That's right. The patch that I've been so vague about for Marvel VS Capcom 2 will be releasing this Friday for both PSN and XBLA. I purposefully haven't been saying much about it because I wanted to have the content nailed down and the prop date set before letting you guys know about it. Hit the jump for the details.
Before I get into the details, I wanted to give a big thanks to you guys the community. MvC2 is a HUGE game with thousands of possible things that can go wrong given all of the characters. You've really stepped in helped us with all of the bug reporting that you've given us, especially in the Unity forums and on SRK. A super special shot out goes to Magnetro who came in the office for a week to help with the game. When it comes to esoteric knowledge of the game, it doesn't get any better than him. Also, I want to acknowledge Preppy, who worked with Magnetro (online) while he was here in the office and just for being an awesome guy in the community who has taken a lot of initiative to help Capcom and other Marvel players.
One more note before I let you know what we were able to fix with the patch. First is that the patch addresses bug fixes only. We were not able to add new features. Any function that's not in the game now is considered a new feature. There are technical restrictions on what can be fixed via a patch and new features are usually not viable, especially with ports. To go along with that last statement, I'd like to stress that we're aware of all the reported issues, but because of these technical limitations, we're not able to address all of them. I hope that with this patch, we're able to at least address the major ones.
Now on to the fixes:
For both platforms:
- Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash. There were many reports that other moves had the same issue but they seemed to be incorrect. Note, this was a bug fix and not a design change.
- Magneto's Tempest was dealing incorrect amounts of chip damage. Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage. Right now they either all deal 1 point of damage or they deal 0. Random has been reintroduced.
- Jin's lp, mp, Cyclone Hyper was not combo'ing correctly. This has been fixed so that it combos correctly.
PS3 specific fixes:
- The title will no longer crash most of the time when using the "Search for Match" function.
- Overall online stability has been improved, particularly when using headsets.
360 specific fixes:
- Occasionally, a users record will freeze or contain grossly erroneous ratings. This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match. For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are. ***PLEASE NOTE***I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much). This was the consensus from Unity members when asked if they wanted the boards nuked or not.
- The game will no longer crash if 2 users enter a lobby at the exact same time.
Those are all the fixes. It took a while to get these together (especially the network ones) because a lot of them didn't show up in test. Also, we spent a decent amount of time trying to fix other issues that turned out to not be technically able to be fixed via a patch.
I hope that the fixes above will greatly improve your experience with playing the game. I apologize if there's a fix or change that you wanted and it didn't make it into the patch, but we took a look at every reported issue and some were are just not able to be added or fixed in a patch (0 input lag online setting for example) because of technical limitations to what patches are able to fix.
Hit the jump for details on how to decode this matrix of data.
The first thing to remember is that these tier lists, as well as any others, are entirely subjective. The better ones are created from consensus of many good players via a ton of matches and analysis of the characters performance.
To see how your main player ranks, just find their name on the left side. The higher they are, the better they do. To see how they compare to a specific character, match up your character on the left and see where it intersects with the chosen opponent from the top. The higher the number that's there, the better that character does.
Also, they've color codes the actual tiers, since it's too specific to rank them by a strict order. For example, Ryu, DeeJay, and Honda are all colored red because on this list, more or less, they are all about the same level (I'm pretty sure that sentence has way more commas than the law allows).
I'm a bit dissappointed that Cammy didn't rank higher. I don't have any real arguement for it, she's just my main character. How do you guys feel about this list and who would you move, if any?
Just want to let you guys know that the PSN leaderboards are resetting tonight at midnight PST. This serves two purposes:
-To get everyone on the same foot because of the staggered release.
- PSN data takes a day to enumerate for our website, so the reset is going to happen so they can sync up. If you don't know abou the site, check out my earlier blog post here.
In exchange for the inconvenince, I give you a picture of Hulk getting Spiderman'd
A friend of mine pointed this out over at www.gamespot.com, it seems a pic from Comicon was posted on their site with me on the mic along with a couple of girls from GameGirl.com hanging out in our ring. Thanks to the magic of perspective, I look like a 10 year old boy. In truth, I'm about the same height as them, but stading 10-15 feet back. Just thought I'd share and give one last thanks to all the Capcom fanatics that came by the booth.
Ok, I admit it, that title is pretty horrible but I just couldn’t help myself =P
I hope you guys are really digging the release of the XBL version of the game (PSN to follow in the next couple of weeks).If you’re just getting out of your cave that doesn’t seem to have any internet, here’s what we got for you:
-Dreamcast version of Marvel VS Capcom 2 ported to XBL and PSN
-Adding online play via the same netcode from HD Remix.This includes ranked matches along with player match featuring the Quarter Match style play which has 2 active players and 4 spectators where the winner stays and the next spectator challenges.
-Optional widescreen mode.
-Optional classic sprites, or 2 filters to smooth out the pixels
Hit the jump for a preview on the stats site:
I’m looking around on the leaderboards and from releasing just early this morning, there are already thousands of users on the leaderboards, which means that this game is blowing up!
To augment your egos and (friendly) trash talking, we have a website that’s launching very shortly.By the end of the day today, www.tu4ar.com will become your place to go to see just how awesome (or awful) you are at Marvel VS Capcom 2.Here’s a quick preview.
Upon entering the gamercard section of the site, you’ll see the current overall leaderboard on the right and you’ll be able to look up your gamertag.Upon entering your gamertag, you’ll come to your overall stats.This lists your rating, rank, wins/losses, total snapbacks, total combos, and total one character victories.
We are able to track the stats of the last 20 teams that you’ve played with, so hitting that little button that says “Last 20 teams played” brings up the following screen:
Displayed here are the stats for your individual teams.We have snapbacks, max combo, OCV’s, percentage that team is plays, and the percentage your top 5 characters are played.
If that wasn’t awesome enough, you are also able to look up another gamertag and compare your stats and the stats for the last 20 played teams.
I hope you guys like it the site.It’ll be up and running by the end of the day today (now that the game is released we can hook it up to the actual data coming in) so be sure to drop by www.tu4ar.com.