Derek
    Lifetime Points: 749

    Capcombo Video

    Friday, November 7, 2008, 11:21 AM [Street Fighter]

    One of the great things about Super Street Fighter II Turbo: HD Remix - besides the name - is the fact that it's basically two games in one. Not only do you get an arcade perfect version of ST, complete with the option to use the original graphics and sound...but you also get access to the new Remixed mode, in which small tweaks to the characters help to even out the balance.

    I know you guys are excited to see what some of these new gameplay changes could mean. And what better way to show that off than a combo video?! Behold:


    Capcombo Video from Derek Neal on Vimeo.

    Some of these combos may look a little scary, but rest assured - these same combos can be done in the original game! Well, except for a few minor details, that is. Two of these clips are possible in their entirety in the original ST. The rest all show off at least one thing that was not possible in the original game...and no, it's not the moves that hit backwards. Believe it or not, that happened in the original game as well!

    The first person to correctly post which clips show off new stuff - and what that new stuff is - gets a cookie. :)

    I hope you guys enjoy the video! It was a lot of fun making it. If you like it, you might want to check out some of the combo videos I made before coming to Capcom, such as this one and this one.

    Also, I'd like to give a big shout-out to Rey Jimenez, Seth Killian, and Kevin Converse for their help on the video. Finally, I'd like to give a very special and heart-felt thank you to Majestros, of http://www.sonichurricane.com/ fame. He's been a great friend, a huge help, and a constant source of inspiration.

    Thanks, and let us know what you think!
    4.6 (11 Ratings)

    #1 Tiger knee juggles

    #2 New SBK arc instead of upkicks at end of super

    #3 Bison's straight-up jumping strong launching into juggle



    Gimme my cookie, and by cookie I mean answer to this question:



    All of this new artwork and videos look like you did some slight pillarboxing on 16:9 mode (ie add black bars to the left and right side of screen).

    Is this correct? If so, I assume it was to minimize the screen moving up and down so much when characters jump?

    Crack
    November 07, 2008
    11:40 AM CST

    Crack, you're still missing a lot of things. :)



    But to answer your question, it's just an artifact of our video capture software. The actual widescreen gameplay is black-band free!

    Derek
    November 07, 2008
    11:40 AM CST

    The pillar boxing only shows up during capture sessions. I'm not totally positive why. If you check out the SFC videos (which I'm sure you have) you'll see that it doesn't show up on a monitor. If for some reason, when the game comes out, you see that on your monitor, the game has the dynamic scaling option like on SPF so you can adjust the horizontal and vertical to fit your screen.

    JimmyRey
    November 07, 2008
    11:43 AM CST

    #4: Vega's wall dive in a combo, since it used to knock down



    #5: Ken's super juggling off of F. shoryuken



    #6: Zang's Fierce + F hop is now combo-able?

    Crack
    November 07, 2008
    11:48 AM CST

    #7 Hawk combo-ing super off of hawk dive



    #8 Fei's flame leg combo-ing off chicken wing?

    Crack
    November 07, 2008
    11:57 AM CST
    First Previous 1 2 3 4 5 6 Next Last



© 2009 CAPCOM Entertainment. All Rights Reseved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status