Mike Touchdown
    Lifetime Points: 6626

    I'm back.

    Wednesday, December 24, 2008, 03:41 PM [Future Prospects]

    Hurr hurr hurr, freedom.

    4.1 (2 Ratings)

    Mad Machine

    Sunday, September 28, 2008, 02:29 AM [Future Prospects]

    I like how this turned out.  If that fictional-fighting game I made blog posts about (before I delorted them in a typical self-angst mood) was real (or becomes real with my DLC-driven company in four years), this would be the virtual boxart.

    Speaking of DLC (nice segway!), as much as I'm not a fan of MM9, I will admit that it's kind of playing a role in my current goals.

    No, I'm not a nolstagia person.  I have no real attachment to things from my childhood, because I'm not a 30-something loser who runs sites like i-Mockery or that "PERSERVATION OF CLASSIC GAMING FORM" douchebaggery-a-thon, longing to easeir days because I'm ugly and no girl will touch me.

    If MM9 proved anything, it showed that I was a very angry child because holy crap have I not screamed at a television since I was ten.  Why would people want to relive that?  I get headaches from being angry, so the last thing I want is to play a game with terrible level designs such as MM9 (or Contra 4).

    Holy crap, going off track.  Anyways, like I was saying, MM9's sheer presence.  When I joined the Navy for the college, I actually didn't have a clear goal for what I wanted to use that college for. 

    Sure I wanted to make comics for awhile there, but deep down I've always wanted to make something interactive instead, but getting into the actual development business of things seems nigh impossible now a days, especially if you're a average joe with little computer skills and no other special traits.

    Then comes MM9, and after the initial shock of it being a NES game settled, it got me to thinking.  What if this takes off, and other people start reviving dead consoles with new games?  If this revival in older systems actually works out, could I create a small studio and make games for systems like the NES, Genesis, or my personal dream console, the PC Engine (combining simplicities found in the NES, but with nicer graphics and CD quality audio, ahhhhhh).

    So now I have a goal.  To form a DLC-oriented company that produces games for dead consoles.  It's not because I want to, although it gives me a good excuse to make 2D-games, but as much as I hate to quote him (and Wikipedia at the same time), Inafunes words makes sense:

    According to franchise creator Keiji Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations". He said pushing for the creation of a Mega Man in the style of the original "would be quickly criticized for things like being simplistic, outdated, or too expensive"

    Most (if not all) ideas I ever came up with as a kid, and even now, are that of side scrolling action-platformers ala Castlevania except sat in cyberpunk cities like uhh.... Neo Seattle, North City or Riot Priest (and faster, think Maria in Dracula X), using pixelated 2D sprites sat to, you guessed it, 2D backgrounds.  But of course, if I wanted to make... lets say that Dumb Angels thing up there now, I'd have to settle with making it a handheld game, and worse, on the DS.

    Of course there have been downloadable games much like the ones I'd like to make way before I found my muse, but they just never inspired me as much as MM9 has.  Why?  I honestly cant say.  Maybe it's because some of them happen to have a **** name Johanthan Blow behind them.  Or they're just stupid flash-based stuff like 3/4ths of the Wii's DLC catalog.

    I don't know what I'm getting at with this.  It's 4:40 as I update my initial post from just a "LOOK AT MY DRawing...!" to my stupid plan.

    I'll probably elaborate more on after I sleep, but what do you think?

    4 (5 Ratings)



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