We continue with Age of Booty Tips & Tricks.
Team Gambit 1: Speed Ship, Siege Ship
Waiting in the lobby, before the game starts, you can see a mini-map. Looking at the below mini-map you can see there is a 3 hex wide choke point, and all of the towns you need to capture are on the other side. From your volcano lair you have to sail around a cape to reach the towns (all of which generate gold resources only). Since you will need Rum and Wood to upgrade ships, it may be difficult in general to gain these resources on this particular map.
It’s a big map, and will take a long time to traverse. When you are far away attacking the towns, or other pirates, and your ship sinks, you will be forced to re-spawn back at the lair a long ways away from the action. This is pretty inconvenient.
Loosing
ships uses time, resources, and takes you away from your victory conditions
(capturing towns). When you get to the
towns in the south, you need to establish a foothold town to keep attacking from
that side of the map and be able to repair at a friendly port. The speed ship, siege ship gambit could help
a team dominate this kind of map.
In a situation like this one below, you might start with a single mast pirate ship and only one cannon (marked by the dot under your alias (Gamertag/GameSpyID)). See below picture.
At this point, if you have enough resources to spend, the world is your oyster. You can choose to buy upgrades for your ship in any order you want. There are strong advantages to having a balanced ship; this gambit uses none of them. The point of this gambit is to specialize one ship speed, and the other ship cannons.
Begin the gambit by telling your team mate about this plan. Have one team member buy all canons, while the other goes all speed. Remember you have to share resources when upgrading the ships, so you might need to withhold upgrading to maximum immediately.
These
crates randomly give you 1 gold, wood, or rum. Not taking these crates leaves them for the enemy to retrieve.
You must
still capture towns to win the game. And
since ship upgrade resources may be slim pickings (very little Rum or Wood) then the
only way to stay competitive might be to use a mixed team strategy like this
gambit and rely on grabbing crates, and coordinating attacks with your unbalanced fleet.
As you
upgrade make sure you stay focused on your specialty, and you will start to
notice the results. The speed ship
collects needed resources easier, can perform feint attacks or harasses the
enemy, and get away. Then the siege ship
arrives to reinforce any attack on a town, and soon you will be taking over.
One person
keeps buying cannons every upgrade chance they get, and the other player buys
up speed at every chance. This allows
the successful team to upgrade their ships, and concentrate their powerful
attacks on towns.
Think of it as a strategy where one player does some finesse hit and run & stealing crates under the other team’s nose, while the other ship with all cannons plods along, sinking frigates, and lays siege to any close towns.
The speed
ship is vulnerable if trapped, mainly because it has one canon and usually very
little armor. It is also incapable of taking
anything but the weakest towns by itself. (This three mast yellow speedster above has no chance of taking
His partner
can eventually show up to assist on this attack on

Lastly, it’s
good to know the speedy ship that retrieves crates is also
often cruising around the far side of the map. This ship can take advantage of “targets of opportunity” the slower
siege ship cannot get to in time. A speed ship is often a good candidate to cherry pick a town (like the above image).
Eventually,
as the battle moves on, you will continue to gain resource crates and capture
towns. You can then consider balancing
your ships with speed and cannons, and adding needed armor, to create a more powerful
well rounded force.
Of course
there is a counter to this gambit. That
is to concentrate on the slow gunship and prevent it from winning any battles
over towns. The other team may not be
able to catch the speed ship, but the siege ship will need help from
the speed ship if outnumbered. A
balanced enemy team of ships could double team a siege ship by itself, and
drive it into the icy depths.
And like all gambits, or well laid plans, don’t feel like you need to stick with this beyond its usefulness. Few plans survive contact with the enemy, so if you think this gambit isn’t working, you could be right! This isn't a long turn strategy. It's like an opening move in chess.
Still,
to those who don’t suspect your risky gambit, this is a good way to get an early lead
and dominate the seas with coordinated team work. Good luck.





