Here's the next batch of developer diaries - a conversation regarding what the feature set for MVC2 should be. This ends with a discussion of upres filters, which will lead nicely into the next blog update.
Email chain to be read from bottom-up. Please note: much more discussion occurs behind the scenes than what appears in this correspondence. So don't jump to any conclusions about who made what decisions about feature set. Otherwise, I won't be able to share this stuff to the public!!
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From:
Yes, we should consider offering some filtering options. hq4x is one of several solutions used by the emulation community, but there are others. Filters can give strange results, so they are not always desired.. And there is a performance impact. This is something we'll need to discuss with the dev team.
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From:
While we're shooting for the native 480p, the option of an upscale with a much better filter than was used in SPF would be nice. When SPF came out, loads of our fans pointed us to HQX4 (www.hiend3d.com/hq4x.html) as something we should have employed.
Is this something we should be considering for MvC2? Obviously, like in most of the newer Sega games we should give users the ability to turn off the effect, but should we provide it as an option if people want to run in 720p?
This is what triggered my thought process (some of those things look beautiful):
www.neogaf.com/forum/showthread.php?t=22...
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From:
I still think we could experiment with changing the camera for widescreen. In the video, all the user sees is big black borders on the left/right side of the screen. If this could be in-game background, this would at least look better at 16:9. Let’s throw this out to Backbone to see if they can reproduce what we did in HD Remix.
We need to have some kind of auto up-res filter for the sprites. We can do a lot better than what currently exists.
The problem with replays is not the tech behind recording an entire game and allowing users to save it. The issue is with how the replays are shared.
[Note: this was before Sony announced YouTube video upload support]
Microsoft has a mechanism for attaching a “game clip” to the top
If we want to allow users to upload and share game clips, then it becomes a bigger deal with the same issues as with map/level sharing in Flock and Plunder.
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From:
55 Characters is a pretty good value proposition, especially given that they’re Marvel. No rebalance needed.
Good point about the 16:9 - look at this MvC 2 combo video:
www.youtube.com/watch?v=zj4aCxN6Qpg
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From:
As for Gametap, basically, if we were to use them for a PC version they would take a ROM image and do whatever they do with it (nearly all of our arcade games are already up there working fine in the same manner), but we have contract limitations.
I suspect 16:9 for MvC2 is going to be out of the question because of simply how much vertical jumping there is in the game, but we could noodle on it a bit to see if it makes sense.
Should we think about having rebalance? It could up the profile of the game/value proposition to the consumer. That said, it’s 55 characters, not 17… so maybe that is biting off more than we should really think about.
-Christian
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From:
All -
We’re looking into getting a true quote for an MvC2 port. I would like to get everyone’s feedback on the following planned info… and then we should all have a meeting to discuss.
Targeted platforms:
XBLA
PSN
x No PC - Christian is this already available on GameTap?
Targeted Featureset:
* Online tech - GGPO or HD Remix rewind tech
* New UI
* Remaining online feature-set identical to SSF2THD:
8 Player tournament
Quarter matches
Spectator Mode (4 spectators)
Headset support
* 16x9 widescreen support (zoom as it functions now)
* More robust stat tracking
* Worldwide rankings and leaderboards
What it WON’T be:
No new art
No new sound effects
No new particle effects
No rebalancing
I still worry about the fact that if we start adding new features (even if it is parity with SSF2HD) then it opens up Pandora’s box [long development time] and we don’t want to have that discussion.
Our goal should be to create an updated version of what many people think is the best 2D fighter without messing with what works.
Thoughts?
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From: David Crislip | Sent: Thursday, January 10, 2008 | Subject: Surge of GGPO interest in
Hi Christian,
I guess playing really is believing. After a few rounds of Street Fighter Alpha played internationally via GGPO, a huge surge of interest among the "Game Center.com" crew and [original] MvC2 producer has hit the
Best,
David
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From:
kotaku.com/gaming/make-it-so/marvel-vp-w...
Comments are, to say the least… enthused. The “where is MVC3!?” thread is also SO recurrent on the boards that the new fad is threads about why it will never exist.
Best,
Seth
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