Capcombo Video
I know you guys are excited to see what some of these new gameplay changes could mean. And what better way to show that off than a combo video?! Behold:
Capcombo Video from Derek Neal on Vimeo.
Some of these combos may look a little scary, but rest assured - these same combos can be done in the original game! Well, except for a few minor details, that is. Two of these clips are possible in their entirety in the original ST. The rest all show off at least one thing that was not possible in the original game...and no, it's not the moves that hit backwards. Believe it or not, that happened in the original game as well!
The first person to correctly post which clips show off new stuff - and what that new stuff is - gets a cookie. :)
I hope you guys enjoy the video! It was a lot of fun making it. If you like it, you might want to check out some of the combo videos I made before coming to Capcom, such as this one and this one.
Also, I'd like to give a big shout-out to Rey Jimenez, Seth Killian, and Kevin Converse for their help on the video. Finally, I'd like to give a very special and heart-felt thank you to Majestros, of http://www.sonichurricane.com/ fame. He's been a great friend, a huge help, and a constant source of inspiration.
Thanks, and let us know what you think!
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Crack, you're still missing a lot of things. :) |
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The pillar boxing only shows up during capture sessions. I'm not totally positive why. If you check out the SFC videos (which I'm sure you have) you'll see that it doesn't show up on a monitor. If for some reason, when the game comes out, you see that on your monitor, the game has the dynamic scaling option like on SPF so you can adjust the horizontal and vertical to fit your screen. JimmyRey |
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#4: Vega's wall dive in a combo, since it used to knock down |

#1 Tiger knee juggles
Crack#2 New SBK arc instead of upkicks at end of super
#3 Bison's straight-up jumping strong launching into juggle
Gimme my cookie, and by cookie I mean answer to this question:
All of this new artwork and videos look like you did some slight pillarboxing on 16:9 mode (ie add black bars to the left and right side of screen).
Is this correct? If so, I assume it was to minimize the screen moving up and down so much when characters jump?
11:40 AM CST