
Look, Inafune-san is a busy guy--what with his creating AWESOME games with only the power of his mind and stuff--so we apologize for the delay in getting the answers to your questions. "Wait, what questions?" you ask. Well...
Way back last December, we asked for your questions for him and Ariga-san to answer live on Mega Man's 22nd Birthday Celebration broadcast. Some of your questions were answered by him on camera, but I had also sent a list to be answered afterwards.
Today I received the answered questions from the community and I'm glad to be presenting the first five! Inafune-san gives really in-depth answers, so be sure to check out all the questions after the break! I'll be rewarding the Capcom Unity members whose questions were chosen with some mega bonus unity points so you can spend on awesome Auction items! Part I goes up today, Part II will go up tomorrow and Part III will features answers from Ariga-san, of Mega Man Megamix fame.
Hit the jump to see the first 5 questions that were selected and answered by Inafune-san!
1)
Bigopinion asks: Inafune-san! Rockman is getting pretty old! Thank you for sharing such a wonderful franchise with the world for all these years!! If you could take the Megaman franchise into any new direction -- away from the 2D sidescrolling action adventure we have grown to love through the years -- where would you go with it??
Inafune-san: Thanks to you for many years of your support for Mega Man! You are right, the Mega Man game is known for its 2D side-scrolling action. But we are also constantly seeking for a new direction. We don’t want to do just something new in a random manner. It’s got to be not just new to the series but something completely original, something you have never seen when it comes to Mega Man. I hope I can share exciting news with you sometime in near future. Till then, stay tuned!
2)
Overdriveostrich asks: I was wondering, why did you choose to make another 8 bit original series MegaMan with MegaMan 10? Did you consider doing a MegaMan X9 with 16 bit Super Famicom(SNES) graphics?
Inafune-san: One of the biggest reasons for going with the 8bit style was the success with Mega Man 9. MM 9 succeeded beyond our wildest expectation. We had initially thought of bringing back to the series the feel of the NES to create a sense of nostalgia with MM9. Receiving the great reaction from the fans over it, we decided to establish the style as the game genre for Mega Man. In line with this concept, reviving the 16 bit game style in the series seems like a great idea. We certainly would like to consider trying it out in future when there’s a chance.
3)
Akuknives asks: Inafune-san, are you thinking of brushing off the old Robot Masters contest? and have you thought about other contests such as a Stage Theme Music submission contest? With 8-bit music being so popular these days, surely there are plenty of musicians with tracks to submit, don't you think?
Inafune-san: Unfortunately this time, we are not able to hold the Robot Master Contest. But we want to bring it back in near future if an opportunity arises. What I hope to do with the Robot Master Contest is to create Mega Man together with all the fans. The Stage Theme Music contest sounds really interesting so I would love to setup a system for the fans to submit their music and make it happen.
4)
Manson asks: Was there any overarching theme when choosing boss robot ideas for each of the classic RockMan games? If so, could you give us some examples?
Inafune-san: Mega Man has had many unique boss characters throughout the series. What I work hard most on in creating these characters is to come up with a design that clearly represents each character’s not only physical features but its personality and battle style. We make variations in illustration details by series, such as making the design further simpler or adding more lines depending on the series, but the fundamentals of Mega Man character designing is focused on creating distinct and imaginative art that tells a story of a specific character to the players.
5)
Rockmasterx asks: Hello Keiji! I'm from Spain and a Megaman/Rockman fan, I have aprox. 57 original megaman games in my collection and my goal in life is complete this collection! xD Well here are my questions:(sorry for my bad english)
Is there any possibility that you make the next Megaman X with graphics style of "odin sphere" or "muramasa: demon blade"? I think that is a good 2-D Style and the gameplay of megaman X-X6 can be restored.
Inafune-san: 57 of them!? That is amazing!! And I should thank you for that. I think Odinsphere and Muramasa are really good games, but we probably would not mix Mega Man X series with those styles. We would love to work with brand new 2D game ideas rather than borrowing one from elsewhere.

Interesting. I'm looking forward to the next set of questions. Mega Man has always been my fav. series, so it should be interesting to hear about the ins and outs of it. And of course, thanks to Inafune-sama for taking time out of his busy schedule.
GunslingerWish I'd known about this when it was going on though...
04:09 PM PST