Tuesday, June 24, 2008, 10:21 PM
[
General]
Happy Tuesday, Street
Fighters! The Super Street Fighter II Turbo High Definition Remix (whew!) Beta
will be available to download on Xbox LIVE Arcade tomorrow, Wednesday, June 25.
The SSFIITHDR Beta will be available for
all of those who have purchased Wolf of
the Battlefield: Commando 3 on LIVE Arcade. Sorry, PS3 kids, next time...
This unique Beta version of Super Street Fighter II Turbo HD Remix will allow players to select from one of two Street Fighter characters, either Ryu or Ken, and battle online. This
Beta test will help Capcom stress-test the network code underlying the
incredible online features that power the multiplayer modes of the game. Super Street Fighter II Turbo HD Remix Beta online modes include Player or “Quarter” Match, Ranked Match, and
Tournament Mode, as well as offline, local two-player matches (but that’s much
less fun, isn’t it?). The Super Street
Fighter II Turbo HD Remix Beta will run for approximately eight weeks,
ending around August 20 or whenever we decide that we’ve had enough people
using cheap moves on us online.
To gain access to the Beta:
Step 1: Buy Wolf of the Battlefield: Commando 3 for
800 MS Points (aka "render unto Ceasar what is Ceasar's")
Step 2: Select the “SFII HD
Remix Beta” option on the main menu of Wolf
Step 3: You will be taken to
a download blade where you can confirm your download (this will not be visible
until the code is live on Arcade tomorrow)
Step 4: Once the Beta has
finished downloading, head to the “Games” blade on your 360
Step 5: Fire up SSFIITHDR in the Demos section on the
Games blade and enjoy the online multiplayer goodness!
I'm familiar with the reasons given for leaving out the PS3 users, but it just seems very difficult to believe that they couldn't find some way to work things out with Sony. Surely if this is a big enough issue to a publisher like Capcom that it's forcing them to leave out the PS3 altogether, Sony would find a way to work with them, yes?
darkedgexAnd that's where my problem is: I don't get the impression there was a lot of effort expended in getting this on the PS3.
As to not having the same type of audience, perhaps: but I suspect there are a lot more SF fans that own a PS3 than SF fans that own a 360 (by virtue of the audiences each console seems to cater to).
As someone who is pretty damn excited by this title, it's frustrating (and that's putting it mildly) that the PS3 is being passed on over something that seems trivial to resolve (and if you look at it from the point of view that Capcom doesn't take the PS3 community seriously, then its borderline insulting to be left out).
12:00 AM CST