Script: /kramez/blog/cat/street_fighter/page/2
Owner:
Subdir: kramez
    Kramez
    Lifetime Points: 13154

    The future of cinema postulates on the future of games

    Thursday, October 8, 2009, 01:29 PM [Street Fighter]

    The embedded video above is a short film called Turbo, created by a USC film student as his thesis project, shot entirely on an incredibly affordable, high-resolution video camera called RED One. The guys who made this flick are obviously heavily influenced by Street Fighter and video games in general, as you can see from the opening fight montage that ends with a straight-up hadoukenening. What I dig is that their take on games is not too different from Microsoft or Nintendo's current mode of thinking, with the main character using a cross between Natal and a Dance Dance pad to engage in EVO-style shenanigans. Whatever, at least this short film is better than Gamer looks...

    4.6 (7 Ratings)

    The origin of Dee Jay, straight from creator James Goddard

    Friday, October 2, 2009, 12:45 PM [Street Fighter]

    Little known fact is that I am actually on my second tour of duty with Capcom, having joined straight out of college in 1993 (yes, I am actually that old). I began my original rotation with the company shortly after the first game with the words "Super" and "Street Fighter" appeared on the SNES, and was in the office for only a few weeks when the test board for Super Turbo arrived. James Goddard (aka the creator of Dee Jay) and Dave Winstead were still with Capcom at that point, and I got to know them a little bit before they boogied.

    A few days before announcing Super Street Fighter IV, I managed to track down Mr. Goddard (who is currently working on one of the two MMOs being produced in Austin, TX, worth being excited about) and asked him to share with Unity his recollections from the olden days, as well as his feelings about now seeing his creation come to life in 3D.

    Take it away, Goddard:

    Back in the early 90’s, I managed an R&D support group comprised of myself and 2 other Capcom USA apprentice designers.  Our job was to support Capcom Japan’s coin-op team with getting more info on the Western players likes, localization, licensed games and any crazy ideas we could pitch them J.
     
    We had great success with getting SFII Champion and Hyper editions being USA initiated and played key design support roles, but during the development of Super SFII something really rare happened- we got a chance to pitch a new Street Fighter character!
     
    I remember receiving 4x6 pictures of 4 new characters for SSFII- Cammy, T-Hawk and 2 Chinese (Bruce Lee inspired) twins (Fei Long).  Immediately we loved them but had concern about doing a head-swap for the 4th character since Ken and Ryu already owned that.  Luckily Japan was open to ideas for a 4th original character and Dee Jay was born! 
     
    I was inspired by Billy Blanks in King of the Kick Boxers, and sent Japan the movie plus a really rough sketch (I am a cartoonist at best) with a description of personality and fighting style (a mix of Western Kickboxing and Capoeira). 
     
    We received the first picture of him and he was buff and mean looking, but needed to feel a bit ‘lighter/fun’.  I did a revision sketch to capture the subtle happier tweaks (see pic)

    and added the “double dread tails” to allow for a bit more life in his animation. I was a total noob at this back then, I had no idea why these things seemed important but I was very fortunate to get to present these ideas in-person on a trip to Japan where Akiman (Akira Yasuda) liked the vibe and incorporated that direction into the design.  The final challenge was to come up with a fitting name and after Japan thankfully shot down Mantis, JJ Bam (I know, really bad) but the loved the name Dee Jay – a spin off of my design pen name DJAMES J
     
    Creating a fighting character is a ton of work and I am very fortunate to be a co-creator of this character- the first USA initiated Street Fighter character.
     
    I am so excited to see his transition to 3D coming in SSIV and his ultra looks frigging awesome (love the exaggerated standing uppercut pose!). Dee Jay looks to be even more of a high flying powerhouse than I ever dreamed possible.
     
    My thanks to Capcom Unity for running this and I look forward to playing Dee Jay online when SSIV launches!
     
    James “DJAMES” Goddard,
    Principle Combat Designer |Star Wars: The Old Republic
    BioWare Austin
    4.6 (13 Ratings)

    Yup, it's Super Street Fighter IV

    Monday, September 28, 2009, 08:07 PM [Street Fighter]

    Probably the worst kept secret on the internet has received its final outing on Gamespot. Check out their article for first initial details on the forthcoming Super Street Fighter IV.

    4.6 (29 Ratings)

    Andy Samberg hadoukens your sense of humor

    Friday, September 11, 2009, 12:37 PM [Street Fighter]

    Look, either you find Andy Samberg funny or you want to stab him in he kidneys with pencils, but there is no denying that he is on TV. And occasionally, on a boat. Andy provides a voice in upcoming 3D CG movie that I don't want to take my kids to, Cloudy With A Chance of Meatballs, which is two facts together. Sony Pictures has kicked out this "behind the scenes" look at the movie, which is funnier than I think the actual movie will be. Why do we care here at Capcom Unity? Check out the 2:00 mark. Thanks to #1 internet techporn site Gizmodo for finally taking a break from breathlessly posting Apple rumors and software updates long enough to find this for us. 'Cause chances are I would not have voluntarily watched this clip on my own.

    4.6 (10 Ratings)

    Street Fighter championship match, buttonmash style!

    Friday, August 7, 2009, 06:52 PM [Street Fighter]

     

    You can take your Daigos and your JWongs and your Clothhands and stick 'em where the sun don't shine. These dudes are the real Street Fighter champs! I didn't know you could do so many moves by wanging on the buttons with your fist!

    4.6 (17 Ratings)




© 2009 CAPCOM Entertainment. All Rights Reserved. Privacy Policy | Legal | EULA | TOS Home | Store | Support | Corporate | Press | Mobile | RSS | Status