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Lost Planet 2 General Discussion Give us your Feedback: Lost Planet 2 Co-Op Demo
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Sticky: Give us your Feedback: Lost Planet 2 Co-Op Demo
3 months ago  ::  Sep 10, 2009 - 11:55PM #151
Xaharka
Posts: 7

Haven't read the previous posts so maybe these were mentioned.


 


Some things that bother me:


1) Having the option of activating or exiting when trying to get out of a VS. It's needless really. I wish he would just hop out like in the original. An option would be nice.


2) [?] Boxes look out of place, though I'm not even sure what they do at this point.


3) When turning 360 degrees the character's torso looks all wrong; it twists around unnaturally.


4) Don't like the new camera. An option to have the camera angle of the original would be nice.


5) T-ENG and mystery boxes disappear too quickly, though maybe that's a design decision.


 


Otherwise the demo is fantastic. And I'm glad to see that the sequel is shaping up nicely.


Really hoping for an Online Battle demo next ;)

3 months ago  ::  Sep 11, 2009 - 11:21AM #152
Crimson Milk
Posts: 38

o i was setting up that second datapost i jumped down to get that rocket launcher in that hanger circle thingy and i somhow how got stuck in a infanite falling animation between the cliff and tank thing by it 

XBOX LIVE: Crimson milk
Lost Planet (1 & 2)

www.myspace.com/thatoneboyinoebb
3 months ago  ::  Sep 11, 2009 - 12:39PM #153
HeavyHorse
Posts: 1094

Sep 10, 2009 -- 3:51PM, Deaco wrote:



No, I mean the way you melee with a machine gun.




I know, I was just messing around.  In all honesty, it seems fine to me.


Sep 10, 2009 -- 11:55PM, Xaharka wrote:


Haven't read the previous posts so maybe these were mentioned.


 


Some things that bother me:


1) Having the option of activating or exiting when trying to get out of a VS. It's needless really. I wish he would just hop out like in the original. An option would be nice.


2) [?] Boxes look out of place, though I'm not even sure what they do at this point.


3) When turning 360 degrees the character's torso looks all wrong; it twists around unnaturally.


4) Don't like the new camera. An option to have the camera angle of the original would be nice.


5) T-ENG and mystery boxes disappear too quickly, though maybe that's a design decision.


 


Otherwise the demo is fantastic. And I'm glad to see that the sequel is shaping up nicely.


Really hoping for an Online Battle demo next ;)




Definitely one I agree with, I liked the previous method better.  I probably just need to get used to it though.

"As Mr. Sloan always says, there is no 'I' in team, but there is an 'I' in pie. And there's an 'I' in meat pie. Anagram of meat is team... I don't know what he's talking about."
3 months ago  ::  Sep 11, 2009 - 6:25PM #154
Kill it with fire!
Posts: 156

Sep 11, 2009 -- 12:39PM, HeavyHorse wrote:


Sep 10, 2009 -- 3:51PM, Deaco wrote:



No, I mean the way you melee with a machine gun.




I know, I was just messing around.  In all honesty, it seems fine to me.


Sep 10, 2009 -- 11:55PM, Xaharka wrote:


Haven't read the previous posts so maybe these were mentioned.


 


Some things that bother me:


1) Having the option of activating or exiting when trying to get out of a VS. It's needless really. I wish he would just hop out like in the original. An option would be nice.


2) [?] Boxes look out of place, though I'm not even sure what they do at this point.


3) When turning 360 degrees the character's torso looks all wrong; it twists around unnaturally.


4) Don't like the new camera. An option to have the camera angle of the original would be nice.


5) T-ENG and mystery boxes disappear too quickly, though maybe that's a design decision.


 


Otherwise the demo is fantastic. And I'm glad to see that the sequel is shaping up nicely.


Really hoping for an Online Battle demo next ;)




Definitely one I agree with, I liked the previous method better.  I probably just need to get used to it though.




That transition sequence is how people get on to hang on the sides. If they took that out, no one could get on your VS to hitch a ride.

3 months ago  ::  Sep 11, 2009 - 6:58PM #155
Xaharka
Posts: 7

Ah, I see. I haven't used the co-op VS much. Is it just me or does the B button not seem as responsive when trying to exit? I often find myself having to mash the button to get out. Then again it could be my controller...

3 months ago  ::  Sep 11, 2009 - 9:10PM #156
HeavyHorse
Posts: 1094

Ditto, haven't played co-op (my internet isn't fast enough to play online without lag, only download).  That explains it then. Laughing

"As Mr. Sloan always says, there is no 'I' in team, but there is an 'I' in pie. And there's an 'I' in meat pie. Anagram of meat is team... I don't know what he's talking about."
3 months ago  ::  Sep 12, 2009 - 11:07PM #157
C4SINO
Posts: 26

The game was amazing, but I wish there were more co-op things to do. I know that there is a support weapon and a VS that can have buddies ride on the side of it, but how about adding extra features. For example like giving someone a leg up to reach a high spot, or reviving someone if they lose all health but are still alive.


