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    Dreamcast - Marvel vs Capcom 2

    Monday, April 27, 2009, 08:29 PM [General]

     

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    The founder of GameFAQs, Jeff "CJayC" Veasey, once wrote an excellent FAQ for the Dreamcast version of MVC2:

    www.gamefaqs.com/console/dreamcast/file/...

    The detailed description of the VMS file (save game) memory map reveals some interesting info about how to unlock all 56 characters, hidden stages, etc.  One thing that very few players actually were able to achieve on their own without cheating is the ability to select the same character multiple times - this required a save file at Level 99 with all other options unlocked.

     

    =-------------------=
    =VMS File Memory Map=
    =-------------------=
    (NOTE: This map is in DCI format, not the original VMS format.)
    
    0000-009F: Standard VMU Header
               0064: Standard VMU Checksum
    00A0-029F: Save Icon
    02A0-02AB: UNKNOWN
    02AC-02AD: D Points
    02AE     : % of Current Level
    02AF     : Current Level (Maxes at 99 naturally)
    02B0-02B1: V Points
    02B2-02B3: N Points
    02B4-02BB: Available Characters (Bit setting, all = F8FF FFFF 07FF FFFF)
    02BC-02C3: Available Costumes (Bit setting, all = F8FF FFFF 07FF FFFF)
    02C4-02C6: Time Played
    02C7     : Hidden Stages Available (Maxes at 7 naturally)
    02C8-02D3: UNKNOWN
    02D4-04B3: Arcade Mode High Scores (24 Bytes X 20)
    04B4-0553: UNKNOWN
    0554-0733: Score Attack Mode High Scores (24 Bytes X 20)
    0734-0735: Number of times Versus Mode played
    0736-0737: Number of characters picked in Arcade Mode
    0738-0739: Number of times Training Mode played
    073A-073B: Number of times Score Attack Mode played
    073C-098F: Number of times character selected
               08A0-0917: Number of times selected in Training Mode
    0990-09C3: Game Options
    09C4-09C5: Checksum-16 of 02A0-09C3
    09C6-09C7: Additive Checksum of 02A0-09C3
    09C8-09FF: UNKNOWN, Most Likely Blank Padding

     

    3.7 (4 Ratings)

    Firing up the Sega Dreamcast

    Friday, April 24, 2009, 06:58 PM [General]

    The Sega Dreamcast was one of the best video game systems ever - I know, because I worked at Sega from 1997 - 2001, and helped launch the hardware ;)

    The reason the Dreamcast is important to Capcom is that some of the best versions of our games were released in the arcades on the Naomi platform and later brought home to the Dreamcast in perfect form.  In some cases, even though games have been ported to PS2 or Xbox, they’ve never been as solid as the Dreamcast version.

    For example:  SRK Discussion

     

    3.7 (4 Ratings)



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