out due to memory issues. But that doesn't matter much as the new stuff introduced in the DS remake trumps all that stuff, in my opinion. All in all, FFIVDS is a welcome purchase even if you know the original game inside and out.
-capcommunist
