| 8 months ago :: Apr 13, 2009 - 3:57PM #1 | |
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Hey Gang, We and Proper Games are curious to get your direct feedback on what you might change or improve for FLOCK!, and would appreciate it if you could give us a tip or two... Please be constructive and detailed!
-Kraig
Director of Design, US & UK
Twitterfeed: CapKraig |
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| 8 months ago :: Apr 13, 2009 - 10:48PM #2 | |
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I would like to suggest adding an online cooperative multi-player mode, just like the local co-op. This would let us play with friends and family we can't be with and if someone is having trouble with a level, a friend can help them.
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| 8 months ago :: Apr 14, 2009 - 4:40AM #3 | |
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I have a couple of suggestions to make: (1) make a key to toggle the predator on or off. That way, those people who like playing "ARCADE" games can do their thing, and those of us who don't....can appreciate a true "PUZZLE" game. Your own advertisements label this as a puzzle game, where you can "TAKE YOUR TIME", and , and find hidden items and power-ups". Now you tell me how you can do this, when you have to watch your back and keep the animals from spreading out and getting picked off, even as you are trying desparately to group them back together again???!!! (2) Don't short-change the people who buy your game....expecting a "ROBUST" editor, only to find that it has a lot of things still unlocked...even after all levels have been completed. The above two things, indicate to me that you are advertising one thing and delivering quite another. (i.e. a "take your time" "PUZZLE" (not arcade) game and a robust editor(and I don't think that an incomplete one fits the bill.) |
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| 8 months ago :: Apr 14, 2009 - 4:42AM #4 | |
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- just a quick note... if you have actually completed all levels in both singleplayer and co-op then you should have unlocked every element in the editor. I hope that's the case :) |
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| 8 months ago :: Apr 14, 2009 - 6:44AM #5 | |
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| 8 months ago :: Apr 14, 2009 - 7:12AM #6 | |
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Funny you should mention that - if you scroll a long any of the toolsets enough, you'll come to a 'lock' icon. It will display in the info about the object how many items are left to unlock in that category. It's this kinda thing that gets left out of 'how to play' dialogs I suppose, but at least now you know |
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| 8 months ago :: Apr 14, 2009 - 7:16AM #7 | |
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| 8 months ago :: Apr 14, 2009 - 7:26AM #8 | |
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First thing, I would like to say this is an excellent game. I have enjoyed it very much.
The first thing I would like to see is an expansion to the amount of resources you can use in the level editor on any given level. As it currently is, the ammount of land and objects you can put down seems disproportionate to the ammount of animals you can use. Besides, I would love to balance a super massive level. I would also like to see more animals. I was really surprised that we didn't get to herd the big foot from the load screen. That could be awsome! You could take this game well beyond the Ol' Mc Donald theme. Im sure these aliens could have a use for elephants, giraffes and such.
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| 8 months ago :: Apr 14, 2009 - 8:09AM #9 | |
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Yes, it's tough to find ways to improve an already very well done game. It's the little things, given time, that keep poking us in the rear that get our attention eventually. I haven't played a lot to really notice things but I've suggested some things that I feel would make Flock! even more awesome (some little things that I noticed due to my lack of knowledge)! :) If they aren't implemented, it's no biggie.
Online multi-player is almost always a plus in any co-op game! :) Add in VOIP (Xbox360 and Steam™ support voice comms, not sure about the PS3) and you're all set! Aside from some bugs and issues (many with work-arounds until fixes are available), the game is very playable and fun as it is stands. I find it amazing that there are so many launch options that allow for these work-arounds! These guys plan ahead! I'll definitely add Proper Games to my watch list. :) |
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| 8 months ago :: Apr 14, 2009 - 8:24AM #10 | |
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IDEA: Moving platforms! :)
These could be small blocks of land that move from one point to another on a set path, either vertical or horizontal, with adjustable speed and delays at both ends. Placing items on these would be nice, if possible. I'd recommend at least allowing fence items (or not for hardcore) for obvious reasons. :P Hmm...hardore... Another IDEA: Difficulty levels! (Easy, Normal, Hard and FlockMaster?) This could be implemented via items that could be switched on and off in a level depending on one's preferred difficulty. This could allow for extra fences or paths or allow us to add more items for added difficulty. Predators could be switched off on easy and/or more lights, for example. More predators or more frequent attacks, fewer or no lights on higher difficulties. :) |
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