Script: /dragoonsavine/blog/cat/general
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    DragoonSavine
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    Continuation

    Tuesday, August 11, 2009, 12:06 AM [General]

    To the present day most things have taken a some what human form. The sea creatures have webbed feet and hands and can go on land or water. The forest folk like lions still have their mains, monkeys have tails, cats have tails and weird eyes, wolves have keen sense of smell furry hair, frogs can leap high, and so on. Everyone is slowly ,but still having some remnant of their ancestors, evolving. There are towns, malls, teens, schools, blah blah blah like today but with those different races. little to every ones knowledge though a white dragon that has survived it's past and still able to transform to human or dragon at will has begun to make an army. So that he can rebuild the world in his eyes just like his ancestors wanted to. He found select few who still have the ability to change back to their ancestors forms and make them his lieutenants of war. They siege and burns cities across the world but they have not defeated all hope. Yet remains a black dragon who unknowingly to him wields the power of his ancestors and can change to and from their form. His grandfather tells him to seek out those who have not been turned and fight back for peace. Slowly retake this world and run it's evil into a corner so that you can finish it off. :D

    4.1 (2 Ratings)

    BoF Story beginner for fun

    Tuesday, August 4, 2009, 11:01 PM [General]

    At the peak of the world existence long ago was all the races living and fighting amongst themselves. There were your sea creatures, forest dwellers, human, and the flier's in the sky. All having there own capital amongst their own through the lands. Sea creatures being your typical sea life fish, crabs, sharks, and so on. Forest dwellers being wolves, bears, monkeys, frogs, and so on. Fliers in the sky being dragons. The most powerful of all the races being the dragons.

    After awhile some grew tired of not having the entire world to themselves when they wielded so much power. So few began massing many to their cause. While other dragons defended the land people. Surely a war soon broke out. The races on land became scattered from years of bloodshed and war from the dragons that saught to enslave them. From the battle the dragons became noticeable of their deeds through the color of their scales. Red dragons being drenched in the blood of their many victims. Black dragons from being scorched by other dragons defending the lands. The most dangerous dragon being the white dragons whom secluded themselves deep within them earth being the starters of the conflict and tring to stay out of deaths reach. The lack of sunlight has turned them white. They are the leaders of the red dragon armies tring to enslave the world.

    Many years of fighting took place. Eventually through the combined efforts of the land people and the black dragons they derailed the march of enslavement. A time of peace came over again into the scorched and bloodied lands that they called home. Dragons soon found themselves able to take human form through the magics that exist in the world. Some would be humans with wings on their backs some would look just like an ordinary human. Times were once again peaceful.

    4.1 (2 Ratings)

    RE 6 Thoughts

    Tuesday, July 28, 2009, 11:26 PM [General]

    Revised and trying to make it less of a read

    Areas:

    Split into 5 areas

    Residential, Commercial, Woods, Mansion, Sewers.

    Residential area will be an area often back tracked to being the workers and owners of businesses. They'll have things at home you may need to get into stuff in the commercial area.

    Commercial area will be where you go for ammo and food besides plot progressing information.

    Woods will contain a hidden lab and graveyard. Also because of the experiments taking place there herbs are plentiful in the area and regrow in 24hrs after being picked.

    Mansion will be the heart of the game where most things are hidden in secret areas. The owner hid things behind walls, rooms, and whatever and the means of access being puzzles that have to be figured out. Not something that you see and say bam done but something that requires some play to understand.

    Sewers will be a means of slightly safer travel through town. Also allow some access to blocked off areas from cars crashes and what not. Like a building that you can't get to unless you use the sewers to bypass a car pile up on the road.

    Game Play:

    Light and day that takes 2 hours to go from 12am back to 12am. To unlock infinite rocket launcher you have to beat within a certain amount of days. You'll need a flash light at night that can be quickly changed back to a weapon. Some means of needing to be stealthy. Not every situation will be able to be handled by obliterating everything in sight unless you've beaten the game and have infinite ammo. Enemy encounters should be nicely spread out. To much takes away from the fun of the encounter to little will make it not as exciting.

    Music and Ambient Noise:

    Music should be absent during game play especially absent with encounters. It can be used during cut scenes, inventory, and storage screens. The mood of the game should be set by the noises of the environment not music. I do think though putting it mildly in game play as a passing radio left on and also having the ability to pick it up if you so choose is OK. It can act like a normal radio and have different music for the players liking. Other than that ambient noises should be what you hear. You should hear cars in the distance, alarms, foot steps, feet sliding, doors creaking, moans, screams, wind rustling trees, gun shots, and whatever else there could be. I find dead silence other than your noises in a building while searching to be very creepy or the floor depending on where you step could cause creeks throughout the house making you think something is there.

    Camera:

    It can be OTS, preset angles, or first person for all I care. I do though have a suggestion it being not necessarily OTS or preset angle but a free floating camera sort of in between the two. Giving the feeling sort of to both and never having to flip flop back and forth making it an eye sore but instead moving in closer and going back to it's max distance as the camera runs into stuff. Also when entering a building or door it follow in giving you the ability to look around inside the room before entering.

