Ah, US cartoons. How often have you betrayed our fandom over the years? Without your crap scripts (full disclosure: I actually helped out on the SF cartoons from the early 90s, sorry) and godawful art, the internet would be a much more barren place, tho. So, I guess we win in the end. Thanks to @amrikdholi on the Capcom Unity Twitter feed for helping me dig up this gem.
You can take your GI Joes and your Transformers and your Voltrons and YOU CAN EAT IT. This is the summer cartoon/toy/movie crossover that I want to see.
We like to make fun of Jean-Claude. It's kinda easy, like making a Tom Cruise Scientology joke or busting on OJ; an easy Jay Leno lay-up but fun nonetheless. But, if we think back to the heady days of the early 90s, when the Spin Doctors walked the earth with their patchouli-scented harmonies and a gentlemanly philanderer was in the Oval Office not starting wars or tanking the economy, JCVD was a star. An action star! That's why he was chosen to be the face of the original Street Fighter movie. These days? Eh, not so much. Van Dammage has been flailing around for the last couple of years in attempts at comebacks/relevancy, but with little to no effect, other than to undoubtedly piss of Kylie Minogue. In the trailer above JCVD attempts to get meta, making a movie to resurrect his career, about JCVD making a movie to resurrect his career. Take a deep breath, it's a lot to process. And: you're welcome.
Approximately one million years ago (but actually just a smidgen over a decade), Capcom USA was given the green light to start up game
development in the US for the first time (I don't count Yo! Noid or California Raisins). This was pre-Maximo, mind, back in the dim and dusty days
when the PSOne was still an unreleased glimmer in Ken Kutaragi's eye. The best ideas we
could come up with on these fair shores were Werewolf: The Apocalypse (an
isometric action game that could have been cool if given a chance) and – urgh!
– Major Damage (character designs by Glen Schofield, who is now a Big Deal at
EA, making much better games). But before those two projects were canned, the
first project that Capcom Digital Studios shipped was a
"game" called Fox Hunt,
which went on to become the last Full Motion Video game ever released. With good reason. Read on
to learn more about this game that you hopefully don’t remember.
The game was originally intended to ship on PSOne, Saturn (!), PC and Mac,
but lack of enthusiasm on the retail side ended up knocking back the SKUs to
just PSOne and PC. In fact, the head of sales at Capcom at the time told me
"Congratulations, Kramer, PR is my biggest sales client for the PC version
of Fox Hunt." Unfortunately, we did not get a commemorative plaque or set
of steak knives for this accomplishment.
On the positive side (well, for me, at least), we got to throw a pretty
kick-ass launch party at the House of Blues in Hollywood, replete with two smokin' hot Playboy
bunnies, a very friendly Lewis Arquette, George Lazenby (I think) and even Capcom's own founder/CEO, Kenzo Tsujimoto-san. Regrettably, Gary Coleman was unable to attend, as I believe he
was busy getting mugged in front of an arcade or something. Bonus: The younger dudes in marketing drank lots of secret Jager shots at the bar when the grown ups weren't looking, which resulted in us later nearly being kicked out of fancy-pants Hollywood dining spot The Ivy while giving Robert Johnson the stones to try to make friends with Tony Curtis from across a nightclub dancefloor. PR
later came up with a pretty cool press mailer for the game; I think we put a
whole spy kit together in an attaché case. Capcom also teamed up with Spy Magazine
to do a killer soundtrack, which I still own and still occasionally listen to, and I always thought that the logo and packaging were pretty darn good for the time.
The anecdotal blame for Fox Hunt is usually (if anyone remembers or cares, that is) laid
at the feet of Greg Ballard, who was president of Capcom Entertainment when the game was published. Greg was blasted by the media with the blame laser because he
had just come to Capcom after spending time at Digital Pictures, a company
dedicated to – get this – making Full Motion Video games. Only FMV games. For reals. Truth was Greg was
not so wild about Fox Hunt after working on awesome games
like Corpse Killer and C&C Music Factory: Make My Video, but the "game" had actually been greenlit and production started months before he even
arrived at Capcom.
We later found out that the producers of the "game" had recut Fox Hunt into a movie and released it on video on Europe. A quick check of IMDB shows that it even came out on DVD in Italy in 2005. Wacky!