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SSF2T HD Remix: Hitbox Mode!?

Jun 02, 2008 // s-kill

It’s Super Street Fighter II Turbo HD Remix producer Rey Jimenez, checking in to detail yet another supercool piece of fanservice he’s packing into the game for you. Can this thing GET any better? Maybe if it made my XBox smell like cinnamon during the download. At any rate, smell what Rey is cooking:

Just wanted to update you guys with a quick look at the new hitbox display feature we‒re implementing for training mode in SFHD. Just to give you a breakdown of what‒s going on, the blue boxes represent the characters hitbox. This is the areas where the characters can be hit. The red box is the offensive hit box. It shows the areas of the character that are attacking. Whenever a redbox overlaps the opponents blue box, the result will be a hit. When a red box overlaps an opponents red box, they will almost always trade hits (where both players get hit). There are exceptions to this that I‒ll let you guys figure out when the game comes out. For those looking to become great at the game, you‒ll find this to be an invaluable tool to figure out spacing (very key to the game) and exactly when and for how long a move is able to hit the opponent. Well, that‒s it for now. Be on the look out very soon for more assets being released on the game. You guys haven‒t been using the blog to ask questions lately, and I‒d like to open the blog back up to that sort of dialog. I‒ll do my best to address what I can in the comments (except for the release date ;P).

On behalf of all my fellow fighting game scientists out there, “Thanks Rey!”