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Lost Planet 2 General Discussion Runaway Train: Red Eye Boss Battle Video
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Runaway Train: Red Eye Boss Battle Video
2 weeks ago  ::  Nov 08, 2009 - 6:01PM #11
Roy
Posts: 110

Nov 8, 2009 -- 9:39AM, maiky-nisute wrote:


Its all verry speculative up to now but this litle movie was nice. i did see some things that will get fixed soon i hope.


1: pop up.


2: turning speed canon its just a bit to slow.


3: being able to walk every where that looks like it can be walked. 


4: the canon should be easier to get to. looks like a hassle right now.




 


 Can't be sure, but there are probably solves to some of those.


 The cannon turning slow is probably just if its being operated by a single player.  He did say that it takes people to load it, people to turn it and people to fire it, but not everyone will be playing with other people.  So there is probably a bypass so that a single player can do it all.  Which should slow it down though.


 Yeah that spot where he was getting jammed by the ceiling and floor certainly seemed odd.  It goes to say that they did make sure you can walk just about everywhere, but that little section of terrain ended up a little cluttered for some design reason.  It probably looked good, but wasn't meant as a normal walkway and yet people started trying to run through there.


 And yeah, if the shells are going to be stored in a second train car, or below the cannon, you would think there would be multiple ways to load the cannon just in case one method fails.  So if it doesn't auto load because a loading mechanism is broken, then there should be an elevator or something for someone to use when picking up shells.  And if that fails, or failed also, then well, the wreckage of it will hopefully be displayed in interest of great details.


 And at first I didn't understand "pop up." but I imagine you mean all the radio and tutorial pop ups that we saw obscuring a large chunk of the screen.  Hopefully they will be more transparent, or will be adjustable in options.  Maybe there should be a one press button to get rid of them, like press to crouch to cancel them.

2 weeks ago  ::  Nov 09, 2009 - 3:30PM #12
Yoshi!
Posts: 6

   I know Leonesaurus! Thank you for posting this! It took me forever to search for this again. Leon is a friend of mine who has HD recording and such. Up to date with some shooters by Capcom or any Dino-related game. He seems to love Resident Evil alot and plays (and yet hates) verses mode. I'm BlueBears5 BTW. We did a Lost Planet speed-run.


    Back on topic: Yeah, not suprized. The Greeneye was sorta a loss for a middle because of it. Of course they will have an akrid bigger than it.

I have a new clan called Raiders of the snow and this is a great game!
2 weeks ago  ::  Nov 09, 2009 - 9:51PM #13
Kill it with fire!
Posts: 156

Nov 8, 2009 -- 6:01PM, Roy wrote:


 And at first I didn't understand "pop up." but I imagine you mean all the radio and tutorial pop ups that we saw obscuring a large chunk of the screen.  Hopefully they will be more transparent, or will be adjustable in options.  Maybe there should be a one press button to get rid of them, like press to crouch to cancel them.




I blieve he means the terrain. If you watch the left edge of the screen, you will see large sections of the cliff  abruptly appear out of nowhere.

2 weeks ago  ::  Nov 10, 2009 - 3:19AM #14
Roy
Posts: 110

 You're right, some of the distant stuff did just sort of pop in.  Hopefully it does come in better disguised or more seemlessly in final version.  Being that distant does kind of keep it from influencing the gameplay, though it can still affect the amount of immersion that players appreciate in the games they play.

2 weeks ago  ::  Nov 10, 2009 - 10:38AM #15
maiky-nisute
Posts: 871

Well yeah. a good solution would be (since its in the dessert) bit of a dust storm (aka mist)  for objects that far away. 

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