Tip #2: Choke Point: Traffic Control Pirate Style
In some cases there are maps with areas that are open, contract down to one hex, and open up again. This is a choke point that you can use to cut off or bottle up enemies.
This means IF
the enemy is foolish enough to sail into there, you can then bottle up the
enemy into a small section they cannot get out of, and cost them either time or
resources. Now if the team has no
resources yet, they will not drop a crate when you sink them. So killing them is a waste of time if you win
or loose. But usually players (and in
this case AI) tend to go into little coves like this looking for crates, so
odds are good you will at least get a resource crate dropped for your effort.
Also
wasting the other enemies times is sometimes a good move. Especially if you are trying to stall by
winning with the clock (say you need 5 towns to win, but only have 3, and the
enemy teams has 2. You can always wait
for the time to run out and win by score).
Now sometimes you might see a situation with two sea hexes making up the entrance to the town. By attacking this town (picture below) you can tell it would be easy for someone to come in behind me, and pinch me between the town and the enemy ship (both firing at me, and myself firing back but splitting my fire between them). That is often a loosing battle.
So instead,
I helped out my partner (Pegleg Pete) by placing a Whirlpool Curse right behind
him. So now Ol’ Double Patch with his superior three
cannon ship won’t run up to Pegleg and his measly one cannon ship, and sink him
and take the town with little resistance. (Notice