It would also be good if you could co-operate to take down an enemy alien easier. For example, if I shoot the wing of an alien on one side, on the other side of his body something opens up temporarily which a body can then shoot at it to bring it down easier.


I think that if we support our buddies this should somehow affect our score at the end. When I play a game, I find myself running around activating the data posts, then I use the support weapon on my buddies and in the end I'm usually in the VS that carries buddies. But because I'm not actually harming the Boss, it doesn't give me a score and I usually get a C or a D while my buddies who I've aided with by using the support weapon or are riding my VS get a high score. So by helping buddies like that, it should give you some sort of score.


Lastly, it would be good if we got some sort of report with our grade. It shows how we got the grade, by giving us a breakdown of how many legs we shot of, how many aliens we killed, damage to the inner core etc. Also, it would be good if it summed up how we played ie. VS Pilot, Team Player, Infiltrator, Coward etc.

3 months ago  ::  Sep 13, 2009 - 1:23AM #158
Fabrikator
Posts: 915

Sep 12, 2009 -- 11:07PM, C4SINO wrote:


The game was amazing, but I wish there were more co-op things to do. I know that there is a support weapon and a VS that can have buddies ride on the side of it, but how about adding extra features. For example like giving someone a leg up to reach a high spot,




Thats what the grapple is for


Sep 12, 2009 -- 11:07PM, C4SINO wrote:


...or reviving someone if they lose all health but are still alive...




Thats what the Harmonizer is for. It uses T-energy. and You can switch your grenades to your T-ENG gun, and shooot your team mates to transfer your T-Eng to them.


Sep 12, 2009 -- 11:07PM, C4SINO wrote:


It would also be good if you could co-operate to take down an enemy alien easier. For example, if I shoot the wing of an alien on one side, on the other side of his body something opens up temporarily which a body can then shoot at it to bring it down easier.




You mean like shooting the core on the top of the salamander and making it retract inside, and having your buddy go inside, and shoot the core so it goes back outside?.


Foot in mouth


I dont mean to be an ass, just seems like a few things you are asking for are already in the game, and you might not have noticed it.

PSN : Fabrikator
XBL : FAABRiKATR ANBU

Currently Playing:

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Xbox360 - NADA!
PSP - Gran Turismo, Beaterator, MGS Peacewalker Demo
3 months ago  ::  Sep 13, 2009 - 8:34PM #159
C4SINO
Posts: 26

@ Fabrikator


I know all that, they were just examples. But there doesn't seem to be much co-op stuff going on when you play, in all honesty how many people do you see using the T-ENERGY on their buddies?


Most people just seem to run of and do their own thing, I play co-op games to work as a team, not to just have a few extra guys.


As for the core thingy with the salamnder, that's great and all, but I'm talking about just little aliens as well, not just bosses. I was watching a video of these guys running through the jungle, there is no co-operation seen at all.

3 months ago  ::  Sep 13, 2009 - 9:31PM #160
Snow
Posts: 3444

Sep 13, 2009 -- 8:34PM, C4SINO wrote:


@ Fabrikator


I know all that, they were just examples. But there doesn't seem to be much co-op stuff going on when you play, in all honesty how many people do you see using the T-ENERGY on their buddies?


Most people just seem to run of and do their own thing, I play co-op games to work as a team, not to just have a few extra guys.


As for the core thingy with the salamnder, that's great and all, but I'm talking about just little aliens as well, not just bosses. I was watching a video of these guys running through the jungle, there is no co-operation seen at all.




Is not blasting through enemies together toward the same end a form of cooperation? 


The fact of this is rather that we've introduced and given players a ton of new opportunities to play as a team. There's even a few new gameplay elements that involve working together as a team we haven't even talked about yet. But so far we've talked about a multiplayer VS, sharing T-ENG, Support Guns, sharing weapons, team work to take down enemies, and a BIG one; the Team Battle Gauge. The Team Battle Gauge, as you should know, means that you essentially need to work together to keep that gauge positive. If you don't it's game over for your entire team. 


That said, this game can still be played solo. Everything we create in game also needs to be able to be finished without any help cooperatively, whether actual players or NPCs. 


To a greater degree, just because it doesn't look like there's any cooperation going on isn't a fault of the game, but rather the fault of the players for not utilizing the tools presented to them. 

Shawn Baxter


360: Snow Infernus
PSN: Snow_Infernus
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