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Blog
April 7, 2010
Ratchet
Ah, Capcom-Unity, how I've missed your warm and gentle soul. *looks back at my last blog entry* SRS?! It's been that long since I've come back properly? Sigh... Let's just say it's been a horrendously busy and messy time during the last several months since I've had a peek round the corner. I've moved multiple times in the space of the last few months, left University and am otherwise working full time now and starting to gain back my faith in how life has been treating moi. But otherwise, I think I have my spare time and comfort back (to a degree) to the point where I can come back here and actually get involved again. If I drop off again, feel free to slap me. Kkthx.
September 4, 2009
Ratchet
Hey guys, it's me again. Took a long hiatus away from Unity *boo!* due to a lot of stuff cropping up over the last few months. Got a new job in community management with Lithium Technologies, did some bar work for a relative for a month to help out, planning a move which is in its final stages at the moment and some other bits here and there. But now that I've got my spare time back, I'm able to get back in to the frame of things and get back involved with you guys - the community. Oh, and I am a Moderator here as well so I have a sense of duty to fulfill whilst being here as well. ;P LET'S GET CRACKALACKIN'!
May 29, 2009
Ratchet
Can't wait to see Wesker again. ;P
May 28, 2009
Ratchet
g4tv.com/thefeed/blog/post/695959/Capcom... Having two separate teams could work well. Western dev dealing in the action (West do shooters better than the rest; lol that rhymes). Japanese dev dealing in the horror (Japanese devs do horror better than the West). That would be my idea of how different teams should deal with the series.
May 28, 2009
Ratchet
ps3.kombo.com/article.php?artid=10075 Get it for a cut price if you haven't done so already! |