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    Kramez
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    Comedy is a dangerous business: EDGE meets FLOCK!

    Tuesday, January 20, 2009, 01:26 PM [digital download ]

    It's hard to be funny. Often times, the jokes you think are high-larious often fall flat, sometimes in the telling, more often because they weren't, actually, technically, "humourous." Think too of all the games you've played that were supposed to be funny but weren't vs. the number of games you played that were supposed to be funny and totally were. The former is a long boring list; the latter is mostly just games produced by Tim Schaefer.

    EDGE Online talks to the Scottish producers behind our upcoming digital title FLOCK! about the slippery slope of funniness. Granted, the boys at Proper Games have a few things going for them:

    1. Scottishness. In the last decade or so, the Scots have mysteriously gone from dour to hilarious.
    2. Sheep. Not always guaranteed to be funny (monkeys are categorically always funny, even evil ones), but mostly funny.
    3. Poop. Poop is always funny. There is no excepetion to this rule.
    4. Cartoonishness. The game is so soft and fuzzy and huggable that it just makes you smile.

    Read on for more musings about comedy, alien abductions and toliet humor. Or "humour" since these kids are British.

    4.1 (4 Ratings)

    Everything Old Is New Again: Resurrecting Classic Games on ArsTechnica

    Tuesday, December 30, 2008, 01:45 PM [digital download ]

    Ars Technica has an article up about rebooting classic franchises called "Everything Old Is New Again," and to no one's surprise, the majority of the article focuses on Capcom's slew of titles from the past year, including Bionic Commando: Rearmed, 1942 and Super Street Fighter II Turbo HD Remix. Ars Technica speaks with Capcom's creative director Kraig Kujawa (ProTip: the "J" is silent!) about all the goings-on this past year, including the thought-process behind picking particular games and/or franchises, pleasing all you hardk0r3 fanb0is and managing difficulty levels. It's an interesting read, so quit dilly-dallying and click on this link, already.

    4.1 (8 Ratings)

    Mea Culpa: Giant Realm covers the fate of Talisman

    Tuesday, November 4, 2008, 01:51 PM [digital download ]

    Here at Capcom in the US, we've been very excited about the freedom that digital distribution brings us. In the past few years, we've published a number of unique digital-only games for 360, PS3 and PC that quite simply would not have been viable as "retail" games. Wolf of the Battlefiedl: Commando 3, 1942, Age of Booty, Mega Man 9, Bionic Commando: Rearmed, even all the way back to Street Fighter II Hyper Fighting (the number 3 selling XBLA title of all time!) have all been unique, entertaining experiences that we were able to bring to interested gamers without having to incur the costs of putting them in a box and shipping them all over the globe.

    With great freedom, however, comes some kinda responsiblity, it would seem. We've occasionally been so excited by the prospects of the digital frontier that we've announced projects a smidgen too early (see: Super Street Fighter II Turbo HD Remix, announced April 07 -- eek!). Recently, Christian let it be known that one of our other perhaps-we-should-have-held-onto-this-news-a-bit-longer titles, Talisman, was defunct as a project at Capcom. Turns out that Gus Mastrapa is a fan of the Talisman boardgame and reached out to us to get our take on what happened. Our own Adam Boyes, Capcom's Director of Production in the US (and one of the main guys behind many of our digital titles), conducted a revealing, honest interview, which has just found a home over on Giant Realm.Check it out here.

    On behalf of Capcom, I'd like to apologize to Talisman fans who have been waiting for the digital version of the game. As a company, we felt that it was better to shut down the project early, rather than to publish something that would not do the original source material justice or compromise the fun of the Talisman experience.

    4.1 (7 Ratings)



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