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    Super Street Fighter IV Trailer

    Tuesday, September 29, 2009, 04:48 PM [General]

    'Just a SSFIV trailer I just found.  Enjoy.

     

    3.7 (1 Ratings)

    To All the Blanka and Balrog Users...

    Wednesday, June 24, 2009, 03:15 AM [General]

    ...You only win because your characters are better than you are.

                    

    0 (4 Ratings)

    Bad Street Fighter IV Losers List

    Wednesday, June 10, 2009, 06:54 PM [General]

    I think I want to blog about these people someday in the future, but I felt that these people are so different from Skill-less Winners I had to make a whole new list for them...namely because they, well, lose.

    If they keep on the path they are on, maybe, just maybe they might graduate from filth to scum, and be worthy of being Skill-less Winners. 

    All people on this list are from the PSN.

                   

    PARELLY - 'Lost to my Zangief with Gouken and had the nerve to say I did the same thing over and over again, when all he did was do different levels of fireballs and wondered why they were going through my Double Lariat.  So if I was spamming Double Lariat, I was only spamming it in response to him spamming fireballs.  Like Joe Pesci said in Casino, "'Makes sense, don't it?"

    2.8 (2 Ratings)

    Things That Should Be in the Street Fighter IV Upgrade

    Tuesday, June 9, 2009, 02:59 AM [General]

    If it's anything that Capcom is good at with Street Fighter, it's upgrades.  Now, when I say upgrades, it should NOT be mistaken with sequels.

    For Capcom to actually make that number go up one, the new Street Fighter has to be head above shoulders more than it's predecessor.  Like the Alpha series has taught us, they would rather make an entire sub-series to tweak things than to pre-maturely make a sequal.

    Now, I have heard whispers of what they are planning for the upgrade to Street Fighter IV, but I thought I'd give my two cents to say what I thought they should have in the upgrade to Street Fighther IV.

    1) Hidden Bonuses for Our Progress in Street Figbhter IV:  Perhaps instead of selling new costumes and other things online for Street Fighter IV+, they should give bonuses based on achievments/trophies attained in the first Street Fighter IV.  It is a policy that Blizzard has learned to adopt to promote the buying of older products.  To continue in their tradition, perhaps they could give bonuses for achievements/trophies gained in other Capcom games as well?

    2) Bring back all the Street Figthers from the earlier Street Fighters as well as the Alpha, EX, and Final Fight series.  Don't make the mistake that you HAD to make with Super Street Fighter II when most of your programmers jumped ship to SNK to make Samurai Showdown.  Add more than just four measly players to the fray.  Bring back Birdie.  Bring Back Oro.  Bring back the boss from Street Fighter III, even.  Hell, integrate the Street Fighter III story iwth the rest of the series.  You kinda just made that it's own stand-alone storyline.  It had NOTHING to do with Shadowloo or the like.

                    

    3) New Stages

    4) BGM Options:  Imagine how nice it would be to upload MP3's to your system and associate them to certain people's themes or board music?  Imagine "Are you Tough Enough" by the Fabulous Thunderbirds during Rufu's Stage, or "Take It to the Limit" from the Scarface Soundtrack in El Fuerte's.  'Nice, huh?  Eh?  Eh?

    5) Improved Online Points System:  How many times has this happened to you-You play for a whole hour with virtual nobodies getting 10 points here and 15 points there, and due to bad lag, you lose to someone with less than half your points and you give up 120 points, negating all the work you just did.  It's happened to me PLENTY of times.  Maybe make a system where the person can challenge the person that they are losing their points to for double or nothing to keep their points?  This would promote skill instead of the skillful falling prey to flukes.

    6) Grace Disconnect:  Let me explain this:  I have noticed a lot of cheap Blanka players that have had to trick people into picking a character before they quickly pick Blanka.  I think that a person should be able to kick a person from battle right after the character select screen, but BEFORE the stage select screen.  This would also help in the case that a person ran out of time to pick the character they really wanted, or allow a person to just back out.

    7) Add a Selectable Turbo/Dash Setting

    This was all I could really think of.  If I think of anything else, I will date the ammendments to this.

    What do you guys'n'gals think?

    4.1 (2 Ratings)

    I'm Not Cheap! Capcom Just Made My Character That Way!

    Friday, June 5, 2009, 08:11 PM [General]

    This blog is dedicated to two of the most annoying characters in Street Fighter IV. 

    Since their addition to the Capcom universe in Street Fighter II, they have been considered "low tier" or unviable against the more favourite main characters. 

    However, In SFIV they received a major overhaul and usually walk away from scraps the victors.