    Inventory:

    Should have slots for 1 melee, 2 small guns, 2 large guns, 1 throwable, 1 quick healing item, and then an inventory for ammo, throwables, keys, and other healing items. Slots don't take up inventory space and are readily switchable or usable on the fly. Stuff actually in the inventory you have to access if you want to use. Your storage crate will be the trunks of cars through out the town.

    Weapons:

    Melee: Knife, Pipe, Pole, Staff (Unlockables) Sword and spear

    small guns: Pistol, Magnum, Sawed Off Shotgun, Machine gun

    Large Guns: shotgun, rifle, automatic rifle, rocket launcher, grenade launcher

    Throwable: Acid, Incendiary, Explosive Grenades and (Retrievable) Throwing knives

    Traps: Acid, Incendiary, and Explosive Grenade traps

    Items:

    Ammo: will not be dropped by enemies. It'll be in a few locations but mostly found in the Commercial area.

    green herbs heal your wounds

    Blue will cleanse you of infection over a period of time of which you can not be reinfected. If you are injured in a fight most of the time you'll find your self infected which is why you should try and be stealthy most of the time. When infected your character can't aim as well and hallucinates making enemy encounters more difficult. Over all though being poisoned won't kill you but make for harder game play.

    Red herbs increase the potency of what it's mixed with

    Food allows your character to slowly heal or not slowly be hurt while poisoned. If your character has taken the most damage he can and were to stand in one spot if you have been feeding your character he would heal in maybe 24hrs. If you are poisoned the damage toll will be neutralized and you will not gain or lose health.

    Water will effect how quickly your infection worsens and how quickly you are cleansed when taking a blue herb. If you are properly hydrated then you'll be cleansed faster and the blue herb still in your system to fend off future infection for a while. If not then it takes the full time of the blue herb to become uninfected.

    Enemies:

    Mostly zombies but with one major unkillable roamer. Other stuff of course than zombies but maybe found later in the game after viruses have taken it's full effects on it's victims and stuff deep within the hidden labs have finally found it's way out. All zombies will get back up in a passing day if not burned or the head crushed after a take down. The roamer can only be killed by means of reading research notes from the hidden lab and creating what is told within the notes to stop it's regenerating once beaten to a pulp. After clearing an area, leaving it, and then returning there will be more things to kill but not as many as the first time through. It'll be as if things have roamed in from other places and as the game progresses different enemies can be present. Zombies being the easiest killed but most annoying to constantly have to make their death certain.

    AI:

    Once noticed things should be able to follow you into buildings. You should be able to open, close, and lock doors to keep them out. If they can break the door then you should be able to barricade it a little bit to further slow them down while you search an area. Enemies with a higher means of intelligence should properly lure and flank.

    3.7 (2 Ratings)

    The RE RE make of RE1 you never saw........ coming

    Saturday, July 25, 2009, 10:01 AM [General]

    More to come if you enjoy :D

    Barry (B)

    Jill (J)

    Chris (C)

    Wesker (W)

    Kenneth (K)

    Rebecca (R)

    Brad(Br)

    Enrico(E)

    Forest(F)

    Richard(Ri)

     

    Barry, Jill, and Wesker enter the mansion and Chris.

    J: Hey where's Chris?

    C: Hey right here.

    J: Barry did we lose him?

    B: Think so?

    C: What are you guys talking about I'm right here look at me.

    J: We'll run into him later I guess come on Barry lets check out this room.

    W: What am I not even here I'm just as good as Chris but no it's always Chris this Chris that I'll show them.

    C: Wesker calm down your just to strung up man thats all if you loosen up maybe you'll start getting the girls.

    Wesker exits the opposite side of main hall

    C: I guess I'll go try and talk some sense into Jill and Barry.

    Dining area

    B: Jill BLOOD!!!

    Jill turns and shoots at Barry

    B: Something behind me?

    J: No you were coming after my blood like a vampire.

    B: No on the floor.

    J: OH!

    B: Chris's blood?

    J: No I don't think so.

    enters Chris

    C: Whats up guys what are you gu...... oooh cookies mmmmm.

    J: I'll go check the next room.

    C: Be right with you.

    J: Hrm hey whats going on down there........ what is this OMG Kenneth. Dangit and I was thinking of going out with him. I guess that leaves Chris.

    Jill kills the zombie then enters Chris

    C: hey whats going on what the Kenneth NOOOooooo!!!

    K: Huh what's wrong Chris?

    C: Wah you can see me.......... does that mean I'm?

    K: No dude you just tripped on your way in and are unconciouse outside for some reason the dogs are leaving you alone for the moment.

    C: Then why can I see you?

    K: Oh I'm passing on seeya around....... but not really.

    C: Dangit gotta get someone to get me but if I'm really out there and my spirit so to say is here....... how did I eat those cookies?

    4.1 (3 Ratings)

    OMG you gotta see this SMB made impossible

    Thursday, July 23, 2009, 03:16 PM [General]

    it is so friggin funny and I thought Ninja Gaiden 2 would always be the highest on my most angry list with master ninja. A link to the video won't work but this is the site i suggest you watch. FUNNY as mess the guy keeps dieing over and over agian and I wouldn't be able to do half as good as them. Super Mario Bro's made impossible.

    www.gametrailers.com/user-movie/impossib...

    try this link ^

    3.7 (3 Ratings)

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