| 5 months ago :: Jun 29, 2009 - 5:25PM #11 | |
I wasn't saying what i think Capcom will do, i was saying what i think they should do for the good of the game. With the ability to patch games over the Internet, full games are being treated like betas in this generation mate. There have been many games were developers have made modification to a game based on the feedback froma demo. |
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| 5 months ago :: Jul 01, 2009 - 9:23AM #12 | |
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If bots were to be included, then it's one mode I'd like to try out in order to familiarize with the game's new atmosphere and gameplay. However, the only problem I feel might be the ability to adjust their difficulty level and the options they are permitted.
"My young seeds once again,
will look up to the sky, And I know they will grow strong..." "insert long post here when I have time to write it." "Stay Tuned."- Sven Call me the CapComrade! Dark Void - 57 Clicks to Ignite |
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| 5 months ago :: Jul 01, 2009 - 11:57AM #13 | |
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It was already mentioned, but just to eradicate any confusion, Takeuchi-san was talking about the characters in the campaign story mode.
Shawn Baxter
![]() PSN: Snow_Infernus |
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| 5 months ago :: Jul 02, 2009 - 6:48PM #14 | |
If the technology is there, couldn't it be brought to multiplayer? It would good if there was a game mode that used enemy & friendly bots online to make up the numbers or simulate larger battles (e.g. 8 real players and 20 AI). It would also make sense for the robot skin to only be available to AI control characters. |
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| 5 months ago :: Jul 02, 2009 - 7:09PM #15 | |
robotboot.com
myspace.com/robotboot xbox = robotboot playstation = ROBOTBOOT wii = 7783 0129 2718 4562 speed test = http://www.speedtest.net/rank/1144841064.png twitter = robotboot |
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| 5 months ago :: Jul 02, 2009 - 11:02PM #16 | |
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| 5 months ago :: Jul 02, 2009 - 11:18PM #17 | |
within the campaign i could see this leading to entertaining big battles, but i wouldnt welcome it into multiplayer. |
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| 5 months ago :: Jul 03, 2009 - 1:27AM #18 | |
And why is that? |
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| 5 months ago :: Jul 03, 2009 - 6:46AM #19 | |
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| 5 months ago :: Jul 03, 2009 - 8:37AM #20 | |
That's what I'm assuming Kaos' reasoning would but i believe that argument doesn't apply here. If they have already created AI that is good enough to play alongside you in co-op, it should be reasonably effective in multiplayer. As i said originally AI in multiplayer could be the only ones who can wear the robot skins. Therefore you would know which enemy were the bot, and even if you could predict what the bots were going to do, wouldn't that be kind of authentic, as in real life, robots are AI controlled and would therefore be predictable? At the end of the day, if you didn't want to play with/against bots, you wouldn't be forced to. |
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