    The problem is that when beat by these two, players usually feel cheated out of victory by characters that seem to play extremely unfairly and use mechanics in their basic moves that seem overpowered at times.

    Yes, this blog is dedicated to Dhalsim and Blanka.

                   

    Ever since Dhalsim's introduction he was meant to be played meticoulsy and strategically.  Where some characters used forceful, agile and quck-striking moves, or were combo kings/queens, Dhalsim was meant to be the type of character that wove a web with his limbs and made traps with his flame moves that pushed you back or incapacitated you in a stunned and inflamed state as he moved to the next spot in his plans.

                      

    Back then there were good Dhalsim players, but let's face it:  could any of the best Dhalsims stand up to the best Guiles?  Hellno.  It was always, "For a Dhalsim, you have skills."  Or maybe' "'Pretty good, for a Dhalsim."

    With Street Fighter IV he finally has the tools to be the master weaver of combat.  Like Spiderman, he is everywhere at once, and nowhere. 

    Your life is chipped away as you think, "I just need to get my hands on him once and he's mine."  You come to realize that as the seconds tick and your life bleeds away, that you might never get to him, so you panic.  Your haste makes waste as you make stupid mistake after stupid mistake and before you know it, somehow you're almost dead, or worst:  almost dead and dizzy.

                    

    Yes, Dhalsim is the DMV of the Street Fighter IV world.  'Not because of a service, but for the reason we hate the DMV.  His moves and gameplay make red tape seem like Happy Fun Ball.  He makes bureaucracy seem quick and efficient.

    Yes, you hate him for those reasons and the players that pick him love him for the same.  You can even feel them all smiling...can't you?

    The second is Blanka.

    Now, in SFII he's always had a little edge for what he does.  He had insane reach with his fierce uppercut, jumping roundhouse, and crouching roundhouse.  His jumps were just a fraction of a second faster to dodge projectile attacks.  His electricity was a fairly good tactic to gain time and space.  His Rolling Attack would only get caught by Zangief's Double Lariat about 50% of the time rather than 100% that every ofther launch attack did.  My favourite was that he could literally walk right through hurricane kicks with just a blocked tap on the head (If you don't believe me, brush off your old SNES and SFII and try it.).

                     

    In Super Street Fighter II, Capcom made an attempt to balance out characters that some people considered underpowered and to also make better animations for some moves.  Blanka was one of the ones that Capcom felt was underpowered.

    They gave him a veritcal Rolling Attack to hit people in the air, despite the fact that because of the way the SFII series targeting was programmed, his ground ball worked the same, but even better (in my opinion).  They also gave him a forward jack-knifing Rolling Attack to be a little trickier, and a sliding Beast Scrape to go under projectile attacks.  This also goes without saying that they took away the weakness Blanka used to get when hit in his Rolling Attack back in Street Fighter Champion Edition Turbo.

    With these additions, Blanka became overpowered, it's just that people really didn't explore him because the games that came out later on had newer and more exotic characters in the Alpha and Vs. series in a decade that was sick and tired of patched versions of Street Fighter II's and  it's "mundane" characters.(It would actually take the entire Alpha, Darkstalkers, and a few Marvel series before Capcom would learn to count to III.)

    In Street Fighter IV, they gave the Amazon mutant more powers, still.  They tightened up is lag at the end of his Beast Scrape.  They increased the priority of his jack-knifing Rolling Attacks.  They gave him better range on his Electric Attack, and made it easier to pull off the fierce version.  They even made his EX Rolling Attack, Super, and Ultra invulnerability to projectile attacks--even EX AND Super versions.  They gave him a short-ranged jump to allow him to get behind opponents, which mixed well with his short-ranged front and back dashes he gained in latter games.  Lastly, they gave him a cowering evade that pins him to the ground to escape just about any attack.  'Sounds really fair, huh?

                     

    Here's is a guy that's just begging to be played cheaply.  He's got insane range.  His moves make him hard to hit with almost 0 lag at the end.  He's nearly untouchable.  His launch attacks sometimes go through Double Lariats and the EX versions go through every projectile attack except Ryu's Ultra.  His Super and Ultras are nearly impossible to dodge or block.  To completely destroy the illusion of self-respect of Blanka or anyone that uses him, they gave him cowering moves to be even craftier.

    What noob could resist this skill-less oppurtunist?

    Now like I said, both Dhalsim and Blanka were made to be annoying, but that doesn't mean you have to be a cheap and shoddy fighter.  Fight with some respect and honour.  Fighting an opponent shouldn't just be fun for you.  It should be fun for the other person as well.

                     

    4.1 (4 Ratings)

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