JimmyRey
    Lifetime Points: 3289

    Notice for downtime on SFHD for PSN scoreboards

    Wednesday, March 18, 2009, 12:25 PM [General]

    As some of you might have noticed, the scoreboards are down for PSN users.  This is completely normal.  To give you the detail on why, we've turned them off for a couple of days to let the "0 rating" bug clear off of your PS3's local cache.  Please make sure you exit the game at least once over the next couple of days.  When they turn back on this weekend, the leaderboards will be wiped and the "0 rating" bug should no longer occur.

    Please note, this does not affect 360 users!

    4.1 (3 Ratings)

    SFHD patch launches!

    Monday, March 16, 2009, 07:16 PM [General]

    Ok guys, looks like the patch is going to launch tonight.  We were looking to have all of them launch at the same time, but as some of you know, somehow the SCEE one launched already.  

    Please note, that for the folks in Europe, you might be experincing some issues connecting because you will not be able to play anyone outside of the SCEE territory that hasn't patched yet.

    If you don't know what the patch entails, you can check my previos post here.

    If you have the game on a PS3 (outside of Europe), you'll see the game update tonight at midnight (PST).

    For anyone with the game on a 360, you should update no later than 2 am (PST) on 03/18, but it just *might* be earlier.

    Thanks for the support everyone and we hope this patch makes your online experince much more enjoyable.

    4.1 (8 Ratings)

    SFHD Remix Patch Details

    Thursday, March 5, 2009, 12:26 PM [General]

    How's it going everyone?  I wanted to fill you guys in today on the details of the patch I announced a while ago.  We've been working on it for a while and it's getting ready to be released in the next few weeks.  Which means, we have a confirmed list of the issues that we were able to fix in a patch.  

    Please keep in mind, there are technical limitations to what a patch can fix, so we fixed as many as we could given these limitations.  I know many users requested patching Akuma, but we didn't touch any balancing this time.  This is mainly because I think the jury is still out on him.  Sure, he's pretty powerful, but I don't think it's been 100% proven yet that he's unbalanced.  I'm not saying that he's definitely balanced, but before we start tinkering with the balance, we want to make sure we're making the right move.

     

    A big thanks to all you guys that were diligent in reporting the bugs that they encountered.   Also, a big shot out goes to "The Furious One" who was a big help in compiling bugs and especially to "zerojay" who took his testing experience and actually created a bug data base to help organize the bugs.

    Without further ado, here are issues that the patch fixes:

     

    1. After a number of games, the HUD will be corrupt.  Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
    2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
    3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
    4. Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
    5. Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
    6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
    7. Zangief Super Motion not working on both sides and in both directions.
    8. During the start of the match, there is slight slowdown.  This has been minimized as much as possible. (PS3).
    9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. It should always be best out of 5.(Both)
    10. Sending messages via XMB during a game causes a freeze. (PS3)
    11. Players not added to "Players Met" list. (PS3)
    12. Analog and D-pad can accept input at the same time.  (Both)
    13. Player stats not reporting correctly.

     

    3.7 (13 Ratings)

    Patch for SF HD Remix is in the works.

    Wednesday, January 28, 2009, 11:54 AM [General]

    (Yeah...I know, I used this pic for the beta patch.)

    As many of you have guessed, we do have a patch in the works.  Sorry to keep you in the dark about it, but as Sven stated in the "Ask Capcom" area, there are certain steps we need to go through before we can even announce the patch existence.  

    I would like to assure you that while I haven't been able to respond to many inquiries on the forums, Capcom has been listening and we will be fixing many of the issues that many of you have been experiencing.  I would like to thank, you the fans, for sticking by the game despite some issues you may be having.  

    I am unable to disclose the patch contents now, but please stay tuned to the forums and the Capcom blogs when I will be announcing it at a later date.  Thanks again for being great Street Fighter fans!

    4.1 (14 Ratings)

    HD Remix=IGN's Fighting Game of the Year

    Friday, December 19, 2008, 11:47 AM [General]

    Proving once again that old school doesn't mean outdated, the folks at IGN have just elected Super Street Fighter II Turbo HD Remix as.........drumroll please.....................

    the BEST FIGHTING GAME OF 2008!!!!!

    Check the link for additional informaiton, including Okami for Wii being nominated for best use of Wiimote!

    Here are Capcom, we'd like to thank all of the people that worked so hard in creating and promoting the game.  But most of all, we'd like to thank the fans.  You guys are what keep Street Fighter the powerhouse that it still is.  Thanks for everything guys!  Because of you we're pushing to make Street Fighter the premier name in fighting games for another 20 years.

    4.6 (12 Ratings)

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